[ZM] WAW Weapons mod for bo1 maps v2.12
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HomerJay42 honestly, i think five doesnt need a wonderweapon, just because thats kind of what made it unique and more challenging. though the flamethrower is fine. and waffe on verruckt was needed lmao
Brigeezy123 yea sorry, I've gotten like 1000 opinions about what weapons I should add or remove from this mod. I added the thundergun to five and the waffe to verruckt because of a suggestion I got when I first made this mod. I don't just blindly make changes to my mods based on suggestions I get but I thought it was a valid idea and I liked it. some people will like it, and some won't
however I still appreciate it when I do get feedback like this and I see what you mean by the thundergun making five too easy since it's notorious for it's difficulty and having no good wonder weapons -
and heres a higher res reticle for the thundergun/flamethrower
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u can add the teleporter and mainframe textures i made if u want also. and the black waffe vacuum tubes from my better waffe textures mod to resemble waw more.
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u can add the teleporter and mainframe textures i made if u want also. and the black waffe vacuum tubes from my better waffe textures mod to resemble waw more.
Brigeezy123 I would, but since people use custom textures in bo1 and textures loaded through a mod override textures in the plutonium t5 images folder, I decided it would be better to only include textures essential to this mod for those who may wanna use their custom textures with this mod. I know you could get the iwd file for this mod and put custom textures in there but not everyone knows how to do that or has the software to open iwd files.
Also, because I actually prefer the reticle used for the waffe and thundergun in bo1 over the waw one so some might feel the same about the other textures
thx for the suggestion -
Brigeezy123 I would, but since people use custom textures in bo1 and textures loaded through a mod override textures in the plutonium t5 images folder, I decided it would be better to only include textures essential to this mod for those who may wanna use their custom textures with this mod. I know you could get the iwd file for this mod and put custom textures in there but not everyone knows how to do that or has the software to open iwd files.
Also, because I actually prefer the reticle used for the waffe and thundergun in bo1 over the waw one so some might feel the same about the other textures
thx for the suggestionHomerJay42 yeah it just looks kind of buggy on the flamethrower is all
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Richiem32 yea I accidentally uploaded this mod earlier with missing textures. I fixed it and updated the link since then without saying anything and you might of just happened to download that version before I got to update the link
as of now I don't have any issues with the texturesHomerJay42 ah ok Happens to the best of us. On A completely different note.
I think adding the Sten would be A interesting bonus weapon. Since it was supposed to be in World at War but was cut. Just a weapon suggestion It's in that one campaign mission in the game I think it's Project Nova. -
HomerJay42 ah ok Happens to the best of us. On A completely different note.
I think adding the Sten would be A interesting bonus weapon. Since it was supposed to be in World at War but was cut. Just a weapon suggestion It's in that one campaign mission in the game I think it's Project Nova.Richiem32 yea I've gotten the sten as a suggested weapon to be added a few times. maybe I will but I've also gotten complaints about the svt40 and tokarevtt30 being in this mod because they weren't in the original waw zombies
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Richiem32 yea I've gotten the sten as a suggested weapon to be added a few times. maybe I will but I've also gotten complaints about the svt40 and tokarevtt30 being in this mod because they weren't in the original waw zombies
HomerJay42 The way I see it Is that you can't please everyone, especially people who are exclusively purists of World at War Weapons, May I suggest you Make a version of the mod that's exclusively waw official weapons for people want the purest experience with those weapons. Because then the people who like those weapons exclusively are happy and you can add your own twist with the version you want to do. You know how you did that custom map with the Ultimus crew? Do something like that.
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HomerJay42 The way I see it Is that you can't please everyone, especially people who are exclusively purists of World at War Weapons, May I suggest you Make a version of the mod that's exclusively waw official weapons for people want the purest experience with those weapons. Because then the people who like those weapons exclusively are happy and you can add your own twist with the version you want to do. You know how you did that custom map with the Ultimus crew? Do something like that.
Richiem32 I've already thought about that. but I don't think the difference between a few weapons is worth making a new version of the mod. what I wanna do is make a version of the mod that adds the mp weapons from waw to bo1 zombies along with extra features, and then have one that's more like the original waw zombies. at the moment I don't feel like porting a bunch of weapons from waw to bo1 as it's really time consuming so it will probably be a while until that sees the light of day, unless someone else does it before I do.
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Richiem32 I've already thought about that. but I don't think the difference between a few weapons is worth making a new version of the mod. what I wanna do is make a version of the mod that adds the mp weapons from waw to bo1 zombies along with extra features, and then have one that's more like the original waw zombies. at the moment I don't feel like porting a bunch of weapons from waw to bo1 as it's really time consuming so it will probably be a while until that sees the light of day, unless someone else does it before I do.
HomerJay42 So one thing that I noticed about the PPSH. Is that the view model is not exactly accurate. Specifically when you look at it from higher fov It's basically where the hand is on the trigger. In waw you can see the Hand on the trigger as well as holding the gun so it hides that. Missing part of the gun in the view model. I don't know if you wanna maybe try and port the World at War PPSH. View model at least. But it would make it more accurate.
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HomerJay42 So one thing that I noticed about the PPSH. Is that the view model is not exactly accurate. Specifically when you look at it from higher fov It's basically where the hand is on the trigger. In waw you can see the Hand on the trigger as well as holding the gun so it hides that. Missing part of the gun in the view model. I don't know if you wanna maybe try and port the World at War PPSH. View model at least. But it would make it more accurate.
Richiem32 maybe I'll look into that sometime, I honestly can't say I've noticed that
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Richiem32 maybe I'll look into that sometime, I honestly can't say I've noticed that
HomerJay42 So I was thinking of an idea. Is there a way you can add the waffle as a box weapon In Call of the Dead. Instead of it only being Exclusive to doing the Easter egg. I think No one would be against it And if you are reaching asset limit, replace the human gun Since that doesn't really do anything in single player.
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I wouldn't mind seeing the Thunder gun and waffle On Different Maps. So that a second wonder weapon could be Obtained by the second player. It Would allow the second player to do somethings.
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I wouldn't mind seeing the Thunder gun and waffle On Different Maps. So that a second wonder weapon could be Obtained by the second player. It Would allow the second player to do somethings.
Richiem32 the thing is about cotd, is the humangun is required to do the easter egg, meaning if I removed it the easter egg would be impossible to complete. I figured five and verruckt could use an infinite damage wonder weapon since the winters howl is buns, but as far as adding more I think I'm just gonna leave it as is since most of these maps are designed to have 1 good wonder weapon
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Richiem32 the thing is about cotd, is the humangun is required to do the easter egg, meaning if I removed it the easter egg would be impossible to complete. I figured five and verruckt could use an infinite damage wonder weapon since the winters howl is buns, but as far as adding more I think I'm just gonna leave it as is since most of these maps are designed to have 1 good wonder weapon
HomerJay42 I see what you're saying Well, I don't know if adding the waffle only would Get to the asset limit on cotd Because it functions normally as a normal gun Of course It's upgraded variant Is in the map. But you would probably have to add textures. Which would require more assets.
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HomerJay42 I see what you're saying Well, I don't know if adding the waffle only would Get to the asset limit on cotd Because it functions normally as a normal gun Of course It's upgraded variant Is in the map. But you would probably have to add textures. Which would require more assets.
Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee
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Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee
HomerJay42 ah ok i see your point