Mod that gives you ray gun mk2 and monkeys/emps on first box
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can someone drop a link for a mod that gives u raygun mk2 and monkeys/emps im tryna practice bus depot and it takes alot of time getting them from the box everytime I play thank you.
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undefined Xerxes moved this topic from BO2 Modding Releases & Resources
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Here is a script that gives you the raygun mk2 and monkeys when you spawn in, you can also have it do emps if you edit it, paste this into a text file and name it "spawnitems.gsc" or whatever you want just make sure it has the .gsc extension and place it in AppData\Local\Plutonium\storage\t6\scripts\zm.
#include maps\mp\zombies\_zm_utility; init() { level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread player_give_raygun_mark2(); self thread player_give_cymbal_monkey(); //self thread player_give_emp(); } } player_give_raygun_mark2() { self giveweapon( "raygun_mark2_zm" ); } player_give_cymbal_monkey() { self giveweapon( "cymbal_monkey_zm" ); self set_player_tactical_grenade( "cymbal_monkey_zm" ); self thread maps\mp\zombies\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey(); } player_give_emp() { self giveweapon( "emp_grenade_zm" ); self set_player_tactical_grenade( "emp_grenade_zm" ); } -
ty bro
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Here is a script that gives you the raygun mk2 and monkeys when you spawn in, you can also have it do emps if you edit it, paste this into a text file and name it "spawnitems.gsc" or whatever you want just make sure it has the .gsc extension and place it in AppData\Local\Plutonium\storage\t6\scripts\zm.
#include maps\mp\zombies\_zm_utility; init() { level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread player_give_raygun_mark2(); self thread player_give_cymbal_monkey(); //self thread player_give_emp(); } } player_give_raygun_mark2() { self giveweapon( "raygun_mark2_zm" ); } player_give_cymbal_monkey() { self giveweapon( "cymbal_monkey_zm" ); self set_player_tactical_grenade( "cymbal_monkey_zm" ); self thread maps\mp\zombies\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey(); } player_give_emp() { self giveweapon( "emp_grenade_zm" ); self set_player_tactical_grenade( "emp_grenade_zm" ); }codywp92 can u give me one for the normal raygun
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codywp92 can u give me one for the normal raygun
xenocrafter are you looking to get both rayguns at start of game or do you want to switch the mark2 to the regular raygun?
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xenocrafter are you looking to get both rayguns at start of game or do you want to switch the mark2 to the regular raygun?
codywp92 i want a script for the normal ray gun as well so i can practice both guns and practice strats on bus depot
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codywp92 i want a script for the normal ray gun as well so i can practice both guns and practice strats on bus depot
xenocrafter ok i made the script start you with both rayguns.
#include maps\mp\zombies\_zm_utility; init() { level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self takeWeapon("m1911_zm"); self thread player_give_raygun(); self thread player_give_raygun_mark2(); self thread player_give_cymbal_monkey(); //self thread player_give_emp(); } } player_give_raygun() { self giveweapon( "ray_gun_zm" ); self SwitchToWeapon("ray_gun_zm"); } player_give_raygun_mark2() { self giveweapon( "raygun_mark2_zm" ); } player_give_cymbal_monkey() { self giveweapon( "cymbal_monkey_zm" ); self set_player_tactical_grenade( "cymbal_monkey_zm" ); self thread maps\mp\zombies\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey(); } player_give_emp() { self giveweapon( "emp_grenade_zm" ); self set_player_tactical_grenade( "emp_grenade_zm" ); } -
xenocrafter ok i made the script start you with both rayguns.
#include maps\mp\zombies\_zm_utility; init() { level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self takeWeapon("m1911_zm"); self thread player_give_raygun(); self thread player_give_raygun_mark2(); self thread player_give_cymbal_monkey(); //self thread player_give_emp(); } } player_give_raygun() { self giveweapon( "ray_gun_zm" ); self SwitchToWeapon("ray_gun_zm"); } player_give_raygun_mark2() { self giveweapon( "raygun_mark2_zm" ); } player_give_cymbal_monkey() { self giveweapon( "cymbal_monkey_zm" ); self set_player_tactical_grenade( "cymbal_monkey_zm" ); self thread maps\mp\zombies\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey(); } player_give_emp() { self giveweapon( "emp_grenade_zm" ); self set_player_tactical_grenade( "emp_grenade_zm" ); }codywp92 ty brother