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[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • JaviKatundefined JaviKat

    can you do solo tranzit richtofen easter egg? and how?

    Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA
    Contributor
    wrote on last edited by
    #78

    JaviKat yes, the Richtofen side of the TranZit Easter Egg is possible solo without mods, as can be seen in this guide: https://youtu.be/KSqeivsx_2U
    If you’d like to make the last step easier on solo, I have a mod under the name of “TranZit Extra” which you can find in the main post that reduces the number of required EMPs on the last step to be 2.

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    • Fyahir22undefined Offline
      Fyahir22undefined Offline
      Fyahir22
      wrote on last edited by
      #79

      is it still working? i'm putting them in the correct path but the game doesn't even loads them

      Hadi77KSAundefined 1 Reply Last reply
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      • Fyahir22undefined Fyahir22

        is it still working? i'm putting them in the correct path but the game doesn't even loads them

        Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA
        Contributor
        wrote on last edited by
        #80

        Fyahir22 refer to comment #10.

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        • Hadi77KSAundefined Hadi77KSA

          The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.

          Installation

          1. Download the latest release.
          2. Extract the zm_any_player_ee folder from the ZIP file that was downloaded.
          3. Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then pressing OK, and open the mods folder. If the mods folder does not exist, create it.
          4. Move the zm_any_player_ee folder to inside the mods folder.
          5. Start the game and load the mod through the in-game Mods menu.

          Patches

          Can be found in zm_any_player_ee\scripts\zm\Patches

          • die_rise_any_player_ee-no_reset.gsc to avoid conflict, not to be used with die_rise_any_player_ee.gsc
            The file goes in scripts\zm\zm_highrise
            This version makes the floor symbols not reset once an incorrect symbol is stepped on.
          • buried_body_fix.gsc can be used along with buried_any_player_ee.gsc
            The file goes in scripts\zm\zm_buried
            This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched.
            Update: ZWR has prohibited the use of the body fix patch, thus it will no longer be provided/maintained.
          • nav_autocomplete.gsc to go in scripts\zm
            This patch builds the Nav Tables and applies the Navcards to all maps for all players.

          Alternative Installation Methods

          Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game Mods menu.

          Complete Scripts Folder

          • Follow steps 1 & 2 from the main installation instructions.
          • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK.
          • Open the zm_any_player_ee folder and copy the scripts folder from inside of it.
          • Paste the scripts folder into the t6 folder.

          Individual Files

          1. Navigate to the Releases page and download the script you desire.
          2. Navigate to %localappdata%\Plutonium\storage\t6\scripts\zm
          3. Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
          • TranZit's scripts go to scripts\zm\zm_transit
          • Die Rise's scripts go to scripts\zm\zm_highrise
          • Buried's scripts go to scripts\zm\zm_buried
          • super_ee_any_player.gsc goes to scripts\zm\zm_buried

          Features

          TranZit

          - Tower Step and Lamp Post Step for the Maxis Side

          For solo, only require 1 Turbine.

          Die Rise

          - Nav Table

          The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:

          set any_player_ee_highrise_nav "0"
          

          - Elevators Step and Dragon Puzzle

          Require the same amount as the number of players.
          If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.

          - Trample Steam Step

          a) Maxis Side
          • On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
          • If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
          • On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
          b) Richtofen Side

          Requires the players to place Trample Steams only on the same amount of symbols as players.

          Buried

          a) Maxis Side

          - Wisp Step

          For less than 3p, wisp will no longer rely on zombies getting near it.

          - Bells Step

          For less than 3p, time limit will be removed. Will only reset if it is failed.

          b) Richtofen Side

          - Round Infinity A.K.A. the Time Bomb Step

          On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
          If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.

          Sharpshooter

          Minimum number of required targets:

          • 1p: 20 targets (Candy Shop)
          • 2p: 39 targets (Candy Shop + Saloon (19))
          • Otherwise: all 84 targets

          Super Easter Egg

          Allows for the Super Easter Egg button to be accessible with any number of players as long as:

          • the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
          • each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
          • the completed side across all players is the same.

