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  3. How do i remove the running zombies?

How do i remove the running zombies?

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  • MoChestnutsundefined Offline
    MoChestnutsundefined Offline
    MoChestnuts
    wrote on last edited by
    #1

    Re: [Release] [ZM] BO2 Remix Mod
    a person said to remove the entire line and it kept giving this error Plutonium T6 Zombies (r4542) 12_03_2025 00_04_24.png i'd really appreciate any help

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    • iHarrowundefined Offline
      iHarrowundefined Offline
      iHarrow
      wrote on last edited by iHarrow
      #2

      Hello MoChestnuts To remove the sprinting zombie it simple just go Remix2.gsc then search for this

      replaceFunc( maps/mp/zombies/_zm_utility::set_run_speed, ::set_run_speed_override );
      

      You must make this code comment to do it just put // back of the code
      Like this

      //replaceFunc( maps/mp/zombies/_zm_utility::set_run_speed, ::set_run_speed_override );
      

      Now it show comment that mean this script of zombie sprint is disabled

      it must be green in VSCODE

      61d4659e-780d-485b-b4f2-2a4bf8fdc4d6-image.png

      Then compile it and put in script folder

      i hope your problem is fix

      And sorry my english is not good i hope you understand

      MoChestnutsundefined 2 Replies Last reply
      0
      • Resxtundefined Resxt moved this topic from BO2 Modding Releases & Resources on
      • iHarrowundefined iHarrow

        Hello MoChestnuts To remove the sprinting zombie it simple just go Remix2.gsc then search for this

        replaceFunc( maps/mp/zombies/_zm_utility::set_run_speed, ::set_run_speed_override );
        

        You must make this code comment to do it just put // back of the code
        Like this

        //replaceFunc( maps/mp/zombies/_zm_utility::set_run_speed, ::set_run_speed_override );
        

        Now it show comment that mean this script of zombie sprint is disabled

        it must be green in VSCODE

        61d4659e-780d-485b-b4f2-2a4bf8fdc4d6-image.png

        Then compile it and put in script folder

        i hope your problem is fix

        And sorry my english is not good i hope you understand

        MoChestnutsundefined Offline
        MoChestnutsundefined Offline
        MoChestnuts
        wrote on last edited by MoChestnuts
        #3

        iHarrow thank you for the help but i'm very new to this and when i open the file with notepad++ i see this,can you guide me in discord if you have time please and thanks in advance.0ff5d3f1-a421-458e-97f6-a9d3073870d6-image.png
        meromoro is my @

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        • iHarrowundefined iHarrow

          Hello MoChestnuts To remove the sprinting zombie it simple just go Remix2.gsc then search for this

          replaceFunc( maps/mp/zombies/_zm_utility::set_run_speed, ::set_run_speed_override );
          

          You must make this code comment to do it just put // back of the code
          Like this

          //replaceFunc( maps/mp/zombies/_zm_utility::set_run_speed, ::set_run_speed_override );
          

          Now it show comment that mean this script of zombie sprint is disabled

          it must be green in VSCODE

          61d4659e-780d-485b-b4f2-2a4bf8fdc4d6-image.png

          Then compile it and put in script folder

          i hope your problem is fix

          And sorry my english is not good i hope you understand

          MoChestnutsundefined Offline
          MoChestnutsundefined Offline
          MoChestnuts
          wrote on last edited by MoChestnuts
          #4

          iHarrow update
          i managed to decompile it and do what you told me to do but how do i compile it again?28957059-642b-4750-8e26-78eab292f023-image.png

          iHarrowundefined 1 Reply Last reply
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          • iHarrowundefined Offline
            iHarrowundefined Offline
            iHarrow
            wrote on last edited by
            #5
            This post is deleted!
            1 Reply Last reply
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            • MoChestnutsundefined MoChestnuts

              iHarrow update
              i managed to decompile it and do what you told me to do but how do i compile it again?28957059-642b-4750-8e26-78eab292f023-image.png

              iHarrowundefined Offline
              iHarrowundefined Offline
              iHarrow
              wrote on last edited by iHarrow
              #6

              MoChestnuts my friend there is a source code on Github delete the decompile version and get a source code then edit it like i told you

              To compile go to this Github repo
              Download two files
              b1a69256-5f46-42c9-8341-0102a7914fb1-image.png

              Now create a new folder (name it anything)
              put these files into a folder then put your script that you got it from github to folder then edit it then drag your script(Remix2.gsc) then drop it to compiler.exe
              dabab263-5f56-4f63-a484-e35b85aa04b0-image.png

              after you do that it will show like this
              75c3ee6e-3f4a-4329-87ed-0baa3963a80f-image.png

              now take Remix2-compiled.gsc to a script folder for t6zm then delete old Remix2.gsc and put this Remix2-compiled.gsc then rename it to Remix2.gsc

              MoChestnutsundefined 1 Reply Last reply
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              • iHarrowundefined iHarrow

                MoChestnuts my friend there is a source code on Github delete the decompile version and get a source code then edit it like i told you

                To compile go to this Github repo
                Download two files
                b1a69256-5f46-42c9-8341-0102a7914fb1-image.png

                Now create a new folder (name it anything)
                put these files into a folder then put your script that you got it from github to folder then edit it then drag your script(Remix2.gsc) then drop it to compiler.exe
                dabab263-5f56-4f63-a484-e35b85aa04b0-image.png

                after you do that it will show like this
                75c3ee6e-3f4a-4329-87ed-0baa3963a80f-image.png

                now take Remix2-compiled.gsc to a script folder for t6zm then delete old Remix2.gsc and put this Remix2-compiled.gsc then rename it to Remix2.gsc

                MoChestnutsundefined Offline
                MoChestnutsundefined Offline
                MoChestnuts
                wrote on last edited by
                #7

                iHarrow ok i will try

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                • Falcao Aimundefined Offline
                  Falcao Aimundefined Offline
                  Falcao Aim
                  wrote on last edited by
                  #8

                  Hey, what do you use to compile? I've tried thousands of decompilers, but they all give me syntax errors. Please help.
                  iHarrow

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