[Release][ZM] Solo and Any Player Easter Egg Mods
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hello, trying to do ascension and on the final step of freeing gersch, i throw the device, the orb is there but i keep getting the voice line where 'there isnt enough power', i have zeus cannon and papped raygun, what do i do
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lucizz all I can suggest is to repeat the step until you get it done. After throwing the Gersh Device on the orb, just shoot the orb about twice with each of the weapons.
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Hadi77KSA it worked thanks, i've ran into another two problems though, on shangri-la it won't let me pull the lever after walking the napalm zombie through the flammable corridor, gave up and loaded up moon instead, but on moon, i do the simon says step but the moment i hit the first terminal, it says i failed and resets me... i'm clueless as to what i've done wrong
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lucizz for Shang, neither mod modifies the Napalm Zombie step. You’ll just have to set fire to the 4 gas leaks, then you’ll be able to pull the lever, just like the vanilla game.
For Moon, both mods give the constructed Vril Generator to Richtofen, and the Any Player EE mod additionally always sets the player to be Richtofen on solo. Neither mod modifies anything beyond that for Moon. So, the problem you’re experiencing is unrelated to the mods. I’d have to see a video to determine the cause of the problem, but my guess is that you’re confusing the order to be starting earlier than it actually is. The order starts from the moment that all screens flash the same colour. -
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Hadi77KSA so i have tried your v1 and v2 with my friend (just us two) and each time we get to the button presses it just doesn't work. It makes a beeping noise then sounds like a error sound efx. I am not sure whats going on but it just doesn't seem to want to work.
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Aimbot Make sure the host has the mod loaded, as indicated in the FAQ. If you’re still having trouble despite making sure it’s installed, get screenshots from the host showing the lines under
Game Initialization
, and showing the address bar from File Explorer when themaps
folder is opened that’s inside the mod folder.Also, note that v1 and v2 handle the buttons step differently. One requires pressing all 4 buttons within 100 seconds, and the other requires pressing as many buttons as there are players simultaneously.
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so im on shang, and im on the knifing the glyphs step. everytime i knife every glyph Richtofen gives some dialogue then i blow up the tent but everytime i do it never ends the eclipse and im just stuck
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Vex Mythomilk None of the mods modify anything outside of what’s mentioned. If you experience a problem outside of the mentioned modifications, then it’s a problem of the vanilla game, and you should refer to existing guides for the Easter Egg you’re attempting.
The problem you mentioned sounds like you blew up the structure before activating all 12 tiles. At that point, you’d have to either activate the rest of the tiles that you haven’t activated already before the timer runs out so that you complete the step, or wait for the timer to run out to reset the step.
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Hadi77KSA do you know if the bo3 version is any different them bo1?
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Vex Mythomilk I don’t get what you’re asking about specifically.
If you’re asking about the Easter Eggs themselves without mods, they aren’t much different aside from Moon on BO3 always giving Richtofen the constructed Vril Generator and always giving Richtofen in solo, whereas on BO1 giving the constructed Vril Generator would require the players to be playing co-op and to have collectively completed the Easter Eggs of co-op Call of the Dead and Shangri-La.
If you’re asking about the BO3 Solo Easter Eggs mod and the mods provided in my post, v2 replicates the BO3 solo mod, and it also replicates BO3 Moon’s behaviour that was described in the previous paragraph.
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well i fixed my first problem but the bad news happens to be the eclipse is ending really fast during the gong step and i dont know why
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Vex Mythomilk Not a problem caused by the mods. I can almost assure you that the mud room step wasn’t marked as completed. This happens if you don’t activate the radio that tells you the code before the mud room step. Activate the radio and redo the mud room step.