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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    replied to Cawldwink on last edited by
    #190

    Cawldwink Wonder if he was talking about the custom extra survival maps that can be added in.

    1 Reply Last reply
    1
    • FaZe Flickundefined Offline
      FaZe Flickundefined Offline
      FaZe Flick
      wrote on last edited by
      #191

      AdrX003 both

      DJseanyBundefined 1 Reply Last reply
      0
      • DJseanyBundefined Offline
        DJseanyBundefined Offline
        DJseanyB
        replied to FaZe Flick on last edited by
        #192

        FaZe Flick This works for all the maps.... For example if its a sub map of transit it will work for transit ( Farm, Town, Bus depot, Ect... )

        1 Reply Last reply
        1
        • FaZe Flickundefined Offline
          FaZe Flickundefined Offline
          FaZe Flick
          wrote on last edited by
          #193

          yea then i mustve installed it incorrectly again

          GhostRider0125undefined 1 Reply Last reply
          1
          • GhostRider0125undefined Offline
            GhostRider0125undefined Offline
            GhostRider0125
            replied to FaZe Flick on last edited by
            #194

            FaZe Flick How do you f up that badly its the same location as custom textures but in mods folder😆

            1 Reply Last reply
            1
            • RedxSkullundefined Offline
              RedxSkullundefined Offline
              RedxSkull
              wrote on last edited by RedxSkull
              #195

              Flick is known on the forum for always blaming and ranting at the mod creator or even the client first, before realizing the issue is on his end. Sometimes, it's best to assume the problem is on your end before blaming others. Have some common sense. Ask for help, but don't come off saying it's broken as if it's their fault before actually asking for help. It's disrespectful, and in most cases, it doesn't encourage devs to continue updating or start new projects.

              As well, good job with the mod, I enjoy it. Solid release.

              1 Reply Last reply
              4
              • FaZe Flickundefined Offline
                FaZe Flickundefined Offline
                FaZe Flick
                wrote on last edited by
                #196

                yea my bad

                1 Reply Last reply
                1
                • way2sexyundefined Offline
                  way2sexyundefined Offline
                  way2sexy
                  wrote on last edited by
                  #197

                  appreciate what your doing for this community! use to love playing this and kind of got burnt out. since playing with this mod and the perk one its come back. do you have an idea when they mods will be combined?

                  sehteriaundefined 1 Reply Last reply
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                  • sehteriaundefined Offline
                    sehteriaundefined Offline
                    sehteria
                    replied to way2sexy on last edited by
                    #198

                    way2sexy I'm glad that you like it! I have been very busy since the last update of this mod. Combining these mods shouldn't be hard with very basic knowledge of the mod tool used (Open Asset Tools), but before I do combine these mods I am planning to add campaign weapons to this mod and maybe even multiplayer in the future or I'll make a seperate mod for those ideas. We will see 🙂

                    1 Reply Last reply
                    2
                    • GhostRider0125undefined GhostRider0125 referenced this topic on
                    • 22fillundefined Offline
                      22fillundefined Offline
                      22fill
                      wrote on last edited by
                      #199

                      my game keeps crashing, i followed the instructions but when ever i open the box the game exits out, or i would open the box and there would be no new weapons.

                      1 Reply Last reply
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                      • 22fillundefined Offline
                        22fillundefined Offline
                        22fill
                        wrote on last edited by
                        #200

                        nvm i got it to work somehow

                        1 Reply Last reply
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                        • nfk Veteranaundefined Offline
                          nfk Veteranaundefined Offline
                          nfk Veterana
                          replied to sehteria on last edited by
                          #201

                          sehteria hey man, I managed to fix the probelm, really enjoyed both this mod and the one with perks. great work!

                          1 Reply Last reply
                          1
                          • Maximizer Blakeundefined Offline
                            Maximizer Blakeundefined Offline
                            Maximizer Blake
                            wrote on last edited by Maximizer Blake
                            #202

                            sehteria Can you do [Release] [ZM] [Mod] zm_weapons - Adding campaign and multiplayer weapons to all maps on new years?

                            1 Reply Last reply
                            0
                            • GilGibsonundefined Offline
                              GilGibsonundefined Offline
                              GilGibson
                              wrote on last edited by GilGibson
                              #203

                              pretty cool mods mate, thank you 👍
                              been having so much fun using all these new weapons 😂

                              now if you could add both peacekeeper and vector across all the maps that would've been amazing

                              1 Reply Last reply
                              1
                              • Maximizer Blakeundefined Offline
                                Maximizer Blakeundefined Offline
                                Maximizer Blake
                                wrote on last edited by Maximizer Blake
                                #204

                                sehteria It's new years, can you please do [Release] [ZM] [Mod] zm_weapons - Adding campaign and multiplayer weapons to all maps?

                                1 Reply Last reply
                                1
                                • Maxizleoundefined Offline
                                  Maxizleoundefined Offline
                                  Maxizleo
                                  wrote on last edited by
                                  #205

                                  sehteria Im having an issue when trying to compile the source mods, its telling me bad headers in the sound aliases file. Im in no rush to fix the issues as the mod works just fine, just doesnt have sound, but any help would be greatly appreciated

                                  1 Reply Last reply
                                  0
                                  • FreshToad223undefined Offline
                                    FreshToad223undefined Offline
                                    FreshToad223
                                    wrote on last edited by
                                    #206
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • LudwigRainbowundefined Offline
                                      LudwigRainbowundefined Offline
                                      LudwigRainbow
                                      wrote on last edited by
                                      #207

                                      Can we merge the folder with yours perks mod to make them both work together?
                                      Otherwise, that's one kind of a mod I always dream to play!

                                      sehteriaundefined Maxizleoundefined 2 Replies Last reply
                                      1
                                      • 0.z.z.yundefined Offline
                                        0.z.z.yundefined Offline
                                        0.z.z.y
                                        replied to sehteria on last edited by
                                        #208

                                        sehteria is there a way to run this mod and the perk one at the same time?

                                        sehteriaundefined 1 Reply Last reply
                                        1
                                        • pqdundefined Offline
                                          pqdundefined Offline
                                          pqd
                                          wrote on last edited by
                                          #209

                                          So I've tried to develop a mod similar to this with OAT, but when I attempt to run Compile.bat, It gives this error:

                                          Adding gdt search path (Not found): C:\OAT\zone_raw\mod\source_data
                                          Invalid headers for aliases of sound bank mod.all
                                          Failed to load asset of type "soundbank": "mod.all"

                                          Do you have any idea what is wrong or how to fix it?

                                          Aranellaundefined 1 Reply Last reply
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