          For more than 4 players, the mod will only use the player progress that is shown on the box.

          Alternative Mods With Extra Features + Other Maps

          • TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
            https://github.com/Hadi77KSA/TranZit-Any-Player-EE/releases/tag/Extra

          • Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
            https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/releases/tag/Extra

          • Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
            https://github.com/Hadi77KSA/teh-bandit-Plutonium-T6ZM-Solo-Mods/releases/latest/download/motd_solo.gsc
            To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_prison

          • Buried Extra: different versions have been provided containing some or all of the following features:-

            • Richtofen maze levers step notifies the players whether each lever has sparked or not.
            • Maxis bells step auto-completes once started on solo.
            • On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.

            https://github.com/Hadi77KSA/Buried-Any-Player-EE/releases/tag/Extra

          • Origins: I currently have not made a script that makes it possible for more than 4 players. However, this mod by theclashingfritz should suffice, which allows players 5–8 to also be able to get the One Inch Punch in order to obtain the Iron Fist and be able to complete Step 6: Wield a Fist of Iron and finish the EE. Note: Check comment #72 for needed fixes to the script.
            To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_tomb

          FAQ

          - Q: Do I/we need all of these mods to do all the Victis EEs?

          A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:

          • 1p:-
            • TranZit Maxis:
              • tranzit_maxis_any_player_ee.gsc
            • Die Rise: die_rise_any_player_ee.gsc
            • Buried: buried_any_player_ee.gsc
            • Super EE: super_ee_any_player.gsc
          • 2p:-
            • Die Rise: die_rise_any_player_ee.gsc
            • Buried: buried_any_player_ee.gsc
            • Super EE: super_ee_any_player.gsc
          • 3p:-
            • Die Rise: die_rise_any_player_ee.gsc
            • Buried Richtofen:
              • buried_any_player_ee.gsc
            • Super EE: super_ee_any_player.gsc
          • 4p:- None
          • More than 4p:-
            • Super EE: super_ee_any_player.gsc

          - Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?

          A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.

          - Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?

          A: Vanilla game problem. You need to make sure the Nav Table is fully built.

          - Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?

          A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.

          Credits

          • CCDeroga: TranZit Maxis mod, Buried Maxis mod.
          • teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
          • DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
          • shyperson0/znchi: Die Rise Richtofen mod.
          • Stick Gaming/Nathan3197: Buried Richtofen mod.
          • theclashingfritz: Origins 8-player challenges/reward box mod.
          • Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
          IceBerg3rundefined Offline
          IceBerg3rundefined Offline
          IceBerg3r
          wrote on last edited by
          #81

          Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:

          y

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          • THEDOMAINundefined Offline
            THEDOMAINundefined Offline
            THEDOMAIN
            wrote on last edited by THEDOMAIN
            #82

            Hey, really cool mod. I successfully completed all the Easter eggs solo, but I noticed that the progress wasn't saved. To work around this, I used cheat codes to unlock everything, and it seemed to work. However, when I entered the Buried map, I noticed that the machine doesn't have any of the lights on, whether for the Navcards or the Easter egg itself.

            THEDOMAIN for clarity I am checking the box at the bigging of the game before starting the easter egg with power on

            Hadi77KSAundefined 1 Reply Last reply
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            • THEDOMAINundefined THEDOMAIN

              Hey, really cool mod. I successfully completed all the Easter eggs solo, but I noticed that the progress wasn't saved. To work around this, I used cheat codes to unlock everything, and it seemed to work. However, when I entered the Buried map, I noticed that the machine doesn't have any of the lights on, whether for the Navcards or the Easter egg itself.

