Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
215 Posts 56 Posters 90.5k Views 15 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Hadi77KSAundefined Hadi77KSA

    tawer1to make sure the host has the mod installed correctly and check the tower. If the tower shows both orange and blue, you can’t do the Easter Egg without some people either joining late or clearing their Easter Egg completion for the side you’re trying to attempt.

    tawer1toundefined Offline
    tawer1toundefined Offline
    tawer1to
    wrote on last edited by
    #193

    Hadi77KSA Sorry, we're dumb! We didn't realize you had to stand on the elevators together at the very beginning. Thanks for the mod and the answer.

    1 Reply Last reply
    0
    • gogetasj4undefined Offline
      gogetasj4undefined Offline
      gogetasj4
      wrote on last edited by
      #194

      Hello, been a while. For origins 8 players only the host needs the zm_any_player_ee mod and the originsrewardfix.gzc in zm_tomb? Thanks

      Hadi77KSAundefined 1 Reply Last reply
      0
      • gogetasj4undefined Offline
        gogetasj4undefined Offline
        gogetasj4
        wrote on last edited by
        #195

        The start game button is grayed out

        1 Reply Last reply
        0
        • G0LD3N 4RMundefined G0LD3N 4RM referenced this topic on
        • gogetasj4undefined gogetasj4

          Hello, been a while. For origins 8 players only the host needs the zm_any_player_ee mod and the originsrewardfix.gzc in zm_tomb? Thanks

          Hadi77KSAundefined Online
          Hadi77KSAundefined Online
          Hadi77KSA
          Contributor
          wrote on last edited by
          #196

          gogetasj4 preferably, everyone should install it if the host didn’t follow an alternative installation method. Additionally, the latest version of the mod uses its own script for Origins instead of using originsrewardfix.gsc
          For starting a custom game with more players, check this: https://forum.plutonium.pw/topic/41646/how-to-have-more-people-in-zombies/2

          gogetasj4undefined 1 Reply Last reply
          0
          • Hadi77KSAundefined Hadi77KSA

            gogetasj4 preferably, everyone should install it if the host didn’t follow an alternative installation method. Additionally, the latest version of the mod uses its own script for Origins instead of using originsrewardfix.gsc
            For starting a custom game with more players, check this: https://forum.plutonium.pw/topic/41646/how-to-have-more-people-in-zombies/2

            gogetasj4undefined Offline
            gogetasj4undefined Offline
            gogetasj4
            wrote on last edited by
            #197

            Hadi77KSA Thank you, so with the latest mod only the host has to have it downloaded?

            Hadi77KSAundefined 1 Reply Last reply
            0
            • gogetasj4undefined gogetasj4

              Hadi77KSA Thank you, so with the latest mod only the host has to have it downloaded?

              Hadi77KSAundefined Online
              Hadi77KSAundefined Online
              Hadi77KSA
              Contributor
              wrote on last edited by
              #198

              gogetasj4

              preferably, everyone should install it if the host didn’t follow an alternative installation method.

              1 Reply Last reply
              0
              • gogetasj4undefined Offline
                gogetasj4undefined Offline
                gogetasj4
                wrote on last edited by
                #199

                got it, thanks worked perfectly 🙂

                1 Reply Last reply
                0
                • Hadi77KSAundefined Hadi77KSA referenced this topic on
                • armytroop28undefined Offline
                  armytroop28undefined Offline
                  armytroop28
                  wrote on last edited by
                  #200

                  My friend keeps getting kicked when we start. Both of us have the mod loaded.

                  Hadi77KSAundefined 1 Reply Last reply
                  0
                  • armytroop28undefined armytroop28

                    My friend keeps getting kicked when we start. Both of us have the mod loaded.

                    Hadi77KSAundefined Online
                    Hadi77KSAundefined Online
                    Hadi77KSA
                    Contributor
                    wrote on last edited by
                    #201

                    armytroop28 send the error your friend receives.

                    1 Reply Last reply
                    0
                    • knuckledraggerundefined Offline
                      knuckledraggerundefined Offline
                      knuckledragger
                      wrote on last edited by
                      #202

                      Do you guys have any idea why my rank/perm perks/bank get reset when I load the mod? For context I'm using the save file from the bo2 zombies speed running page.

                      Hadi77KSAundefined 1 Reply Last reply
                      0
                      • knuckledraggerundefined knuckledragger

                        Do you guys have any idea why my rank/perm perks/bank get reset when I load the mod? For context I'm using the save file from the bo2 zombies speed running page.

