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  3. [Release] [Zombies] All BO2 Zombies xModels (.OBJ, .MA, .XE & .SMD) Files + Images (.DDS, .TGA)

[Release] [Zombies] All BO2 Zombies xModels (.OBJ, .MA, .XE & .SMD) Files + Images (.DDS, .TGA)

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  • Fancy Saladundefined Offline
    Fancy Saladundefined Offline
    Fancy Salad
    wrote on last edited by
    #5

    Is there any way to change any of the zombie eye colors, or is there a mod already that does it?

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    • RevenantFoxundefined Offline
      RevenantFoxundefined Offline
      RevenantFox
      wrote on last edited by
      #6

      I cannot do this since the only free editing software that is free is MeshLab, everything else is paid only and its overpriced for what it is.

      Ahrimdonundefined 1 Reply Last reply
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      • RevenantFoxundefined RevenantFox

        I cannot do this since the only free editing software that is free is MeshLab, everything else is paid only and its overpriced for what it is.

        Ahrimdonundefined Offline
        Ahrimdonundefined Offline
        Ahrimdon
        wrote on last edited by
        #7

        RevenantFox Blender is also free. However, thereโ€™s ways to get all the software Iโ€™ve listed and used in my post for free. I wonโ€™t go too much into it but Iโ€™ll let you do the math. ๐Ÿดโ€โ˜ ๏ธ

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        • Volkzzzzzundefined Offline
          Volkzzzzzundefined Offline
          Volkzzzzz
          wrote on last edited by
          #8

          ive been searching this for a long time. Finnally i would finnish my motd changes

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          • Junglewarrior14undefined Offline
            Junglewarrior14undefined Offline
            Junglewarrior14
            wrote on last edited by
            #9

            been trying to make a skin for the ray gun, ive tried everything but for some reason it wont work. is there any reason for that?

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            • FaZe Flickundefined Offline
              FaZe Flickundefined Offline
              FaZe Flick
              wrote on last edited by
              #10

              I dont know if I see it but Im trying to find the template files to make a dds dump file so that Ik what I'm working with if I were to make bo2 camos better

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              • CanoFa97undefined Offline
                CanoFa97undefined Offline
                CanoFa97
                wrote on last edited by
                #11

                nicee

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                • MauryWeboundefined Offline
                  MauryWeboundefined Offline
                  MauryWebo
                  wrote on last edited by
                  #12

                  Can you do it with bo1 please?

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                  • ZDarlingXXundefined Offline
                    ZDarlingXXundefined Offline
                    ZDarlingXX
                    wrote last edited by
                    #13

                    I simply cannot for the life of me make the model bake correctly in Substance Painter. Everything like normal, world space normal map and ambient occlusion just doesn't work.

                    I have to say that following the video instructions and using the models and textures provided by the video, I can do it perfectly and already did some successful retextures. But now trying to do the Olympia for zombies using the files provided, it won't bake properly.

                    The exact same steps that work just give me black or transparent normal maps with this model. What gives? Is there some hidden trick to the Olympia or am i just dumb?

                    Ahrimdonundefined 1 Reply Last reply
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                    • ZDarlingXXundefined ZDarlingXX

                      I simply cannot for the life of me make the model bake correctly in Substance Painter. Everything like normal, world space normal map and ambient occlusion just doesn't work.

                      I have to say that following the video instructions and using the models and textures provided by the video, I can do it perfectly and already did some successful retextures. But now trying to do the Olympia for zombies using the files provided, it won't bake properly.

                      The exact same steps that work just give me black or transparent normal maps with this model. What gives? Is there some hidden trick to the Olympia or am i just dumb?

                      Ahrimdonundefined Offline
                      Ahrimdonundefined Offline
                      Ahrimdon
                      wrote last edited by
                      #14

                      ZDarlingXX tbh bro I completely forgot I made this post ๐Ÿ’€ I wish I can help but I haven't made a custom camo since I wrote this. If you got some to work that's great, it's probably just a small oversight.

                      The only advice I can give is make sure to use BC3 alpha compression when exporting as DDS. Any other type will not work. Who knows, that may be it right there ๐Ÿ˜‚ I doubt it though. Best of luck man!

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                      • ZDarlingXXundefined Offline
                        ZDarlingXXundefined Offline
                        ZDarlingXX
                        wrote last edited by ZDarlingXX
                        #15

                        Ahrimdon
                        Yeah, I figured it out! Apparently the view model for the Olympia doesn't bake properly, but I used the world model instead and it worked perfectly. I think the Barrett M82 one part of the view model just won't bake while the rest does - maybe there's something wrong with some of these models, or maybe I'm just messing up since I'm still new to this. Either way, I got it looking how I wanted in the end. Thank you for replaying to this old post ๐Ÿ˜€ .

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