Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. WAW Modding Support & Discussion
  3. Decompiler for custom zombie map .ff file?

Decompiler for custom zombie map .ff file?

Scheduled Pinned Locked Moved WAW Modding Support & Discussion
2 Posts 2 Posters 48 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • F0nziesundefined Offline
    F0nziesundefined Offline
    F0nzies
    wrote last edited by
    #1

    Hello everyone,

    I'm looking for a working .ff decompiler for a Call of Duty World at War custom zombie map.

    The issue I'm having is that whenever I try to use "noclip" or any other developer commands, the game immediately crashes. I suspect this might be due to some code restrictions implemented in the map.

    Could anyone confirm if this type of crash is typically caused by custom code limitations? And if so, could you please share a reliable .ff decompiler that actually works?

    The tool I currently have ("Fast File Tool") only creates corrupted/unreadable output files.

    Thanks in advance for any help!

    1 Reply Last reply
    0
    • JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote last edited by
      #2

      Use the "dump_assets" dvar to dump the scripts and investigate the scripts that check for the noclip "dvar".

      1 Reply Last reply
      0
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Don't have an account? Register

      • Login or register to search.
      • First post
        Last post
      0
      • Recent
      • Tags
      • Popular
      • Users
      • Groups
      • Donate