[RELEASE] [ZM] Black Ops 2 Custom Perks
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for some reason when buying bo2 perks (double tap, quick revive, jug, etc) it removes the abillity to buy the new perks added
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Viren_7 I Just wanted to thank you for creating this mod. Great work bro.
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it works but why Tombstone is not spawning anymore?
can someone help me to get it back XD
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I found a bug and it is that by lying down near a drink machine, players who are spectating do not stop earning 50 points (money) every second
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yo i keep dying after killing a zombie and im new, what should i do?
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It's interfering with Sniper Points Persistent Upgrade, will cause all shots to count as a miss
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use the perk icons instead of random assets
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cookie no scope I'm planning to do that for the perks that already exist within the game to have their own perk shaders and perk machines, as in a mod built on this script. when it's done I'll probably publish it here on the forum
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Hey, do you know why the game goes back to menu with an error on tranzit and origins?
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Viren_7 you bro your script is awsome but why it removed original tombstone from tranzit?
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Hello, I don't know if it only happened to me, but when using this script, in Mob Of The Dead, leaving the afterlife mode the loadout loads but the perks doesn't load (so you lost all the perks), I modified the script, deleting the functions that modify the afterlife system, so that it does not overload the plutonium stock afterlife system.
// Deleted the unnecessary include #include maps\mp\zombies\_zm_afterlife; // Deleted this functions custom_afterlife_save_loadout() // Line 1501 custom_afterlife_save_perks() // Line 1573 custom_afterlife_give_loadout() // Line 1595 // Deleted this two lines from init // Line 140 level.afterlife_save_loadout = ::custom_afterlife_save_loadout; // Line 141 level.afterlife_give_loadout = ::custom_afterlife_give_loadout;
I sent a pull request to the project repository so you can review the changes I made to solve this problem.
ps: I appreciate you taking the time to create this script, it's great.
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I'm trying to add the perks to bus depot survival and while the machine spawns and I can buy it the drinking animation doesn't play so I don't receive the perk. any idea what line of code I could be missing to make it work?