              THEDOMAIN for clarity I am checking the box at the bigging of the game before starting the easter egg with power on

              Hadi77KSAundefined Offline
              Hadi77KSAundefined Offline
              Hadi77KSA
              Contributor
              wrote on last edited by
              #83

              THEDOMAIN make sure that the Easter Eggs and Navcards are done by checking the map selection screen, and also make sure you’re not playing on Easy difficulty (option for Custom Games). Make sure to also not build any of the Guillotine or Gallows parts, and let the intro quotes finish. If you’ve made sure of all of these but you’re still facing a problem, I’d suspect you have a conflicting custom script installed.

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              • hexen34undefined Offline
                hexen34undefined Offline
                hexen34
                wrote on last edited by
                #84

                Hey so im using your version of the motd solo ee but the bot does'nt spawn in after the puzzle Im playing on solo play anything will help

                Hadi77KSAundefined 1 Reply Last reply
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                • hexen34undefined hexen34

                  Hey so im using your version of the motd solo ee but the bot does'nt spawn in after the puzzle Im playing on solo play anything will help

                  Hadi77KSAundefined Offline
                  Hadi77KSAundefined Offline
                  Hadi77KSA
                  Contributor
                  wrote on last edited by
                  #85

                  hexen34 if you install my version of the script properly and start a Solo Play match, it should make you watch the intro cutscene an extra time, since the script restarts the match to apply the 1p limit removal. Once you start the match, use Ctrl+F on the external console to search for if the motd-solo.gsc script was “loaded successfully”. If you don’t see these indications, then you didn’t install the script properly.

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                  • hexen34undefined Offline
                    hexen34undefined Offline
                    hexen34
                    wrote on last edited by
                    #86

                    ok ty

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                    • crazy058orange1undefined Offline
                      crazy058orange1undefined Offline
                      crazy058orange1
                      wrote on last edited by
                      #87

                      I downloaded the stuff
                      for maxis die rise but when I get to the ball step it doesn't work (it won't let me place the ball because there is no option to do it) is there anything to fix it?

                      Hadi77KSAundefined 1 Reply Last reply
                      0
                      • crazy058orange1undefined crazy058orange1

                        I downloaded the stuff
                        for maxis die rise but when I get to the ball step it doesn't work (it won't let me place the ball because there is no option to do it) is there anything to fix it?

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote on last edited by
                        #88

                        crazy058orange1 could you provide screenshots showing (1) the script die_rise_any_player_ee.gsc was “loaded successfully” as shown in comment #10, (2) you have a ball by going to one of the statues and showing the “place ball” prompt, (3) where the Trample Steam is placed and that you don’t get a prompt by being close enough to it.

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                        • crazy058orange1undefined Offline
                          crazy058orange1undefined Offline
                          crazy058orange1
                          wrote on last edited by
                          #89

                          Screenshot (1).png

                          Hadi77KSAundefined 1 Reply Last reply
                          0
                          • crazy058orange1undefined crazy058orange1

                            Screenshot (1).png

                            Hadi77KSAundefined Offline
                            Hadi77KSAundefined Offline
                            Hadi77KSA
                            Contributor
                            wrote on last edited by
                            #90

                            crazy058orange1 this shows none of the screenshots I’ve asked for. I’ll assume that the script was loaded successfully based on where you placed it, and I’ll assume you had a ball. I still need to know where or what the symbol was that you placed the Trample Steam on.

                            Which symbol did you place the Trample Steam on, a lion symbol or a zombie symbol? Were you getting any sort of prompt when you’re close to the Trample Steam, such as a prompt to pick up the Trample Steam?

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                            • crazy058orange1undefined Offline
                              crazy058orange1undefined Offline
                              crazy058orange1
                              wrote on last edited by
                              #91

                              the lion

                              Hadi77KSAundefined 1 Reply Last reply
                              0
                              • crazy058orange1undefined crazy058orange1

                                the lion

                                Hadi77KSAundefined Offline
                                Hadi77KSAundefined Offline
                                Hadi77KSA
                                Contributor
                                wrote on last edited by
                                #92

                                crazy058orange1 I don’t see why it wouldn’t let you place a ball based on what you’ve provided so far. All I can say is to try again, and provide the 3 screenshots I asked for if you face the problem again.