                        Hadi77KSAundefined Online
                        Hadi77KSAundefined Online
                        Hadi77KSA
                        Contributor
                        wrote on last edited by
                        #203

                        knuckledragger the save files from speedrun.com only apply to the LAN mode profile and only when no mod from the mods menu is selected. If you didn’t start the game in LAN mode or if you loaded the mod from the mods menu, the regular stats won’t be in effect and instead you’ll get a stats file loaded that’s specific to the mod. You could consider following one of the alternative installation methods if you wish to apply the mod without selecting it from the mods menu. Additionally, the following comment of mine has some commands for setting certain stats which you might find useful: https://forum.plutonium.pw/topic/34450/bo2-victios-easter-egs-cheat/2

                        knuckledraggerundefined 1 Reply Last reply
                        0
                        • Hadi77KSAundefined Hadi77KSA

                          knuckledragger the save files from speedrun.com only apply to the LAN mode profile and only when no mod from the mods menu is selected. If you didn’t start the game in LAN mode or if you loaded the mod from the mods menu, the regular stats won’t be in effect and instead you’ll get a stats file loaded that’s specific to the mod. You could consider following one of the alternative installation methods if you wish to apply the mod without selecting it from the mods menu. Additionally, the following comment of mine has some commands for setting certain stats which you might find useful: https://forum.plutonium.pw/topic/34450/bo2-victios-easter-egs-cheat/2

                          knuckledraggerundefined Offline
                          knuckledraggerundefined Offline
                          knuckledragger
                          wrote on last edited by knuckledragger
                          #204

                          Hadi77KSA That makes sense, thanks a ton. Greatly appreciate the list of commands as well! If you don't mind me asking with the TranZit Extra mod from "Alternative Mods With Extra Features + Other Maps" section do I just need to emp the portal before and after I jump in?

                          Hadi77KSAundefined 1 Reply Last reply
                          0
                          • knuckledraggerundefined knuckledragger

                            Hadi77KSA That makes sense, thanks a ton. Greatly appreciate the list of commands as well! If you don't mind me asking with the TranZit Extra mod from "Alternative Mods With Extra Features + Other Maps" section do I just need to emp the portal before and after I jump in?

                            Hadi77KSAundefined Online
                            Hadi77KSAundefined Online
                            Hadi77KSA
                            Contributor
                            wrote on last edited by
                            #205

                            knuckledragger regarding the TranZit Extra question, the answer is yes. The final step with the extra script completes once you disable 2 lamps within 5 seconds.

                            1 Reply Last reply
                            0
                            • knuckledraggerundefined Offline
                              knuckledraggerundefined Offline
                              knuckledragger
                              wrote on last edited by
                              #206

                              makes sense so are the portal spawns rng or are you guaranteed another lamp if you put your first next to a lamp? Sorry for all the stupid questions lol.

                              Hadi77KSAundefined 1 Reply Last reply
                              0
                              • knuckledraggerundefined knuckledragger

                                makes sense so are the portal spawns rng or are you guaranteed another lamp if you put your first next to a lamp? Sorry for all the stupid questions lol.

                                Hadi77KSAundefined Online
                                Hadi77KSAundefined Online
                                Hadi77KSA
                                Contributor
                                wrote on last edited by
                                #207

                                knuckledragger using a teleporter from a lamp will take you to a different lamp.

                                knuckledraggerundefined 1 Reply Last reply
                                0
                                • Hadi77KSAundefined Hadi77KSA

                                  knuckledragger using a teleporter from a lamp will take you to a different lamp.

                                  knuckledraggerundefined Offline
                                  knuckledraggerundefined Offline
                                  knuckledragger
                                  wrote on last edited by
                                  #208

                                  Hadi77KSA Perfect, thanks again for everything!

                                  1 Reply Last reply
                                  0
                                  • knuckledraggerundefined Offline
                                    knuckledraggerundefined Offline
                                    knuckledragger
                                    wrote on last edited by
                                    #209

                                    I was doing the Maxis Die Rise EE and for some reason on my ground symbols (second set) only one would light up and then when I stepped on the other nothing would happen (meaning the first wouldn't go out/the second would light up). After going all around the map none of the three other symbols had any effect on the first. Do you have any idea why this might be?

                                    Hadi77KSAundefined 1 Reply Last reply
                                    0
                                    • knuckledraggerundefined knuckledragger

                                      I was doing the Maxis Die Rise EE and for some reason on my ground symbols (second set) only one would light up and then when I stepped on the other nothing would happen (meaning the first wouldn't go out/the second would light up). After going all around the map none of the three other symbols had any effect on the first. Do you have any idea why this might be?

                                      Hadi77KSAundefined Online
                                      Hadi77KSAundefined Online
                                      Hadi77KSA
                                      Contributor
                                      wrote on last edited by
                                      #210

                                      knuckledragger if this was on solo, it’s intended behaviour of the mod. Read the Features section.

                                      knuckledraggerundefined 1 Reply Last reply
                                      0
                                      • Hadi77KSAundefined Hadi77KSA

                                        knuckledragger if this was on solo, it’s intended behaviour of the mod. Read the Features section.

                                        knuckledraggerundefined Offline
                                        knuckledraggerundefined Offline
                                        knuckledragger
                                        wrote on last edited by
                                        #211

                                        Hadi77KSA Yep my bad, thank you!

