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Plutonium

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  3. [Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)

[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • xVansireundefined Offline
    xVansireundefined Offline
    xVansire
    wrote on last edited by
    #9

    Can someone give me a tutorial on how to place the map?

    NyTekCFWundefined 1 Reply Last reply
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    • xVansireundefined xVansire

      Can someone give me a tutorial on how to place the map?

      NyTekCFWundefined Offline
      NyTekCFWundefined Offline
      NyTekCFW
      wrote on last edited by
      #10

      xVansire its wrote on the read(.)md file, just go on the PC folder->maps/mp/gametypes_zm/_clientids.gsc, copy the _clientids.gsc file and place it in %localappdata%\Plutonium\storage\t6\scripts\zm, start Buried map and enjoy

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      • iZMAELOwundefined Offline
        iZMAELOwundefined Offline
        iZMAELOw
        wrote on last edited by
        #11

        AMAZING MAP!

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        • NyTekCFWundefined Offline
          NyTekCFWundefined Offline
          NyTekCFW
          wrote on last edited by
          #12

          Added :
          -Pack a punch quest(.)txt (all steps to unlock it)
          -Easter Egg(.)txt (Easter Egg found for the moment)
          -Vending machine menu controls(.)txt (controls to move and select what u want buy on vending machine)
          -custom perks effect(.)txt (explanation of all perks and custom effects of them)
          -Plutonium - mods (a mod.ff of skyfall, to play it without using _clientids.gsc + a auto-install(.)bat)

          Screenshot 2024-04-21 065003.png

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          • GhostRider0125undefined GhostRider0125 referenced this topic on
          • NwpoRWedundefined Offline
            NwpoRWedundefined Offline
            NwpoRWed
            wrote on last edited by
            #13

            I can't install the map, is it possible to get some help?

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            • sebastiann...nundefined Offline
              sebastiann...nundefined Offline
              sebastiann...n
              wrote on last edited by
              #14

              Hey man! I'm playing this map, but the witches are like really slow. Is this some bug? They're so slow it seems as if they're not even moving

              NyTekCFWundefined 1 Reply Last reply
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              • sebastiann...nundefined sebastiann...n

                Hey man! I'm playing this map, but the witches are like really slow. Is this some bug? They're so slow it seems as if they're not even moving

                NyTekCFWundefined Offline
                NyTekCFWundefined Offline
                NyTekCFW
                wrote on last edited by
                #15

                @sebastiann-n hi, if you're talking about the first rounds yes it's normal I adapted them to gradually evolve their speed compared to the current round, if on the other hand you tell me that round 10 they have the same speed as round 1 then yes it must be a bug, there are a lot of things in the map which happen in parallel with other events so sometimes it can happen that the game no longer follows and does whatever but its rare

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                • sebastiann...nundefined Offline
                  sebastiann...nundefined Offline
                  sebastiann...n
                  wrote on last edited by
                  #16

                  ahh sorry, i didnt know that. i thought it was a bug but after playing it, it wasnt. sorry and thanks for the map! loved it

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                  • Craig_Bolundefined Offline
                    Craig_Bolundefined Offline
                    Craig_Bol
                    wrote on last edited by
                    #17

                    what is the buy killstreak button? pls

                    NyTekCFWundefined 1 Reply Last reply
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                    • Craig_Bolundefined Craig_Bol

                      what is the buy killstreak button? pls

                      NyTekCFWundefined Offline
                      NyTekCFWundefined Offline
                      NyTekCFW
                      wrote on last edited by
                      #18

                      Craig_Bol hi, everything about controls is write into "Vending machine menu controls.txt".
                      But globaly its the same controls for each vending machine.

                      • melee button or u can move away of the vending machine to close the menu.
                      • To move on the menu use tactical button(monkey bomb button) or frag button.
                      • To select Press your interact button ex : F / Square / etc...
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                      • GhostRider0125undefined GhostRider0125 referenced this topic
                      • NyTekCFWundefined Offline
                        NyTekCFWundefined Offline
                        NyTekCFW
                        wrote last edited by NyTekCFW
                        #19

                        1.0.3 Massive Update (Open Beta + link added):
                        Dark Aether Rupture removed (replaced by event)
                        Score during special events (teleporter/power) now halved (was quartered)
                        Zombies deal 1.5x damage during these events
                        Zombie speed increased at round 40+ during these events (150 → 170)
                        Base zombie speed fixed (8 → 24)
                        Weapon rarities updated (common to legendary)
                        Rare materials removed, replaced with global materials
                        Material prices adjusted
                        Shield damage reduced by 50%
                        Auto-revive limited to 3 uses
                        Fixed crash caused by fall damage
                        Added dvar for LOD quality (model detail distance, default off to prevent FPS drops on console/low-end PCs)
                        Power now auto-reactivates after Dark Aether ends
                        Added messages when buying killstreaks or using vending stations
                        Diving no longer restricts view angle (360° possible)
                        Zombie limit increased (17 → 20)
                        New vending station interface
                        New killstreak: Mortar Strike
                        "Blade O Rade" renamed to "Melee Macchiato" (one-shot ≤ round 20)
                        Olympia removed from map (sound issue)
                        Zombie health cap at round 50
                        Zombie shield cap: 25,000
                        Mini-boss health = zombie health ×2
                        Mini-boss shield cap: 50,000
                        Weapon damage capped at max zombie health (round 50)
                        Improved gameplay UI
                        "Improve Soldier" perk nerfed
                        Moon gravity removed
                        LOD overflow model changed (4 → 2)
                        Collect Soldier → Scavenger (perk nerfed)
                        Removed Perk Snail's Pace Slurpee
                        Removed death hud waypoint
                        Double Tap nerfed 2.0 → 1.0 (bo1 double tap)
                        Bonus damage headshot removed
                        Added a dvar to disable tutorial on plutonium
                        Modified all perks effects
                        Improve Soldier Replaced by PHD Flopper
                        Mule Kick Cold War version
                        Removed Coop Mode (result of a vote on discord, since in coop players start to lag around round 15)
                        You now lose perks when using auto-revive
                        If Quick Revive is on your perks slot when you are reviving yourself, your life will be totally restored.
                        Massive optimization of Der Wunderfizz and perks logic code
                        Implemented Dying Wish for Quick Revive
                        Removed Wallbuy upgrade
                        Global Weapons Rarity replaced by Level Weapons Rarity (each weapons have his own rarity, if a player level up a wpn rarity the wpn rarity is upgraded for everyone (not sure))
                        Added a way to enable / disable : rarity, killstreaks, pack a punch, perks, ammo box
                        Added First Room Gamemode
                        Support different types of stats
                        Ai Zombies v3.0.1 (a update of ai zombies code)
                        Added 3 level of Pack a Punch
                        Distortion 115 can be now pack a punch
                        New Turret Killstreak code
                        Turret Killstreak will be now pack a punch after 5 usage instead 10
                        Added Animation for mini boss spawn
                        Rebuilded Window spawn code
                        Removed boards of window
                        Rebuild Pap quest code to optimize it
                        Map Modification
                        and it's just the patch note of July......

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