How to detect a finished Easter Egg on BO2 Origins?
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I'm trying to make a plugin that pays players once the easter egg is completed. I've got it mostly finished but i am unsure of how to detect when the EE is done. I thought maybe: easterEggComplete() { self endon("disconnect"); level endon("end_game"); path = "bank/" + self getGuid() + ".txt"; if (fileExists(path)) { level waittill("ee_complete") player.pers["bank"] = int(player.pers["bank"]) + 250000; player updateBankValue(player.pers["bank"]); player tell("^2$^7" + valueToString(250000) + " deposited for finishing EE"); } }Would work. I think im using waittill on the wrong dvar, or maybe that dvar doesn't even exist? Any help would be great. 
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I'm trying to make a plugin that pays players once the easter egg is completed. I've got it mostly finished but i am unsure of how to detect when the EE is done. I thought maybe: easterEggComplete() { self endon("disconnect"); level endon("end_game"); path = "bank/" + self getGuid() + ".txt"; if (fileExists(path)) { level waittill("ee_complete") player.pers["bank"] = int(player.pers["bank"]) + 250000; player updateBankValue(player.pers["bank"]); player tell("^2$^7" + valueToString(250000) + " deposited for finishing EE"); } }Would work. I think im using waittill on the wrong dvar, or maybe that dvar doesn't even exist? Any help would be great. level waittill( "tomb_sidequest_complete" );That should suffice for if you want the reward to be given once the souls step is done. 
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 undefined iHarrow referenced this topic on undefined iHarrow referenced this topic on
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level waittill( "tomb_sidequest_complete" );That should suffice for if you want the reward to be given once the souls step is done. Hadi77KSA oh my god. thank you so much. 