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                                • crazy058orange1undefined Offline
                                  crazy058orange1undefined Offline
                                  crazy058orange1
                                  wrote on last edited by
                                  #93
                                  This post is deleted!
                                  1 Reply Last reply
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                                  • crazy058orange1undefined Offline
                                    crazy058orange1undefined Offline
                                    crazy058orange1
                                    wrote on last edited by
                                    #94

                                    is there an option to see when you flip the switch on buried where on the side it says if it is sparked or not because I keep hearing sparks and then when I go back in again, I don't know if it is sparked or not

                                    Hadi77KSAundefined 1 Reply Last reply
                                    0
                                    • crazy058orange1undefined crazy058orange1

                                      is there an option to see when you flip the switch on buried where on the side it says if it is sparked or not because I keep hearing sparks and then when I go back in again, I don't know if it is sparked or not

                                      Hadi77KSAundefined Offline
                                      Hadi77KSAundefined Offline
                                      Hadi77KSA
                                      Contributor
                                      wrote on last edited by
                                      #95

                                      crazy058orange1 Buried Extra provides such feature.

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                                      • Hadi77KSAundefined Hadi77KSA referenced this topic on
                                      • Hadi77KSAundefined Hadi77KSA

                                        The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.

                                        Installation

                                        1. Download the latest release.
                                        2. Extract the zm_any_player_ee folder from the ZIP file that was downloaded.
                                        3. Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then pressing OK, and open the mods folder. If the mods folder does not exist, create it.
                                        4. Move the zm_any_player_ee folder to inside the mods folder.
                                        5. Start the game and load the mod through the in-game Mods menu.

                                        Patches

                                        Can be found in zm_any_player_ee\scripts\zm\Patches

                                        • die_rise_any_player_ee-no_reset.gsc to avoid conflict, not to be used with die_rise_any_player_ee.gsc
                                          The file goes in scripts\zm\zm_highrise
                                          This version makes the floor symbols not reset once an incorrect symbol is stepped on.
                                        • buried_body_fix.gsc can be used along with buried_any_player_ee.gsc
                                          The file goes in scripts\zm\zm_buried
                                          This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched.
                                          Update: ZWR has prohibited the use of the body fix patch, thus it will no longer be provided/maintained.
                                        • nav_autocomplete.gsc to go in scripts\zm
                                          This patch builds the Nav Tables and applies the Navcards to all maps for all players.

                                        Alternative Installation Methods

                                        Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game Mods menu.

                                        Complete Scripts Folder

                                        • Follow steps 1 & 2 from the main installation instructions.
                                        • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK.
                                        • Open the zm_any_player_ee folder and copy the scripts folder from inside of it.
                                        • Paste the scripts folder into the t6 folder.

                                        Individual Files

                                        1. Navigate to the Releases page and download the script you desire.
                                        2. Navigate to %localappdata%\Plutonium\storage\t6\scripts\zm
                                        3. Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
                                        • TranZit's scripts go to scripts\zm\zm_transit
                                        • Die Rise's scripts go to scripts\zm\zm_highrise
                                        • Buried's scripts go to scripts\zm\zm_buried
                                        • super_ee_any_player.gsc goes to scripts\zm\zm_buried

                                        Features

                                        TranZit

                                        - Tower Step and Lamp Post Step for the Maxis Side

                                        For solo, only require 1 Turbine.

                                        Die Rise

                                        - Nav Table

                                        The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:

                                        set any_player_ee_highrise_nav "0"
                                        

                                        - Elevators Step and Dragon Puzzle

                                        Require the same amount as the number of players.
                                        If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.

                                        - Trample Steam Step

                                        a) Maxis Side
                                        • On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
                                        • If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
                                        • On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
                                        b) Richtofen Side

                                        Requires the players to place Trample Steams only on the same amount of symbols as players.

                                        Buried

                                        a) Maxis Side

                                        - Wisp Step

                                        For less than 3p, wisp will no longer rely on zombies getting near it.

