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  3. [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6

[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • GabsPuNundefined GabsPuN

    AdrX003 Yep!, I should have it ready by now, but i was busy with other projects, one of them being a patch for the BO2 X360. So I hope to be able to update it this week. About some people not having the mod working, or missing FX/Sounds. the mod works fine for me, so they probably have something different in their BO2 installation.

    xXPatrickStarXxundefined Offline
    xXPatrickStarXxundefined Offline
    xXPatrickStarXx
    wrote last edited by
    #29

    GabsPuN when

    GabsPuNundefined 1 Reply Last reply
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    • xXPatrickStarXxundefined xXPatrickStarXx

      GabsPuN when

      GabsPuNundefined Offline
      GabsPuNundefined Offline
      GabsPuN
      wrote last edited by
      #30

      xXPatrickStarXx i was busy again, i will try to do it tomorrow, about the Missing FX, or other problems, run the game in Offline (Lan mode) because Plutonium Online dont support Clientside scripts for security.

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      • mr.kennutbusterundefined Offline
        mr.kennutbusterundefined Offline
        mr.kennutbuster
        wrote last edited by
        #31
        This post is deleted!
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        • mr.kennutbusterundefined Offline
          mr.kennutbusterundefined Offline
          mr.kennutbuster
          wrote last edited by
          #32

          mr winker can you also add a first box command for the 3 wonder weapons best idea ikr lol and for the future wonder weapons too

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          • GabsPuNundefined GabsPuN

            xXPatrickStarXx i was busy again, i will try to do it tomorrow, about the Missing FX, or other problems, run the game in Offline (Lan mode) because Plutonium Online dont support Clientside scripts for security.

            xXPatrickStarXxundefined Offline
            xXPatrickStarXxundefined Offline
            xXPatrickStarXx
            wrote last edited by
            #33

            GabsPuN did you do it?

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            • xXPatrickStarXxundefined xXPatrickStarXx

              GabsPuN did you do it?

              GabsPuNundefined Offline
              GabsPuNundefined Offline
              GabsPuN
              wrote last edited by
              #34

              For Thundergun yeah, Winter Howl crash fix on Origins too, i just need to add the change of the Thundergun to all the other custom wonder weapons and test it correctly in every map.

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              • hzp13undefined hzp13

                This is incredible! I've always dreamed about using BO1 wonder weapons in BO2. Just one question: is it possible to obtain these in the mystery box? I tried a couple of times but they didn't even appear in the roulette. Only using the "name codes" you gave.

                GabsPuNundefined Offline
                GabsPuNundefined Offline
                GabsPuN
                wrote last edited by
                #35

                hzp13 Since the Mistery Box Code need to be in Server side and Client side, probably the reason why it didnt work for you is because you was playing Online instead of Offline (Lan mode)

                FX and some Sounds are in Client side (Winter Howl probably only work in Offline mode). Plutonium Online dont support Client side scripts for security.

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                • GabsPuNundefined GabsPuN

                  hzp13 Since the Mistery Box Code need to be in Server side and Client side, probably the reason why it didnt work for you is because you was playing Online instead of Offline (Lan mode)

                  FX and some Sounds are in Client side (Winter Howl probably only work in Offline mode). Plutonium Online dont support Client side scripts for security.

                  hzp13undefined Offline
                  hzp13undefined Offline
                  hzp13
                  wrote last edited by
                  #36

                  GabsPuN I tested it offline yesterday and it worked. Thanks for telling me this. Also, the DG2 has some loud noises when you hold it and for some reason it works a little different from the WaW/BO1 versions. Just to clarify, on WaW and BO1 if you shoot the DG2 near the zombies, like on the ground, the splash damage can reach them, but on BO2 it doesn't work. You have to shoot at the zombies to make it work properly and they can still hit you for a moment even when they are being electrocuted. Besides that, this mod is so good that makes me wonder if it is posible to port other wonder weapons like the Scavenger, VR-11 and others.

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                  • hzp13undefined hzp13

                    GabsPuN I tested it offline yesterday and it worked. Thanks for telling me this. Also, the DG2 has some loud noises when you hold it and for some reason it works a little different from the WaW/BO1 versions. Just to clarify, on WaW and BO1 if you shoot the DG2 near the zombies, like on the ground, the splash damage can reach them, but on BO2 it doesn't work. You have to shoot at the zombies to make it work properly and they can still hit you for a moment even when they are being electrocuted. Besides that, this mod is so good that makes me wonder if it is posible to port other wonder weapons like the Scavenger, VR-11 and others.

                    GabsPuNundefined Offline
                    GabsPuNundefined Offline
                    GabsPuN
                    wrote last edited by GabsPuN
                    #37

                    hzp13 DG2 is from DLC 5 (April Build instead of the February Build leaked in December) but with BO1 anims since i dont have a xanim extractor for X360, thats why is different, about the splash, i remember it in x360, i would need to test it in PC more then. About the loud sound, the sounds are ported but not adjusted to the BO2 engine changes, i only work with scripts not with sounds or weapon files, but i will try to take a look on it. Also Wink added the Dog Chain again like in WaW, DLC 5 dont have it like in BO3.

                    xXPatrickStarXxundefined hzp13undefined 2 Replies Last reply
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                    • GabsPuNundefined GabsPuN

                      hzp13 DG2 is from DLC 5 (April Build instead of the February Build leaked in December) but with BO1 anims since i dont have a xanim extractor for X360, thats why is different, about the splash, i remember it in x360, i would need to test it in PC more then. About the loud sound, the sounds are ported but not adjusted to the BO2 engine changes, i only work with scripts not with sounds or weapon files, but i will try to take a look on it. Also Wink added the Dog Chain again like in WaW, DLC 5 dont have it like in BO3.

