Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
62 Posts 16 Posters 8.6k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • vandal59undefined Offline
    vandal59undefined Offline
    vandal59
    wrote on last edited by
    #52

    Does anyone know how I can disable the health bar?
    The ZM bots one overlaps.

    RlKk01undefined 1 Reply Last reply
    0
    • vandal59undefined vandal59

      Does anyone know how I can disable the health bar?
      The ZM bots one overlaps.

      RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote on last edited by
      #53

      @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

      vandal59undefined 2 Replies Last reply
      0
      • RlKk01undefined RlKk01

        @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

        vandal59undefined Offline
        vandal59undefined Offline
        vandal59
        wrote on last edited by
        #54

        RlKk01 thanks men

        1 Reply Last reply
        0
        • RlKk01undefined RlKk01

          @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

          vandal59undefined Offline
          vandal59undefined Offline
          vandal59
          wrote on last edited by
          #55

          RlKk01 still not working

          1 Reply Last reply
          0
          • RlKk01undefined Offline
            RlKk01undefined Offline
            RlKk01
            wrote on last edited by
            #56

            Yeah, i made a mistake, is this line "player thread on_player_spawned();"

            vandal59undefined 2 Replies Last reply
            0
            • RlKk01undefined RlKk01

              Yeah, i made a mistake, is this line "player thread on_player_spawned();"

              vandal59undefined Offline
              vandal59undefined Offline
              vandal59
              wrote on last edited by
              #57

              RlKk01 said in [ZM] Updated bo2_zm_bots:

              player thread on_player_spawned();

              it works now thanks friend

              1 Reply Last reply
              0
              • RlKk01undefined RlKk01

                Yeah, i made a mistake, is this line "player thread on_player_spawned();"

                vandal59undefined Offline
                vandal59undefined Offline
                vandal59
                wrote on last edited by
                #58

                RlKk01 Hey bro, I'd like it if you could help me edit a script for the Bo2 Remix mod.
                I'd like to be able to reactivate the weapon's fire effect.

                RlKk01undefined 1 Reply Last reply
                0
                • vandal59undefined vandal59

                  RlKk01 Hey bro, I'd like it if you could help me edit a script for the Bo2 Remix mod.
                  I'd like to be able to reactivate the weapon's fire effect.

                  RlKk01undefined Offline
                  RlKk01undefined Offline
                  RlKk01
                  wrote on last edited by
                  #59

                  vandal59 Sorry, but I haven't found a way to help you, I don't have too much experience in coding mods yet.

                  1 Reply Last reply
                  0
                  • Maximizer Blakeundefined Maximizer Blake referenced this topic on
                  • Musta7illlllundefined Offline
                    Musta7illlllundefined Offline
                    Musta7illlll
                    wrote last edited by
                    #60
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • Musta7illlllundefined Offline
                      Musta7illlllundefined Offline
                      Musta7illlll
                      wrote last edited by
                      #61

                      BySc Hey! We’d really appreciate it if you could include support for T5 as well. Please do put your effort into it, your work has been great so far. Keep it up! ❤

                      1 Reply Last reply
                      0
                      • Alwaroskiundefined Offline
                        Alwaroskiundefined Offline
                        Alwaroski
                        wrote last edited by
                        #62

                        This scripts are very good and enjoyable, but I wonder if the bots might get any update. Generally is fun to play with them, but in some ocassions it turn out a bit painful cause they just stand there with their guns without moving nor shooting, just revivng themselves, serving as a distraction to zombies but probably not intended. Sometimes, it happens to any bot but not all so some keep being useful.
                        If possible, would be nice to improve their weapon buying. Some maps like the Survival "Village" or "Farm", which are pretty simple, it's very hard for them to just get the mp5 and keep getting ammo to it whenever they have none. In Village is specially annoying when they keep dying in the central lava.

                        Plutonium T6 Zombies (r4855) 30_06_2025 15_40_27.png

                        Plutonium T6 Zombies (r4855) 30_06_2025 15_26_21.png

                        I don't really mind if they can do easter eggs or whatever as much as they are able to normally survive and manage weapons easily. Just keep shooting, moving and buying ammo or new weapons. The rest is pretty much fine as it is.

                        1 Reply Last reply
                        0
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        • 1
                        • 2
                        • 3
                        • 4
                        • Login

                        • Don't have an account? Register

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Recent
                        • Tags
                        • Popular
                        • Users
                        • Groups
                        • Donate