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  3. [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6

[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • xXPatrickStarXxundefined Offline
    xXPatrickStarXxundefined Offline
    xXPatrickStarXx
    wrote last edited by
    #22

    can you please fix the winters howl it kicks me out with an error smth about exe mismatch

    ThatOneFurryOwOundefined 1 Reply Last reply
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    • xXPatrickStarXxundefined xXPatrickStarXx

      can you please fix the winters howl it kicks me out with an error smth about exe mismatch

      ThatOneFurryOwOundefined Offline
      ThatOneFurryOwOundefined Offline
      ThatOneFurryOwO
      wrote last edited by
      #23

      xXPatrickStarXx same

      xXPatrickStarXxundefined 1 Reply Last reply
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      • ThatOneFurryOwOundefined ThatOneFurryOwO

        xXPatrickStarXx same

        xXPatrickStarXxundefined Offline
        xXPatrickStarXxundefined Offline
        xXPatrickStarXx
        wrote last edited by
        #24

        ThatOneFurryOwO what in Neptune's name is that pfp

        ThatOneFurryOwOundefined 1 Reply Last reply
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        • xXPatrickStarXxundefined xXPatrickStarXx

          ThatOneFurryOwO what in Neptune's name is that pfp

          ThatOneFurryOwOundefined Offline
          ThatOneFurryOwOundefined Offline
          ThatOneFurryOwO
          wrote last edited by ThatOneFurryOwO
          #25

          xXPatrickStarXx forget about that patrick, we need the winters howl working thats all that matters

          1 Reply Last reply
          1
          • ThatOneFurryOwOundefined ThatOneFurryOwO

            This definitely.. A Great leap foward for the modders community in bo2..

            HunterDB7undefined Offline
            HunterDB7undefined Offline
            HunterDB7
            wrote last edited by
            #26

            ThatOneFurryOwO Best zombies map ever referenced..

            1 Reply Last reply
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            • Dayronn_undefined Offline
              Dayronn_undefined Offline
              Dayronn_
              wrote last edited by
              #27
              This post is deleted!
              1 Reply Last reply
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              • Dayronn_undefined Offline
                Dayronn_undefined Offline
                Dayronn_
                wrote last edited by
                #28

                does can 2 player can have the thundergun ?

                1 Reply Last reply
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                • GabsPuNundefined GabsPuN

                  AdrX003 Yep!, I should have it ready by now, but i was busy with other projects, one of them being a patch for the BO2 X360. So I hope to be able to update it this week. About some people not having the mod working, or missing FX/Sounds. the mod works fine for me, so they probably have something different in their BO2 installation.

                  xXPatrickStarXxundefined Offline
                  xXPatrickStarXxundefined Offline
                  xXPatrickStarXx
                  wrote last edited by
                  #29

                  GabsPuN when

                  GabsPuNundefined 1 Reply Last reply
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                  • xXPatrickStarXxundefined xXPatrickStarXx

                    GabsPuN when

                    GabsPuNundefined Offline
                    GabsPuNundefined Offline
                    GabsPuN
                    wrote last edited by
                    #30

                    xXPatrickStarXx i was busy again, i will try to do it tomorrow, about the Missing FX, or other problems, run the game in Offline (Lan mode) because Plutonium Online dont support Clientside scripts for security.

                    xXPatrickStarXxundefined 1 Reply Last reply
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                    • mr.kennutbusterundefined Offline
                      mr.kennutbusterundefined Offline
                      mr.kennutbuster
                      wrote last edited by
                      #31
                      This post is deleted!
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                      • mr.kennutbusterundefined Offline
                        mr.kennutbusterundefined Offline
                        mr.kennutbuster
                        wrote last edited by
                        #32

                        mr winker can you also add a first box command for the 3 wonder weapons best idea ikr lol and for the future wonder weapons too

                        1 Reply Last reply
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                        • GabsPuNundefined GabsPuN

                          xXPatrickStarXx i was busy again, i will try to do it tomorrow, about the Missing FX, or other problems, run the game in Offline (Lan mode) because Plutonium Online dont support Clientside scripts for security.

