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  3. Black Ops 2 Zombies Reimagined

Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Poptart3800undefined Poptart3800

    How would I be able to only get the Improved Melee from this mod?

    AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    wrote on last edited by AdrX003
    #204

    Poptart3800 from the source, copy everything and anything thats linked to the feature to a new mod
    It would take a ton of time for me to separate that too cuz um a noob but it would worth it cuz its an awesome feature.

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    • Matty_1843undefined Matty_1843

      I tried loading a Survival game on Town and got a bunch of script errors, I couldn't see them all but the ones I could see where "Unresolved" errors, did I miss a step in the installation process?

      NPVFlat6156undefined Offline
      NPVFlat6156undefined Offline
      NPVFlat6156
      wrote on last edited by
      #205

      Matty_1843 Make sure Plutonium is up to date copy-> https ://www.plutonium.pw/docs/update/<-. Remove the space after https, my rep is too low to post links.
      This was my issue when trying to load TranZit or Die Rise. It black screened with the Treyarch logo then showed the script errors.

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      • Jbleezyundefined Jbleezy

        valditko

        You can add back fog with r_fog 1 and DOF with r_dof_enable 1

        Zombie Blood is very annoying when going for high rounds. I feel like this version of Zombie Blood is still on theme for the powerup.

        I think having staff parts to pick up on Origins is enough.

        You are underestimating the use of Arthur. It is a very good trap for going for high rounds, and allows you to revive players easier while he kills all the zombies around.

        Ineedabetternameundefined Offline
        Ineedabetternameundefined Offline
        Ineedabettername
        wrote on last edited by
        #206

        Jbleezy Hey is it possible to up the amount of afterlifes I have? I love this mod, but that kindas bugs me, Thanks for the great mod as always!

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        • Ineedabetternameundefined Offline
          Ineedabetternameundefined Offline
          Ineedabettername
          wrote on last edited by
          #207

          Jbleezy is there a way to increase the number of afterlifes? I only get one, and even when I use the boxs, it takes it away. Thanks

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          • Snoot Booperundefined Offline
            Snoot Booperundefined Offline
            Snoot Booper
            wrote on last edited by
            #208

            Has anyone else not been able to upgrade the Hells Retriever? I've tried multiple times and I don't see anything in the documentation abt changing any of the steps!

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            • Hawkboneundefined Offline
              Hawkboneundefined Offline
              Hawkbone
              wrote on last edited by
              #209

              When trying to load Buried with the mod active, the game will crash during the intro cutscene, going back to the lobby screen and displaying this popup:

              Error
              **** 3 script error(s):
              **** Unresolved external:
              "wallbuy_increase_trigger_radius" with 0 parameters in
              "zm_buried_grief_street" at line 1 ****
              **** Unresolved external:
              "wallbuy_decrease_upgraded_ammo_cost" with 0
              parameters in "zm_buried_grief_street" at line 1 ****


              Buried is the only map where this happens. For some reason, loading into map without activating the mod in the modmenu will let it work just fine, only like half of the mods changes like new HUD elements and specific balance changes will actually function.

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              • VLONE SMITHundefined Offline
                VLONE SMITHundefined Offline
                VLONE SMITH
                wrote on last edited by
                #210

                I'm on v2.0.0 Alpha .15, and my friend and I can't join each other with the mod loaded. I noticed the alpha releases have a new game menu. Even when we both have the mod loaded, our invites don't go through, and there's no option to join each other. We just want to join each other at customs. Previously, we were playing the official 1.3 release, and my friend was able to join me even without loading ZM Reimagined (also, today, when he tried to join me without the alpha version, he got an error along the lines of unable to find zm_ serv), but we want to play the new release with the perk machines & wallbuys

                Does anyone know how to get multiplayer customs working on the Alpha release?

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                • 6a3myaundefined Offline
                  6a3myaundefined Offline
                  6a3mya
                  wrote on last edited by
                  #211

                  in solo mob of the dead i get 1 after life and sometime zombie don't spwan on bridge

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                  • G0LD3N 4RMundefined G0LD3N 4RM referenced this topic on
                  • Sushinozakiaundefined Offline
                    Sushinozakiaundefined Offline
                    Sushinozakia
                    wrote last edited by
                    #212

                    New to mods, where do I place the zip folders contents?

                    Sushinozakiaundefined 1 Reply Last reply
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                    • Sushinozakiaundefined Sushinozakia

                      New to mods, where do I place the zip folders contents?

                      Sushinozakiaundefined Offline
                      Sushinozakiaundefined Offline
                      Sushinozakia
                      wrote last edited by
                      #213

                      Figured it out.

                      1 Reply Last reply
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                      • haruukiundefined Do not disturb
                        haruukiundefined Do not disturb
                        haruuki
                        wrote last edited by
                        #214

                        Anyway to just use the healthbar?

                        1 Reply Last reply
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