                                        - Bells Step

                                        For less than 3p, time limit will be removed. Will only reset if it is failed.

                                        b) Richtofen Side

                                        - Round Infinity A.K.A. the Time Bomb Step

                                        On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
                                        If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.

                                        Sharpshooter

                                        Minimum number of required targets:

                                        • 1p: 20 targets (Candy Shop)
                                        • 2p: 39 targets (Candy Shop + Saloon (19))
                                        • Otherwise: all 84 targets

                                        Super Easter Egg

                                        Allows for the Super Easter Egg button to be accessible with any number of players as long as:

                                        • the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
                                        • each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
                                        • the completed side across all players is the same.

                                        For more than 4 players, the mod will only use the player progress that is shown on the box.

                                        Alternative Mods With Extra Features + Other Maps

                                        • TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
                                          https://github.com/Hadi77KSA/TranZit-Any-Player-EE/releases/tag/Extra

                                        • Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
                                          https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/releases/tag/Extra

                                        • Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
                                          https://github.com/Hadi77KSA/teh-bandit-Plutonium-T6ZM-Solo-Mods/releases/latest/download/motd_solo.gsc
                                          To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_prison

                                        • Buried Extra: different versions have been provided containing some or all of the following features:-

                                          • Richtofen maze levers step notifies the players whether each lever has sparked or not.
                                          • Maxis bells step auto-completes once started on solo.
                                          • On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.

                                          https://github.com/Hadi77KSA/Buried-Any-Player-EE/releases/tag/Extra

                                        • Origins: I currently have not made a script that makes it possible for more than 4 players. However, this mod by theclashingfritz should suffice, which allows players 5–8 to also be able to get the One Inch Punch in order to obtain the Iron Fist and be able to complete Step 6: Wield a Fist of Iron and finish the EE. Note: Check comment #72 for needed fixes to the script.
                                          To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_tomb

                                        FAQ

                                        - Q: Do I/we need all of these mods to do all the Victis EEs?

                                        A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:

                                        • 1p:-
                                          • TranZit Maxis:
                                            • tranzit_maxis_any_player_ee.gsc
                                          • Die Rise: die_rise_any_player_ee.gsc
                                          • Buried: buried_any_player_ee.gsc
                                          • Super EE: super_ee_any_player.gsc
                                        • 2p:-
                                          • Die Rise: die_rise_any_player_ee.gsc
                                          • Buried: buried_any_player_ee.gsc
                                          • Super EE: super_ee_any_player.gsc
                                        • 3p:-
                                          • Die Rise: die_rise_any_player_ee.gsc
                                          • Buried Richtofen:
                                            • buried_any_player_ee.gsc
                                          • Super EE: super_ee_any_player.gsc
                                        • 4p:- None
                                        • More than 4p:-
                                          • Super EE: super_ee_any_player.gsc

                                        - Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?

                                        A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.

                                        - Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?

                                        A: Vanilla game problem. You need to make sure the Nav Table is fully built.

                                        - Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?

                                        A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.

                                        Credits

                                        • CCDeroga: TranZit Maxis mod, Buried Maxis mod.
                                        • teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
                                        • DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
                                        • shyperson0/znchi: Die Rise Richtofen mod.
                                        • Stick Gaming/Nathan3197: Buried Richtofen mod.
                                        • theclashingfritz: Origins 8-player challenges/reward box mod.
                                        • Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
                                        Bex0_0undefined Offline
                                        Bex0_0undefined Offline
                                        Bex0_0
                                        wrote on last edited by
                                        #96
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                                        • Zaigonsundefined Offline
                                          Zaigonsundefined Offline
                                          Zaigons
                                          wrote on last edited by
                                          #97

                                          Does the solo richtofen tranzit extra still works? It says it's loaded when I start the game but after throwing an EMP on a lamp and then tp to another and throwing my second emp it doesn't work and I tried multiple times

                                          Hadi77KSAundefined 1 Reply Last reply
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