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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • CRgame_undefined CRgame_

    Cawldwink it doesntwork 😕

    Cawldwinkundefined Offline
    Cawldwinkundefined Offline
    Cawldwink
    wrote on last edited by
    #196

    CRgame_ When you launch BO2, click on ONLINE > MODS > Reimaginedd05ddbc4-193c-495f-a09e-a375f4665293-image.png and then press enter to launch the mod

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    • Robinmistundefined Offline
      Robinmistundefined Offline
      Robinmist
      wrote on last edited by
      #197

      this mod doesn't work for me. the only 3 maps that work fine are nuketown, trenches and bus depot. loading any of the tranzit based maps (except bus depot) spawns you at the bus depot, except that all the props are invisible and attempting to run through the fog kills you. loading any of the die rise maps just gives you an error. loading any of the motd spawns you on the bridge with an invisible box. loading any of the buried maps spawns you in a buggy version of the map where all the perks are gone and the big hole in processing doesn't kill you. loading into any of the origins maps (except trenches) spawns you in a death barrier. if anyone can help solve my problem that would be very cool and awesome sauce as these maps look pretty radical.

      AdrX003undefined 1 Reply Last reply
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      • Robinmistundefined Robinmist

        this mod doesn't work for me. the only 3 maps that work fine are nuketown, trenches and bus depot. loading any of the tranzit based maps (except bus depot) spawns you at the bus depot, except that all the props are invisible and attempting to run through the fog kills you. loading any of the die rise maps just gives you an error. loading any of the motd spawns you on the bridge with an invisible box. loading any of the buried maps spawns you in a buggy version of the map where all the perks are gone and the big hole in processing doesn't kill you. loading into any of the origins maps (except trenches) spawns you in a death barrier. if anyone can help solve my problem that would be very cool and awesome sauce as these maps look pretty radical.

        AdrX003undefined Online
        AdrX003undefined Online
        AdrX003
        wrote on last edited by
        #198

        Robinmist if theres nothing wrong with your gamefiles, it could be that some of the FFs in the mod is not being loaded or maybe even corrupted in the place they are in the disk (kinda low chance but ive seen it in the past), and probably the one with most chance of happening is that you have some/alot of custom scripts already in the scripts folder that could be interfering with the mods own scripts. just rename that scripts folder so you dont need to delete them.

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        • forty2133undefined Offline
          forty2133undefined Offline
          forty2133
          wrote on last edited by
          #199

          Awesome. I think on Origins, you should make a faction on there.

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          • moris oneundefined Offline
            moris oneundefined Offline
            moris one
            wrote on last edited by
            #200

            go zombi

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            • HexifY2689undefined Offline
              HexifY2689undefined Offline
              HexifY2689
              wrote on last edited by HexifY2689
              #201

              A few ideas:

              1. Character select
              2. More settings for perk limit, perma perks, difficulty, buildables, power ups, mystery box, and some map settings to name a few, all could have some serious potential and can make the game infinitely more fun depending on how the host wants it
              3. A more BO1 styled map list (although I miss the globe)
              4. If it's ever possible, adding all the maps and weapons from WaW and BO1 onto their respective maps mixed with BO2's
              5. Built in achievements and other form of rewards because why not
              6. Unique factions for the survival maps
              7. This ties in with the map settings I mentioned, but some more options for the special rounds on all maps would be neat. For example maybe TranZit could have hellhounds or Buried's witches could start being more threatening and come out from the house on their own. A few fun ideas that are entirely up to the host.
              8. Death machine powerup restored
              9. Maybe bon fire sale on all maps, make it like super rare, since it would be very cool to see it on another map other than five
              10. If perma perks were added back via a toggleable option, maybe you could reimagine those too. Just some ambitious ideas.

              There's definitely more but these were my top 10 that I could think of. I understand some of these might just be way too ambitious and therefore impossible, but I'd love to be surprised

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              • Matty_1843undefined Offline
                Matty_1843undefined Offline
                Matty_1843
                wrote on last edited by
                #202

                I tried loading a Survival game on Town and got a bunch of script errors, I couldn't see them all but the ones I could see where "Unresolved" errors, did I miss a step in the installation process?

                NPVFlat6156undefined 1 Reply Last reply
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                • Poptart3800undefined Offline
                  Poptart3800undefined Offline
                  Poptart3800
                  wrote on last edited by
                  #203

                  How would I be able to only get the Improved Melee from this mod?

