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Decompiler for custom zombie map .ff file?

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  • F0nziesundefined Offline
    F0nziesundefined Offline
    F0nzies
    wrote last edited by
    #1

    Hello everyone,

    I'm looking for a working .ff decompiler for a Call of Duty World at War custom zombie map.

    The issue I'm having is that whenever I try to use "noclip" or any other developer commands, the game immediately crashes. I suspect this might be due to some code restrictions implemented in the map.

    Could anyone confirm if this type of crash is typically caused by custom code limitations? And if so, could you please share a reliable .ff decompiler that actually works?

    The tool I currently have ("Fast File Tool") only creates corrupted/unreadable output files.

    Thanks in advance for any help!

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    • JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote last edited by
      #2

      Use the "dump_assets" dvar to dump the scripts and investigate the scripts that check for the noclip "dvar".

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      • F0nziesundefined Offline
        F0nziesundefined Offline
        F0nzies
        wrote last edited by
        #3

        Thanks for the solution. However, this way I can only read the code, not modify it, so the game will still crash. The only real solution would be to decompile the file, correct the code, and recompile it, but I need an external program for that. I already tried the 'Fast File tool' for CoD 5, but it only generates a .dump file that I can't open properly. Any advice? Thanks.

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