                          xXPatrickStarXxundefined Offline
                          xXPatrickStarXxundefined Offline
                          xXPatrickStarXx
                          wrote last edited by
                          #33

                          GabsPuN did you do it?

                          GabsPuNundefined 1 Reply Last reply
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                          • xXPatrickStarXxundefined xXPatrickStarXx

                            GabsPuN did you do it?

                            GabsPuNundefined Offline
                            GabsPuNundefined Offline
                            GabsPuN
                            wrote last edited by
                            #34

                            For Thundergun yeah, Winter Howl crash fix on Origins too, i just need to add the change of the Thundergun to all the other custom wonder weapons and test it correctly in every map.

                            xXPatrickStarXxundefined 1 Reply Last reply
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                            • hzp13undefined hzp13

                              This is incredible! I've always dreamed about using BO1 wonder weapons in BO2. Just one question: is it possible to obtain these in the mystery box? I tried a couple of times but they didn't even appear in the roulette. Only using the "name codes" you gave.

                              GabsPuNundefined Offline
                              GabsPuNundefined Offline
                              GabsPuN
                              wrote last edited by
                              #35

                              hzp13 Since the Mistery Box Code need to be in Server side and Client side, probably the reason why it didnt work for you is because you was playing Online instead of Offline (Lan mode)

                              FX and some Sounds are in Client side (Winter Howl probably only work in Offline mode). Plutonium Online dont support Client side scripts for security.

                              hzp13undefined 1 Reply Last reply
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                              • GabsPuNundefined GabsPuN

                                hzp13 Since the Mistery Box Code need to be in Server side and Client side, probably the reason why it didnt work for you is because you was playing Online instead of Offline (Lan mode)

                                FX and some Sounds are in Client side (Winter Howl probably only work in Offline mode). Plutonium Online dont support Client side scripts for security.

                                hzp13undefined Offline
                                hzp13undefined Offline
                                hzp13
                                wrote last edited by
                                #36

                                GabsPuN I tested it offline yesterday and it worked. Thanks for telling me this. Also, the DG2 has some loud noises when you hold it and for some reason it works a little different from the WaW/BO1 versions. Just to clarify, on WaW and BO1 if you shoot the DG2 near the zombies, like on the ground, the splash damage can reach them, but on BO2 it doesn't work. You have to shoot at the zombies to make it work properly and they can still hit you for a moment even when they are being electrocuted. Besides that, this mod is so good that makes me wonder if it is posible to port other wonder weapons like the Scavenger, VR-11 and others.

                                GabsPuNundefined 1 Reply Last reply
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                                • hzp13undefined hzp13

                                  GabsPuN I tested it offline yesterday and it worked. Thanks for telling me this. Also, the DG2 has some loud noises when you hold it and for some reason it works a little different from the WaW/BO1 versions. Just to clarify, on WaW and BO1 if you shoot the DG2 near the zombies, like on the ground, the splash damage can reach them, but on BO2 it doesn't work. You have to shoot at the zombies to make it work properly and they can still hit you for a moment even when they are being electrocuted. Besides that, this mod is so good that makes me wonder if it is posible to port other wonder weapons like the Scavenger, VR-11 and others.

                                  GabsPuNundefined Offline
                                  GabsPuNundefined Offline
                                  GabsPuN
                                  wrote last edited by GabsPuN
                                  #37

                                  hzp13 DG2 is from DLC 5 (April Build instead of the February Build leaked in December) but with BO1 anims since i dont have a xanim extractor for X360, thats why is different, about the splash, i remember it in x360, i would need to test it in PC more then. About the loud sound, the sounds are ported but not adjusted to the BO2 engine changes, i only work with scripts not with sounds or weapon files, but i will try to take a look on it. Also Wink added the Dog Chain again like in WaW, DLC 5 dont have it like in BO3.