                                        1 Reply Last reply
                                        0
                                        • Ivobardolfundefined Offline
                                          Ivobardolfundefined Offline
                                          Ivobardolf
                                          wrote last edited by
                                          #212

                                          I was doing the Die Rise EE and found a lock that prevents you from completing the EE, I think it's a vanilla game bug, it's the step where you choose either:

                                          Richtofen: having the balls sliquified.
                                          Maxis: Picking up the balls.

                                          The bug is that if you sliquified a ball, if you pick the other ball up you no longer can sliquifie it, and the sliquified ball can't be picked up, thus locking yourself out of the EE.

                                          I have did this fix and it works, by changing the self endon( "sliquified" ) to a level endon, same for the notify, to make it that if you sliquified a ball the other can't be picked up and locking you into Richtofen path, and you already get locked into maxis path if you picked up a ball.

                                          #include common_scripts\utility;
                                          #include maps\mp\_utility;
                                          #include maps\mp\zm_highrise_sq_atd;
                                          #include maps\mp\zm_highrise_sq_pts;
                                          #include maps\mp\zombies\_zm_equipment;
                                          #include maps\mp\zombies\_zm_utility;
                                          
                                          main()
                                          {
                                              replaceFunc( maps\mp\zm_highrise_sq_slb::lion_ball_enable_pickup, ::lion_ball_enable_pickup );
                                              replaceFunc( maps\mp\zm_highrise_sq_ssp::watch_model_sliquification, ::watch_model_sliquification );
                                          }
                                          
                                          lion_ball_enable_pickup()
                                          {
                                              level endon( "sq_sliquified" );//changed from self endon
                                          
                                              while ( true )
                                              {
                                                  self.can_pickup = 1;
                                                  self.t_pickup = sq_slb_create_use_trigger( self.origin, 32, 70, &"ZM_HIGHRISE_SQ_PICKUP_BALL" );
                                          
                                                  while ( self.can_pickup )
                                                  {
                                                      self.t_pickup waittill( "trigger", player );
                                          
                                                      if ( !isdefined( player.zm_sq_has_ball ) )
                                                      {
                                                          player.zm_sq_has_ball = 1;
                                                          player.which_ball = self;
                                                          self.can_pickup = 0;
                                                          self.player = player;
                                                          flag_set( "sq_ball_picked_up" );
                                                          level thread maps\mp\zm_highrise_sq_pts::pts_should_player_create_trigs( player );
                                                          level notify( "zm_ball_picked_up", player );
                                                      }
                                                  }
                                          
                                                  self.t_pickup delete();
                                                  self hide();
                                                  self setcandamage( 0 );
                                                  wait 1;
                                                  self.t_putdown = sq_slb_create_use_trigger( self.origin, 16, 70, &"ZM_HIGHRISE_SQ_PUTDOWN_BALL" );
                                                  self.player clientclaimtrigger( self.t_putdown );
                                                  self.player.t_putdown_ball = self.t_putdown;
                                                  self ball_pickup_waittill_change();
                                                  play_spark = 0;
                                          
                                                  if ( !isdefined( self.t_putdown ) )
                                                  {
                                                      self waittill( "sq_pickup_reset" );
                                                      play_spark = 1;
                                                  }
                                                  else
                                                      self.t_putdown delete();
                                          
                                                  self.player notify( "zm_sq_ball_putdown" );
                                          
                                                  if ( play_spark )
                                                  {
                                                      self.sq_pickup_reset = undefined;
                                                      playfx( level._effect["sidequest_flash"], self.origin );
                                                  }
                                          
                                                  self show();
                                                  self setcandamage( 1 );
                                                  self.player.zm_sq_has_ball = undefined;
                                                  self.player = undefined;
                                                  wait 1;
                                              }
                                          }
                                          
                                          watch_model_sliquification( n_end_limit, str_complete_flag )
                                          {
                                              n_count = 0;
                                              self setcandamage( 1 );
                                          
                                              while ( !flag( str_complete_flag ) )
                                              {
                                                  self waittill( "damage", amount, attacker, direction, point, mod, tagname, modelname, partname, weaponname );
                                          
                                                  if ( issubstr( weaponname, "slipgun" ) && !flag( "sq_ball_picked_up" ) )
                                                  {
                                                      n_count++;
                                          
                                                      if ( n_count >= n_end_limit )
                                                      {
                                          /#
                                                          iprintlnbold( "MODEL COMPLETE: " + str_complete_flag );
                                          #/
                                                          level notify( "sq_sliquified" );// changed from self notify
                                          
                                                          if ( isdefined( self.t_pickup ) )
                                                              self.t_pickup delete();
                                          
                                                          flag_set( str_complete_flag );
                                                      }
                                                      else if ( n_count == 1 )
                                                          level notify( "ssp1_ball_first_sliquified" );
                                                      else if ( n_count == 10 )
                                                          level notify( "ssp1_ball_sliquified_2" );
                                                  }
                                              }
                                          }```
                                          Hadi77KSAundefined 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 7
                                          • 8
                                          • 9
                                          • 10
                                          • 11
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate