[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
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GabsPuN said in [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6:
hzp13 I saw them in the mystery box, however I never tried to get it from there.
I see. Btw, it is just me or the Thundergun has no lights for everyone else? The DG-2 upgraded has no firing sounds either.
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GabsPuN said in [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6:
hzp13 I saw them in the mystery box, however I never tried to get it from there.
I see. Btw, it is just me or the Thundergun has no lights for everyone else? The DG-2 upgraded has no firing sounds either.
hzp13 Both work fine for me, the two only bug I know of and that will be fixed in the next version is that the winter howl doesn't work in origins, and the special weapons don't affect special enemies (Ghosts, Zombie generators, Screecher).
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hzp13 Both work fine for me, the two only bug I know of and that will be fixed in the next version is that the winter howl doesn't work in origins, and the special weapons don't affect special enemies (Ghosts, Zombie generators, Screecher).
Yeah, I just tested the Thungergun in Origins and it does absolutely nothing to the panzer and also zombie generators. Maybe this issue occurs with all three weapons. Hope we can see it fixed soon.
I don't know if I installed the mod wrong, but I just put them in the "mods" folder. All of them work when I activate, but if I try to load another mod, my game just crash. -
I keep getting an error about an exe mismatch. Its only giving me this error whenever I launch a map with one of the mods
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holy shit. seriously impressive stuff.
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you mfing legend!
Cant wait to go back to my laptop and with these badboys
And for the gore -
Yeah, I just tested the Thungergun in Origins and it does absolutely nothing to the panzer and also zombie generators. Maybe this issue occurs with all three weapons. Hope we can see it fixed soon.
I don't know if I installed the mod wrong, but I just put them in the "mods" folder. All of them work when I activate, but if I try to load another mod, my game just crash.hzp13 this kind of things need special code just to tell the game how to deal with them when theyre shot, probaby to be added in a update
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awesome, this looks sick
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i hope we can get the first weapon pack on bo2
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will these be combined into one mod?
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hzp13 this kind of things need special code just to tell the game how to deal with them when theyre shot, probaby to be added in a update
AdrX003 Yep!, I should have it ready by now, but i was busy with other projects, one of them being a patch for the BO2 X360. So I hope to be able to update it this week. About some people not having the mod working, or missing FX/Sounds. the mod works fine for me, so they probably have something different in their BO2 installation.
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AdrX003 Yep!, I should have it ready by now, but i was busy with other projects, one of them being a patch for the BO2 X360. So I hope to be able to update it this week. About some people not having the mod working, or missing FX/Sounds. the mod works fine for me, so they probably have something different in their BO2 installation.
GabsPuN Cawld pointed out to me that [the stuff thats added but not working] can probably work by loading the game with developer mode and LAN.
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gore? like the waw/bo1 levels of gore? could you give more details please?
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you know,
its you doing some boss ass work bro -
This definitely.. A Great leap foward for the modders community in bo2..
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can you please fix the winters howl it kicks me out with an error smth about exe mismatch
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can you please fix the winters howl it kicks me out with an error smth about exe mismatch
xXPatrickStarXx same
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ThatOneFurryOwO what in Neptune's name is that pfp
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ThatOneFurryOwO what in Neptune's name is that pfp
xXPatrickStarXx forget about that patrick, we need the winters howl working thats all that matters
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This definitely.. A Great leap foward for the modders community in bo2..
ThatOneFurryOwO Best zombies map ever referenced..