                                  xXPatrickStarXxundefined hzp13undefined 2 Replies Last reply
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                                  • GabsPuNundefined GabsPuN

                                    hzp13 DG2 is from DLC 5 (April Build instead of the February Build leaked in December) but with BO1 anims since i dont have a xanim extractor for X360, thats why is different, about the splash, i remember it in x360, i would need to test it in PC more then. About the loud sound, the sounds are ported but not adjusted to the BO2 engine changes, i only work with scripts not with sounds or weapon files, but i will try to take a look on it. Also Wink added the Dog Chain again like in WaW, DLC 5 dont have it like in BO3.

                                    xXPatrickStarXxundefined Offline
                                    xXPatrickStarXxundefined Offline
                                    xXPatrickStarXx
                                    wrote last edited by
                                    #38

                                    GabsPuN the DG2 has a burping sound effect in its sound files and plays as the last sound in the DG2's reload, it also lacks a pap shot sound

                                    1 Reply Last reply
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                                    • GabsPuNundefined GabsPuN

                                      hzp13 DG2 is from DLC 5 (April Build instead of the February Build leaked in December) but with BO1 anims since i dont have a xanim extractor for X360, thats why is different, about the splash, i remember it in x360, i would need to test it in PC more then. About the loud sound, the sounds are ported but not adjusted to the BO2 engine changes, i only work with scripts not with sounds or weapon files, but i will try to take a look on it. Also Wink added the Dog Chain again like in WaW, DLC 5 dont have it like in BO3.

                                      hzp13undefined Offline
                                      hzp13undefined Offline
                                      hzp13
                                      wrote last edited by
                                      #39

                                      GabsPuN Oh that makes sense now. Actually, I was suspecting that these wonder weapons were taken from the cut DLC 5. That means the Wave Gun could actually be implemented as well since Moon was going to appear, right?

                                      Just one thing I'd like to ask: The Pap camo used for Winter's Howl and Thundergun was intentionally added for the mod or it was taken from the DLC 5 too? Cause if you have the iwd files for it, could you post it here so I can test it for normal weapons? I really wanted to see how the BO1 camo applies to BO2 weapons.

                                      GabsPuNundefined 2 Replies Last reply
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                                      • hzp13undefined hzp13

                                        GabsPuN Oh that makes sense now. Actually, I was suspecting that these wonder weapons were taken from the cut DLC 5. That means the Wave Gun could actually be implemented as well since Moon was going to appear, right?

                                        Just one thing I'd like to ask: The Pap camo used for Winter's Howl and Thundergun was intentionally added for the mod or it was taken from the DLC 5 too? Cause if you have the iwd files for it, could you post it here so I can test it for normal weapons? I really wanted to see how the BO1 camo applies to BO2 weapons.

                                        GabsPuNundefined Offline
                                        GabsPuNundefined Offline
                                        GabsPuN
                                        wrote last edited by GabsPuN
                                        #40

                                        hzp13 Only the DG2 is from Early DLC 5 build, before the devs start working on new models for that DLC. The reason why DG2 is the only from the DLC 5, is because all the other wonder weapons dont have differences compared to BO1 in that build. About the camo, i need to ask that to Cawldwink, since i only work on scripts, maybe is from MP, idk, Wave Gun and all the other wonder weapons are planned. And i think all the BO1 weapons too.

                                        1 Reply Last reply
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                                        • GabsPuNundefined GabsPuN

                                          For Thundergun yeah, Winter Howl crash fix on Origins too, i just need to add the change of the Thundergun to all the other custom wonder weapons and test it correctly in every map.

                                          xXPatrickStarXxundefined Offline
                                          xXPatrickStarXxundefined Offline
                                          xXPatrickStarXx
                                          wrote last edited by
                                          #41

                                          GabsPuN where is the updated version

                                          GabsPuNundefined 1 Reply Last reply
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