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  3. Is it possible to recompile a GSC script without relaunching the map?

Is it possible to recompile a GSC script without relaunching the map?

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • p1nkratundefined Offline
    p1nkratundefined Offline
    p1nkrat
    Contributor
    wrote last edited by
    #1

    The rationale being that it's tedious to have to quit/restart the match to test every single code change. Wondering if there's a better solution.

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    • p1nkratundefined Offline
      p1nkratundefined Offline
      p1nkrat
      Contributor
      wrote last edited by p1nkrat
      #2

      As someone kindly replied on Discord, the command map_restart makes the process MUCH faster. This is already a massive improvement over manually restarting the map.

      Leaving this open for now as there might be an even more convenient way that doesn't require restarting the map at all?

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      • Resxtundefined Offline
        Resxtundefined Offline
        Resxt
        Plutonium Staff
        wrote last edited by
        #3

        You can't. Bind the restart command to a key with bind P "map_restart"

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