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Mods button

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • KeeveeKoomooundefined Offline
    KeeveeKoomooundefined Offline
    KeeveeKoomoo
    wrote on last edited by
    #1

    I noticed there's a "Mods" button on the main menu for both mp and zm, and that if you have a folder with a gsc script placed in the t6 storage's mod folder (its name prefixed with zm) then it will show up ingame. This is cool and all but I can't seem to get a solo game to launch whilst this is active, and I think it might be because most mods have an image folder too. There don't seem to be any guides to use this modding system, so could someone explain how you're actually supposed to use it?

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    • KeeveeKoomooundefined Offline
      KeeveeKoomooundefined Offline
      KeeveeKoomoo
      wrote on last edited by
      #2

      How has nobody done so much as answered this in nearly half a year-

      Hadi77KSAundefined 1 Reply Last reply
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      • KeeveeKoomooundefined KeeveeKoomoo

        How has nobody done so much as answered this in nearly half a year-

        Hadi77KSAundefined Online
        Hadi77KSAundefined Online
        Hadi77KSA
        Contributor
        wrote on last edited by
        #3

        KeeveeKoomoo based on a post in a topic you made a comment on, you would simply treat the storage\t6\mods\MODNAME directory as the storage\t6 directory. So, you’d have IWI files in MODNAME\images, and scripts in MODNAME\scripts or other required folder if it’s a complete replacement of an existing script. Not all custom textures would work by following this, as some would have to be applied before starting the game. You can manage this through command line arguments, but those are only available for starting in LAN mode.

        RevengeGhost_undefined 1 Reply Last reply
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        • Hadi77KSAundefined Hadi77KSA referenced this topic on
        • Hadi77KSAundefined Hadi77KSA

          KeeveeKoomoo based on a post in a topic you made a comment on, you would simply treat the storage\t6\mods\MODNAME directory as the storage\t6 directory. So, you’d have IWI files in MODNAME\images, and scripts in MODNAME\scripts or other required folder if it’s a complete replacement of an existing script. Not all custom textures would work by following this, as some would have to be applied before starting the game. You can manage this through command line arguments, but those are only available for starting in LAN mode.

          RevengeGhost_undefined Offline
          RevengeGhost_undefined Offline
          RevengeGhost_
          wrote on last edited by
          #4

          Hadi77KSA You're right, I'm totally dumb, hahaha, thanks for your help

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