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Help with installing BO2 Bonus Tranzit Surival Maps mod?

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  • bob1689321undefined Offline
    bob1689321undefined Offline
    bob1689321
    wrote on last edited by bob1689321
    #1

    Hi, it's my first post here, hope this is the right place!

    I've been trying to install github[.]com/JezuzLizard/Bonus-Survival-Maps-for-BO2 for the better part of an hour now. I've followed the steps to copy across the scripts to AppData\Local\Plutonium\storage\t6\scripts\zm.

    I haven't made any changes to the dedicated_zm.cfg file as I'm not running a server and don't have this file, but I don't think this should impact things? I have been running the given commands via the CLI on start-up.

    When trying to run the mod I'm getting repeated syntax errors, such as

    [ERROR]:compiler:scripts/zm/bsm_main.gsc:1:14: syntax error, unexpected /, expecting ;

    The line in question:

    #include maps/mp/zombies/_zm_utility;

    I'm think that this is a filepath and it's erroring because Windows uses \ and not / as a folder separator? Though the base game includes use / afaik...

    If anyone else has installed this on Windows, what did they do?

    DirkRockfaceundefined 1 Reply Last reply
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    • DirkRockfaceundefined Offline
      DirkRockfaceundefined Offline
      DirkRockface Contributor
      replied to bob1689321 on last edited by
      #2

      bob1689321

      that's an old script and will likely need a LOT of changes to get working. that particular error means you need to change all the / to \ in all the folder paths (includes, etc). you can't do a search and replace though because you don't want to replace any of the //.

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      • israfeel1_1moo1undefined Offline
        israfeel1_1moo1undefined Offline
        israfeel1_1moo1
        wrote on last edited by
        #3

        pls call of duty bo2

        DirkRockfaceundefined 1 Reply Last reply
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        • DirkRockfaceundefined Offline
          DirkRockfaceundefined Offline
          DirkRockface Contributor
          replied to israfeel1_1moo1 on last edited by
          #4

          israfeel1_1moo1

          what? this is a thread someone made asking for help on a broken script...

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          • bob1689321undefined Offline
            bob1689321undefined Offline
            bob1689321
            wrote on last edited by
            #5

            Thanks DirkRockface, do you know if there's a newer version of this script or is the mod dead?

            I didn't recompile any of the .gsc files given in the github repo, should I have? Sorry this is literally my first time installing custom scripts.

            If it is an issue with the filepaths then I can manually fix it (looks to only be ~50 files total with only a few hits per file...

            1 Reply Last reply
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            • Resxtundefined Resxt moved this topic from BO2 Modding Releases & Resources on
            • DirkRockfaceundefined Offline
              DirkRockfaceundefined Offline
              DirkRockface Contributor
              wrote on last edited by DirkRockface
              #6

              I don't know if there is a new version... i'm guessing no if it's not on that github site. but i don't know for sure...

              no, you don't have to recompile... plutonium will compile it for you on start.

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              • bob1689321undefined Offline
                bob1689321undefined Offline
                bob1689321
                wrote on last edited by bob1689321
                #7

                It took me a few hours but I got it working!

                Fixes needed

                Replace all "/" filepaths with "\" (wrote a Python script to automatically do this for all gsc files - can share if others will benefit)

                bsm_main.gsc - change line 48 to the below (remove parenthesis around GetPlayerAngles() )
                angles = (0, self GetPlayerAngles()[1] + 90, 0);

                bsm_transit_weapons.gsc - remove duplicate include line:
                #include maps\mp\zombies_zm_weapons;

                bsm_transit_main.gsc - comment out the below line 63 due to unrecognised "player" variable. I think this means that placing the hatch will likely crash/cause issues but at least it compiles! Will check later to see what the correct variable should be
                player maps\mp\zombies_zm_buildables::track_placed_buildables( "dinerhatch" );

                Diner is now playable! Thanks for your help!

                1 Reply Last reply
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