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  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • GhostForLifeTTVundefined Offline
    GhostForLifeTTVundefined Offline
    GhostForLifeTTV
    wrote on last edited by
    #71

    Is there a link?

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    • MiidelMXundefined Offline
      MiidelMXundefined Offline
      MiidelMX
      wrote on last edited by
      #72

      when i put the folder into the mod folder it doesnt work, what am i supposed to do

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      • cursedkfmundefined Offline
        cursedkfmundefined Offline
        cursedkfm
        wrote on last edited by
        #73

        bro its good mod but they keep dying in the lava and in the fog of tranzit

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        • cursedkfmundefined Offline
          cursedkfmundefined Offline
          cursedkfm
          wrote on last edited by
          #74

          bro these bots are not smart they stand still dont move around when zombies near and die always

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          • LocalCeleryManundefined Offline
            LocalCeleryManundefined Offline
            LocalCeleryMan
            wrote on last edited by
            #75

            Really cool concept but i ran into 4 main issues. 1 is that the bots probably shouldnt have player collision because alot of the time they will teleport to you and insta kill you. 2 is the fact that they seem to only buy the starting room weapons and then never buy anything else. 3 is the ammo script for some reason doesnt work which causes them to run out of ammo after like 5 minutes and then just let the zombies kill them. and finally 4 is what i assume is a problem with the pathfinding where sometimes the bots just kinda "go afk" where they just sit there and do nothing. again really really cool mod and im happy someone is working on it, it just has a few bugs is all! (all of my testing was done on green run maps i.e. tranzit, bus depot survival, etc etc)

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            • ByScundefined BySc

              Update 19.04.2025

              • Added bots able to capture generators in origins
              • Added all permaperks
              • Added ability to select better weaons from mystery box

              Can be found on the github

              G0LD3N 4RMundefined Offline
              G0LD3N 4RMundefined Offline
              G0LD3N 4RM
              wrote on last edited by
              #76

              BySc

              K.Tulyesses said in [Alpha] [Zombies] BO2 Zombies Bots:

              finally, you can play zombies with vonderhaar

              but with enhancements lol

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              • ByScundefined BySc

                Based on GerardS0406 works I updated mod with door buying and debris system and also
                we can consider this update still Alha there is lot of bugs like bots stuck within the walls.
                I am planing to add Easter-Egg helper somesort but we will see in the future. Please let me know the problems. I only tested in the origins map.

                Features

                • ✅ AI-controlled friendly bots in Zombies mode
                • ✅ Smart wall buy purchasing system
                  • Prioritizes weapons based on round number
                  • Considers weapon costs and upgrades
                • ✅ Power-up collection
                • ✅ Teammate revival system
                • ✅ Automatic Pack-a-Punch when near machine
                • ✅ Host player following with teleport catch-up
                • ✅ Advanced survival behavior
                  • Retreat from dangerous situations
                  • Path finding and obstacle avoidance
                  • Smart cover usage
                • ✅ Auto-equipped perks
                  • Juggernog (250 health)
                  • Speed Cola
                  • Double Tap
                  • Additional perks automatically applied
                • ✅ Automatic ammo replenishment
                • ✅ Door and debris system
                  • Smart purchase of doors
                  • Automatic debris clearing
                  • Path optimization
                • ✅ Mystery Box interaction
                  • Automatic weapon purchases
                  • Smart weapon selection

                Combat Features

                • ✅ Advanced combat AI
                • ✅ Dynamic target selection
                • ✅ Weapon handling optimization
                • ✅ Auto-aim and accuracy systems
                • ✅ Tactical positioning

                Source code

                github.com/osmnbtrclk/bo2_zm_bots

                Installation

                1. Navigate to: %localappdata%/Plutonium/storage/t6/scripts/zm/
                2. Drag and drop all mod files into this directory
                3. Launch the game and enjoy!
                Mohamad8793undefined Offline
                Mohamad8793undefined Offline
                Mohamad8793
                wrote on last edited by
                #77

                BySc These bots perform well in the original maps, but when they run out of ammo, they freeze. Sometimes, log messages are displayed on the screen, and the game returns to the lobby. In the Alcatraz map, the bots also encounter bugs and only look at one spot for several rounds. They only shoot when a zombie gets close to them and get stuck in that same spot for several rounds. These bots are not optimized for the Alcatraz map and require serious and significant optimization.

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                • Respiro Xundefined Offline
                  Respiro Xundefined Offline
                  Respiro X
                  wrote on last edited by
                  #78

                  When I tried playing Mob of the Dead with the bots. they all just seemed to huddle arround the cell where the double points are, even after I obtain the power up

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                  • Yeetus_Keetusundefined Yeetus_Keetus referenced this topic
                  • Yeetus_Keetusundefined Offline
                    Yeetus_Keetusundefined Offline
                    Yeetus_Keetus
                    wrote last edited by
                    #79

                    How do I set the bots to "wander"? 3 of them following me around is enough to get me stuck in some narrow dead end or a corridor.
                    Also whenever a bot interacts with the mystery box, it breaks and becomes unusable.

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                    • Iam ChineseGirlundefined Offline
                      Iam ChineseGirlundefined Offline
                      Iam ChineseGirl
                      wrote last edited by
                      #80

                      How do you get them to wander?

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