[Release][ZM] Any Player Easter Egg Mods
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Good evening, I'm trying to do the super Easter egg on Richtofen's side, with three players. I didn't have any problems with anything except for the last step in Buried, where there's a shootout, and it's not working. We're counting the targets shot and we're shooting all the targets correctly, but it's not working. I installed the mod so that the targets are between 61-65, but even hitting all the targets isn't working for us. Any solutions? Thanks!
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Good evening, I'm trying to do the super Easter egg on Richtofen's side, with three players. I didn't have any problems with anything except for the last step in Buried, where there's a shootout, and it's not working. We're counting the targets shot and we're shooting all the targets correctly, but it's not working. I installed the mod so that the targets are between 61-65, but even hitting all the targets isn't working for us. Any solutions? Thanks!
Marto1 just to recap on what we have discussed on Discord, this is caused by not removing the original
buried_any_player_ee.gsc
script and replacing it with one of theburied_any_player_ee-extra.gsc
scripts.You should replace the original script since there’s no mention of it being okay to use the extra script with the original.I plan on going over those extra scripts soon to make it so that removing the original script wouldn’t be necessary for the extra scripts to work properly.Update
Updated the extra features scripts to not require replacing the original scripts.
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G0LD3N 4RM seeing the prompt to pick up the Trample Steam while doing the Maxis side means either you don’t have it placed correctly or you’re not on the Trample Steam step. This is unlikely an issue with my scripts as they don’t touch the part responsible for removing the Trample Steam pickup prompt. Make sure to have completed the Ballistic Knife step before attempting the Trample Steam step.
The part after Maxis says "Reincarnation will reveal the way forward." was where I was before.
I don't why it didn't work before but now it does, considering the scripts haven't changed.
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absolutely goated
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is there a way to get rid of the yellow mod loaded text while keeping the mod on if so could u reply to this. Thanks
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is there a way to get rid of the yellow mod loaded text while keeping the mod on if so could u reply to this. Thanks
ryokuiin12 follow one of the alternative installation methods.
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undefined Hadi77KSA referenced this topic on
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This post is deleted!
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First off, this mod is incredible. Thanks so much!
I've run into one issue though that I didn't see mentioned in the instructions anywhere. When I load the mod, all of my stats get reset meaning that any ees I've done get reset so I can't do the super ee. I know there are commands to set the ees and navcards as complete but was wondering if there was a way to get the mod not to reset my stats every time it's loaded. Thanks!
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First off, this mod is incredible. Thanks so much!
I've run into one issue though that I didn't see mentioned in the instructions anywhere. When I load the mod, all of my stats get reset meaning that any ees I've done get reset so I can't do the super ee. I know there are commands to set the ees and navcards as complete but was wondering if there was a way to get the mod not to reset my stats every time it's loaded. Thanks!
WADUBBER loading a mod folder from the in-game mods menu loads a separate stats file than the no loaded mod folder stats. Since my mod serves only raw gsc files, you can load it without needing to select a mod from the mods menu by following one of the "Alternative Installation Methods".
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WADUBBER loading a mod folder from the in-game mods menu loads a separate stats file than the no loaded mod folder stats. Since my mod serves only raw gsc files, you can load it without needing to select a mod from the mods menu by following one of the "Alternative Installation Methods".
Hadi77KSA So, loading any mod using the mod menu in game will have a separate stats file attached to it? I didn't bother using any of the alternate methods because I didn't realize this would happen, but I'll make sure to use one of the other methods. I'm playing with a friend in a custom game, so I assume he'll need to do the same as well?
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Hadi77KSA So, loading any mod using the mod menu in game will have a separate stats file attached to it? I didn't bother using any of the alternate methods because I didn't realize this would happen, but I'll make sure to use one of the other methods. I'm playing with a friend in a custom game, so I assume he'll need to do the same as well?
WADUBBER just the host doing it should be enough since it’s only GSC scripts.