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  3. [T6] AdrX Test Weapons first OAT Port

[T6] AdrX Test Weapons first OAT Port

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  • Maximizer Blakeundefined Offline
    Maximizer Blakeundefined Offline
    Maximizer Blake
    wrote on last edited by
    #12

    I don't see read me, can you show me how?

    AdrX003undefined 1 Reply Last reply
    1
    • Monopolybassundefined Offline
      Monopolybassundefined Offline
      Monopolybass
      wrote on last edited by
      #13

      how to add?

      1 Reply Last reply
      0
      • AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        replied to Maximizer Blake on last edited by AdrX003
        #14

        Maximizer Blake its a compiled mod, you extract the folder to your Plutonium Mods folder thats at: %localappdata%\Plutonium\storage\t6\mods then in game it will show on the Mods list to load and thats it.

        Monopolybass

        Maximizer Blakeundefined 1 Reply Last reply
        0
        • Maximizer Blakeundefined Offline
          Maximizer Blakeundefined Offline
          Maximizer Blake
          replied to AdrX003 on last edited by Maximizer Blake
          #15

          AdrX003 What am i gonna do with a folder? it says usage : loadmod "mod/[modname]"

          AdrX003undefined 1 Reply Last reply
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          • FreshToad223undefined Offline
            FreshToad223undefined Offline
            FreshToad223
            wrote on last edited by FreshToad223
            #16

            I has question, how to use OAT for export assets and making mod?

            AdrX003undefined 1 Reply Last reply
            0
            • AdrX003undefined Offline
              AdrX003undefined Offline
              AdrX003
              replied to FreshToad223 on last edited by AdrX003
              #17

              FreshToad223 in a CMD window on the same executable as OAT's executables do

              Unlinker --verbose "C:\pathtothefasfile\common_zm.ff"
              

              if you want to export stuff from a gun is like the example below

              Unlinker  --include-assets "weapon" --verbose "C:\pathtothefasfile\weapons!spas_sp.ff"
              
              FreshToad223undefined 1 Reply Last reply
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              • FreshToad223undefined Offline
                FreshToad223undefined Offline
                FreshToad223
                replied to AdrX003 on last edited by FreshToad223
                #18

                AdrX003 And how to use the Linker function?

                1 Reply Last reply
                0
                • Maximizer Blakeundefined Offline
                  Maximizer Blakeundefined Offline
                  Maximizer Blake
                  wrote on last edited by
                  #19

                  AdrX003 it says usage : loadmod "mod/[modname]"

                  1 Reply Last reply
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                  • AdrX003undefined Offline
                    AdrX003undefined Offline
                    AdrX003
                    replied to Maximizer Blake on last edited by AdrX003
                    #20

                    Maximizer Blake

                    --> Place the extracted folder on the Mods folder ->Right Here<- , where Plutonium BO2 will recognize it and show as an item you click to load on the game's menu:
                    57dd70ad-4a80-4979-8ed4-f4c694a1d2ed-image.png

                    Usually any mod folder needs to start with the prefix of the game type its meant to: mp_ for multiplayer, zm_ for zombies. These folder names are recommended to have no symbols, no spaces, nothing special should be on them, and inside all of the mod files need to be directly placed as i show below -->

                    --> How does a mod folder have to look on the inside for the game to load it correcly?
                    8644ea73-3c33-4ced-925f-45e46fcc2bcc-image.png

                    Taking as example the reimagined mod here, but the bare minimum a mod should have is the mod.ff (scripts) and mod.json (information for plutonium show it on the menu) and usually also the mod.all.sabs (main sound files if the mod uses it) and mod.iwd (textures, images), wile the zmStats or mpStats are saved every time the game saves player stats.

                    Maximizer Blakeundefined 2 Replies Last reply
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                    • Maximizer Blakeundefined Offline
                      Maximizer Blakeundefined Offline
                      Maximizer Blake
                      replied to AdrX003 on last edited by
                      #21

                      AdrX003 I'll try

                      1 Reply Last reply
                      0
                      • Maximizer Blakeundefined Offline
                        Maximizer Blakeundefined Offline
                        Maximizer Blake
                        replied to AdrX003 on last edited by
                        #22

                        AdrX003 It works, so thanks.

                        1 Reply Last reply
                        0
                        • Maximizer Blakeundefined Offline
                          Maximizer Blakeundefined Offline
                          Maximizer Blake
                          wrote on last edited by Maximizer Blake
                          #23

                          Why don't you try add all weapons with [Release] [ZM] [Mod] zm_weapons - Adding campaign and multiplayer weapons to all maps?

                          AdrX003undefined 1 Reply Last reply
                          0
                          • AdrX003undefined Offline
                            AdrX003undefined Offline
                            AdrX003
                            replied to Maximizer Blake on last edited by
                            #24

                            Maximizer Blake its written right at the end of the post, please give it a read:

                            "
                            AdrX003 said in [T6] AdrX Test Weapons first OAT Port:

                            Plans for the future include pretty much adding all the guns that are not on zombies but are on all the other BO2 Modes and camo coverage for all the guns and attachments.

                            "

                            AdrX003undefined Maximizer Blakeundefined 2 Replies Last reply
                            0
                            • AdrX003undefined Offline
                              AdrX003undefined Offline
                              AdrX003
                              replied to AdrX003 on last edited by
                              #25

                              AdrX003 Dealing with camos now.
                              8b00919b-c8bf-4210-a90f-027364f44786-image.png

                              1 Reply Last reply
                              0
                              • Maximizer Blakeundefined Offline
                                Maximizer Blakeundefined Offline
                                Maximizer Blake
                                replied to AdrX003 on last edited by
                                #26

                                AdrX003 I already saw it.

                                1 Reply Last reply
                                0
                                • Maximizer Blakeundefined Offline
                                  Maximizer Blakeundefined Offline
                                  Maximizer Blake
                                  wrote on last edited by
                                  #27

                                  Can you do AdrX Test Weapons first OAT Port with .gsc

                                  AdrX003undefined 1 Reply Last reply
                                  0
                                  • AdrX003undefined Offline
                                    AdrX003undefined Offline
                                    AdrX003
                                    replied to Maximizer Blake on last edited by
                                    #28

                                    Maximizer Blake hit me up on discord: AdrX003
                                    it may be better to answer all you wanna know.

                                    Maximizer Blakeundefined 2 Replies Last reply
                                    0
                                    • Maximizer Blakeundefined Offline
                                      Maximizer Blakeundefined Offline
                                      Maximizer Blake
                                      replied to AdrX003 on last edited by
                                      #29

                                      AdrX003 Okay

                                      1 Reply Last reply
                                      0
                                      • Maximizer Blakeundefined Offline
                                        Maximizer Blakeundefined Offline
                                        Maximizer Blake
                                        replied to AdrX003 on last edited by
                                        #30

                                        AdrX003 It says you do not have permmission to send messages in this channel, so can you please do AdrX Test Weapons first OAT Port with .gsc

                                        AdrX003undefined 1 Reply Last reply
                                        0
                                        • FreshToad223undefined Offline
                                          FreshToad223undefined Offline
                                          FreshToad223
                                          wrote on last edited by
                                          #31

                                          Do you gonna add launcher from MP like SMAW and FHJ-18?

                                          AdrX003undefined 1 Reply Last reply
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