ZM simple script
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#include maps\mp\zombies\_zm_utility; #include maps\mp_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm_hud_util; #include maps\mp\gametypes_zm_hud_message; #include maps\mp\zombies\_zm_weapons; init() { level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self setperk("specialty_fastweaponswitch"); self setperk("specialty_fastequipmentuse"); self setperk("specialty_fastads"); self setperk("specialty_fastmantle"); self setperk("specialty_fasttoss"); self setperk("specialty_fastmeleerecovery"); self setperk("specialty_sprintrecovery"); self setperk("specialty_fallheight"); } }
Verry basic script that i enjoy.
You can start with the gun you want by adding this code.self giveweapon("beretta93r_zm"); self switchtoweapon("beretta93r_zm");
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can you make it a script that adds SMR
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where can i add this to activate it
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teknawiginal_sh Win+R %localappdata% plutonium>Storage>t6>scripts>Zm put the gsc file in there
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samsth957 and this where can i put it
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teknawiginal_sh It works automatically when you put it into scripts
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you can copy the code and put it in a text file and then change the extension to .gsc it's easy.
then you put it in your storage/t6/scripts/zm
i'm not sure what you are doing wrong but that's how you should be doing it.
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You are 100% right. There was no scripts>zm folder in T6 so i created it, moved my filed in it and it works.
Also right for the Gsc file 🫣
Turn out its just a .gsc like you said.
Anyway thanks. -
samsth957 no problem! glad you got it working.