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Gsc script to start with points

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  • [VIP5]Ultimate0undefined Offline
    [VIP5]Ultimate0undefined Offline
    [VIP5]Ultimate0
    wrote on last edited by
    #1

    a gsc script to start with a certain amount of points, only once

    1 Reply Last reply
    0
    • [VIP5]Ultimate0undefined Offline
      [VIP5]Ultimate0undefined Offline
      [VIP5]Ultimate0
      wrote on last edited by [VIP5]Ultimate0
      #2

      post here if you found it btw i appreciate

      Lemonundefined 1 Reply Last reply
      0
      • [VIP5]Ultimate0undefined [VIP5]Ultimate0

        post here if you found it btw i appreciate

        Lemonundefined Offline
        Lemonundefined Offline
        Lemon
        Contributor
        wrote on last edited by Lemon
        #3

        @Ultimate0

        heres one i made

        #include common_scripts\utility;
        
        init()
        {
             level waittill( "connected", player );
             player thread points();
        }
        
        points()
        {
            	self.score += 1000000; //max points in black ops 2
             wait 4;
             iprintlnBold( "Your points have been set to: " + self.score ); //you can comment this out by putting a // at the start of the line
        }
        
        [VIP5]Ultimate0undefined 2 Replies Last reply
        1
        • A Former User? Offline
          A Former User? Offline
          A Former User
          wrote on last edited by
          #4

          new to everything pc lol, how do you use these scripts? could i just put this in the command or is it something within the game

          Resxtundefined [VIP5]Ultimate0undefined 2 Replies Last reply
          0
          • A Former User? A Former User

            new to everything pc lol, how do you use these scripts? could i just put this in the command or is it something within the game

            Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #5

            luh_crayy you put it in notepad, save the file as a .gsc file in the right folder (read the doc)

            1 Reply Last reply
            0
            • Lemonundefined Lemon

              @Ultimate0

              heres one i made

              #include common_scripts\utility;
              
              init()
              {
                   level waittill( "connected", player );
                   player thread points();
              }
              
              points()
              {
                  	self.score += 1000000; //max points in black ops 2
                   wait 4;
                   iprintlnBold( "Your points have been set to: " + self.score ); //you can comment this out by putting a // at the start of the line
              }
              
              [VIP5]Ultimate0undefined Offline
              [VIP5]Ultimate0undefined Offline
              [VIP5]Ultimate0
              wrote on last edited by
              #6

              Lemon Thanks Legend

              1 Reply Last reply
              1
              • A Former User? A Former User

                new to everything pc lol, how do you use these scripts? could i just put this in the command or is it something within the game

                [VIP5]Ultimate0undefined Offline
                [VIP5]Ultimate0undefined Offline
                [VIP5]Ultimate0
                wrote on last edited by [VIP5]Ultimate0
                #7

                luh_crayy Windows + R and then type "%localappdata%" find "Plutonium" and then click on storage > t6 > scripts > zm. Create a text file, put the code by Lemon and then click File > Save as > (Name whatever you want) and don't forget to put ".gsc" instead of ".txt".

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                • Lemonundefined Lemon

                  @Ultimate0

                  heres one i made

                  #include common_scripts\utility;
                  
                  init()
                  {
                       level waittill( "connected", player );
                       player thread points();
                  }
                  
                  points()
                  {
                      	self.score += 1000000; //max points in black ops 2
                       wait 4;
                       iprintlnBold( "Your points have been set to: " + self.score ); //you can comment this out by putting a // at the start of the line
                  }
                  
                  [VIP5]Ultimate0undefined Offline
                  [VIP5]Ultimate0undefined Offline
                  [VIP5]Ultimate0
                  wrote on last edited by
                  #8

                  Lemon thanks for making this script, but it doesn't work on mob of the dead because when you spawn, you start on afterlife mode so when i revive myself i start with 500 points

                  Lemonundefined 1 Reply Last reply
                  0
                  • [VIP5]Ultimate0undefined [VIP5]Ultimate0

                    Lemon thanks for making this script, but it doesn't work on mob of the dead because when you spawn, you start on afterlife mode so when i revive myself i start with 500 points

                    Lemonundefined Offline
                    Lemonundefined Offline
                    Lemon
                    Contributor
                    wrote on last edited by
                    #9

                    @Ultimate0 add some wait time before the points, like this

                    #include common_scripts\utility;
                    
                    init()
                    {
                         level waittill( "connected", player );
                         player thread points();
                    }
                    
                    points()
                    {
                           wait 10; // revive yourself in this time
                        	self.score += 1000000; //max points in black ops 2
                         wait 4;
                         iprintlnBold( "Your points have been set to: " + self.score ); //you can comment this out by putting a // at the start of the line
                    }
                    
                    1 Reply Last reply
                    1

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