                  AdrX003undefined 1 Reply Last reply
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                  • Poptart3800undefined Poptart3800

                    How would I be able to only get the Improved Melee from this mod?

                    AdrX003undefined Online
                    AdrX003undefined Online
                    AdrX003
                    wrote on last edited by AdrX003
                    #204

                    Poptart3800 from the source, copy everything and anything thats linked to the feature to a new mod
                    It would take a ton of time for me to separate that too cuz um a noob but it would worth it cuz its an awesome feature.

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                    • Matty_1843undefined Matty_1843

                      I tried loading a Survival game on Town and got a bunch of script errors, I couldn't see them all but the ones I could see where "Unresolved" errors, did I miss a step in the installation process?

                      NPVFlat6156undefined Offline
                      NPVFlat6156undefined Offline
                      NPVFlat6156
                      wrote on last edited by
                      #205

                      Matty_1843 Make sure Plutonium is up to date copy-> https ://www.plutonium.pw/docs/update/<-. Remove the space after https, my rep is too low to post links.
                      This was my issue when trying to load TranZit or Die Rise. It black screened with the Treyarch logo then showed the script errors.

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                      • Jbleezyundefined Jbleezy

                        valditko

                        You can add back fog with r_fog 1 and DOF with r_dof_enable 1

                        Zombie Blood is very annoying when going for high rounds. I feel like this version of Zombie Blood is still on theme for the powerup.

                        I think having staff parts to pick up on Origins is enough.

                        You are underestimating the use of Arthur. It is a very good trap for going for high rounds, and allows you to revive players easier while he kills all the zombies around.

                        Ineedabetternameundefined Offline
                        Ineedabetternameundefined Offline
                        Ineedabettername
                        wrote on last edited by
                        #206

                        Jbleezy Hey is it possible to up the amount of afterlifes I have? I love this mod, but that kindas bugs me, Thanks for the great mod as always!

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                        • Ineedabetternameundefined Offline
                          Ineedabetternameundefined Offline
                          Ineedabettername
                          wrote on last edited by
                          #207

                          Jbleezy is there a way to increase the number of afterlifes? I only get one, and even when I use the boxs, it takes it away. Thanks

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                          • Snoot Booperundefined Offline
                            Snoot Booperundefined Offline
                            Snoot Booper
                            wrote on last edited by
                            #208

                            Has anyone else not been able to upgrade the Hells Retriever? I've tried multiple times and I don't see anything in the documentation abt changing any of the steps!

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                            • Hawkboneundefined Offline
                              Hawkboneundefined Offline
                              Hawkbone
                              wrote on last edited by
                              #209

                              When trying to load Buried with the mod active, the game will crash during the intro cutscene, going back to the lobby screen and displaying this popup:

                              Error
                              **** 3 script error(s):
                              **** Unresolved external:
                              "wallbuy_increase_trigger_radius" with 0 parameters in
                              "zm_buried_grief_street" at line 1 ****
                              **** Unresolved external:
                              "wallbuy_decrease_upgraded_ammo_cost" with 0
                              parameters in "zm_buried_grief_street" at line 1 ****


                              Buried is the only map where this happens. For some reason, loading into map without activating the mod in the modmenu will let it work just fine, only like half of the mods changes like new HUD elements and specific balance changes will actually function.

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                              • VLONE SMITHundefined Offline
                                VLONE SMITHundefined Offline
                                VLONE SMITH
                                wrote on last edited by
                                #210

                                I'm on v2.0.0 Alpha .15, and my friend and I can't join each other with the mod loaded. I noticed the alpha releases have a new game menu. Even when we both have the mod loaded, our invites don't go through, and there's no option to join each other. We just want to join each other at customs. Previously, we were playing the official 1.3 release, and my friend was able to join me even without loading ZM Reimagined (also, today, when he tried to join me without the alpha version, he got an error along the lines of unable to find zm_ serv), but we want to play the new release with the perk machines & wallbuys

                                Does anyone know how to get multiplayer customs working on the Alpha release?

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                                • 6a3myaundefined Offline
                                  6a3myaundefined Offline
                                  6a3mya
                                  wrote last edited by
                                  #211

                                  in solo mob of the dead i get 1 after life and sometime zombie don't spwan on bridge

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