                      xXPatrickStarXxundefined Offline
                      xXPatrickStarXxundefined Offline
                      xXPatrickStarXx
                      wrote last edited by
                      #38

                      GabsPuN the DG2 has a burping sound effect in its sound files and plays as the last sound in the DG2's reload, it also lacks a pap shot sound

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                      • GabsPuNundefined GabsPuN

                        hzp13 DG2 is from DLC 5 (April Build instead of the February Build leaked in December) but with BO1 anims since i dont have a xanim extractor for X360, thats why is different, about the splash, i remember it in x360, i would need to test it in PC more then. About the loud sound, the sounds are ported but not adjusted to the BO2 engine changes, i only work with scripts not with sounds or weapon files, but i will try to take a look on it. Also Wink added the Dog Chain again like in WaW, DLC 5 dont have it like in BO3.

                        hzp13undefined Offline
                        hzp13undefined Offline
                        hzp13
                        wrote last edited by
                        #39

                        GabsPuN Oh that makes sense now. Actually, I was suspecting that these wonder weapons were taken from the cut DLC 5. That means the Wave Gun could actually be implemented as well since Moon was going to appear, right?

                        Just one thing I'd like to ask: The Pap camo used for Winter's Howl and Thundergun was intentionally added for the mod or it was taken from the DLC 5 too? Cause if you have the iwd files for it, could you post it here so I can test it for normal weapons? I really wanted to see how the BO1 camo applies to BO2 weapons.

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                        • hzp13undefined hzp13

                          GabsPuN Oh that makes sense now. Actually, I was suspecting that these wonder weapons were taken from the cut DLC 5. That means the Wave Gun could actually be implemented as well since Moon was going to appear, right?

                          Just one thing I'd like to ask: The Pap camo used for Winter's Howl and Thundergun was intentionally added for the mod or it was taken from the DLC 5 too? Cause if you have the iwd files for it, could you post it here so I can test it for normal weapons? I really wanted to see how the BO1 camo applies to BO2 weapons.

                          GabsPuNundefined Offline
                          GabsPuNundefined Offline
                          GabsPuN
                          wrote last edited by GabsPuN
                          #40

                          hzp13 Only the DG2 is from Early DLC 5 build, before the devs start working on new models for that DLC. The reason why DG2 is the only from the DLC 5, is because all the other wonder weapons dont have differences compared to BO1 in that build. About the camo, i need to ask that to Cawldwink, since i only work on scripts, maybe is from MP, idk, Wave Gun and all the other wonder weapons are planned. And i think all the BO1 weapons too.

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                          • GabsPuNundefined GabsPuN

                            For Thundergun yeah, Winter Howl crash fix on Origins too, i just need to add the change of the Thundergun to all the other custom wonder weapons and test it correctly in every map.

                            xXPatrickStarXxundefined Offline
                            xXPatrickStarXxundefined Offline
                            xXPatrickStarXx
                            wrote last edited by
                            #41

                            GabsPuN where is the updated version

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                            • xXPatrickStarXxundefined xXPatrickStarXx

                              GabsPuN where is the updated version

                              GabsPuNundefined Offline
                              GabsPuNundefined Offline
                              GabsPuN
                              wrote last edited by
                              #42

                              xXPatrickStarXx Wait patiently, I was 5 hours without power and it just arrived.

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                              • GabsPuNundefined GabsPuN

                                xXPatrickStarXx Wait patiently, I was 5 hours without power and it just arrived.

                                xXPatrickStarXxundefined Offline
                                xXPatrickStarXxundefined Offline
                                xXPatrickStarXx
                                wrote last edited by
                                #43

                                GabsPuN sorry

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                                • GabsPuNundefined GabsPuN

                                  xXPatrickStarXx Wait patiently, I was 5 hours without power and it just arrived.

                                  xXPatrickStarXxundefined Offline
                                  xXPatrickStarXxundefined Offline
                                  xXPatrickStarXx
                                  wrote last edited by
                                  #44

                                  GabsPuN is it out yet

                                  GabsPuNundefined 1 Reply Last reply
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                                  • xXPatrickStarXxundefined xXPatrickStarXx

                                    GabsPuN is it out yet

                                    GabsPuNundefined Offline
                                    GabsPuNundefined Offline
                                    GabsPuN
                                    wrote last edited by
                                    #45

                                    xXPatrickStarXx No, i done with the Boss Support, i just need to test it for try to release it if i have permission.

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                                    • GabsPuNundefined GabsPuN

                                      xXPatrickStarXx No, i done with the Boss Support, i just need to test it for try to release it if i have permission.

                                      xXPatrickStarXxundefined Offline
                                      xXPatrickStarXxundefined Offline
                                      xXPatrickStarXx
                                      wrote last edited by
                                      #46

                                      GabsPuN cawldwink's permission?

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                                      • hzp13undefined hzp13

                                        GabsPuN Oh that makes sense now. Actually, I was suspecting that these wonder weapons were taken from the cut DLC 5. That means the Wave Gun could actually be implemented as well since Moon was going to appear, right?

                                        Just one thing I'd like to ask: The Pap camo used for Winter's Howl and Thundergun was intentionally added for the mod or it was taken from the DLC 5 too? Cause if you have the iwd files for it, could you post it here so I can test it for normal weapons? I really wanted to see how the BO1 camo applies to BO2 weapons.

                                        GabsPuNundefined Offline
                                        GabsPuNundefined Offline
                                        GabsPuN
                                        wrote last edited by
                                        #47

                                        hzp13 okay so the BO1 camo already exist in common_zm.ff, but cawld dont know how to use it, so he did a customized camo i think.

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