[Release] [Zombies] All BO2 Zombies xModels (.OBJ, .MA, .XE & .SMD) Files + Images (.DDS, .TGA)
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Is there any way to change any of the zombie eye colors, or is there a mod already that does it?
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I cannot do this since the only free editing software that is free is MeshLab, everything else is paid only and its overpriced for what it is.
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I cannot do this since the only free editing software that is free is MeshLab, everything else is paid only and its overpriced for what it is.
RevenantFox Blender is also free. However, thereโs ways to get all the software Iโve listed and used in my post for free. I wonโt go too much into it but Iโll let you do the math.
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ive been searching this for a long time. Finnally i would finnish my motd changes
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been trying to make a skin for the ray gun, ive tried everything but for some reason it wont work. is there any reason for that?
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I dont know if I see it but Im trying to find the template files to make a dds dump file so that Ik what I'm working with if I were to make bo2 camos better
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nicee
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Can you do it with bo1 please?
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I simply cannot for the life of me make the model bake correctly in Substance Painter. Everything like normal, world space normal map and ambient occlusion just doesn't work.
I have to say that following the video instructions and using the models and textures provided by the video, I can do it perfectly and already did some successful retextures. But now trying to do the Olympia for zombies using the files provided, it won't bake properly.
The exact same steps that work just give me black or transparent normal maps with this model. What gives? Is there some hidden trick to the Olympia or am i just dumb?
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I simply cannot for the life of me make the model bake correctly in Substance Painter. Everything like normal, world space normal map and ambient occlusion just doesn't work.
I have to say that following the video instructions and using the models and textures provided by the video, I can do it perfectly and already did some successful retextures. But now trying to do the Olympia for zombies using the files provided, it won't bake properly.
The exact same steps that work just give me black or transparent normal maps with this model. What gives? Is there some hidden trick to the Olympia or am i just dumb?
ZDarlingXX tbh bro I completely forgot I made this post
I wish I can help but I haven't made a custom camo since I wrote this. If you got some to work that's great, it's probably just a small oversight.
The only advice I can give is make sure to use BC3 alpha compression when exporting as DDS. Any other type will not work. Who knows, that may be it right there
I doubt it though. Best of luck man!
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Ahrimdon
Yeah, I figured it out! Apparently the view model for the Olympia doesn't bake properly, but I used the world model instead and it worked perfectly. I think the Barrett M82 one part of the view model just won't bake while the rest does - maybe there's something wrong with some of these models, or maybe I'm just messing up since I'm still new to this. Either way, I got it looking how I wanted in the end. Thank you for replaying to this old post.