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  3. Mod that gives you ray gun mk2 and monkeys/emps on first box

Mod that gives you ray gun mk2 and monkeys/emps on first box

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  • xenocrafterundefined Offline
    xenocrafterundefined Offline
    xenocrafter
    wrote last edited by
    #1

    can someone drop a link for a mod that gives u raygun mk2 and monkeys/emps im tryna practice bus depot and it takes alot of time getting them from the box everytime I play thank you.

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    • Xerxesundefined Xerxes moved this topic from BO2 Modding Releases & Resources
    • codywp92undefined Offline
      codywp92undefined Offline
      codywp92
      wrote last edited by codywp92
      #2

      Here is a script that gives you the raygun mk2 and monkeys when you spawn in, you can also have it do emps if you edit it, paste this into a text file and name it "spawnitems.gsc" or whatever you want just make sure it has the .gsc extension and place it in AppData\Local\Plutonium\storage\t6\scripts\zm.

      #include maps\mp\zombies\_zm_utility;
      
      init()
      {
          level thread onplayerconnect();
      }
      
      onplayerconnect()
      {
          for(;;)
          {
              level waittill("connected", player);
              player thread onplayerspawned();
          }
      }
      
      onplayerspawned()
      {
          self endon("disconnect");
          for(;;)
          {
              self waittill("spawned_player");
      	self thread player_give_raygun_mark2();
      	self thread player_give_cymbal_monkey();
      	//self thread player_give_emp();
          }
      }
      
      player_give_raygun_mark2()
      {
          self giveweapon( "raygun_mark2_zm" );
      }
      
      player_give_cymbal_monkey()
      {
          self giveweapon( "cymbal_monkey_zm" );
          self set_player_tactical_grenade( "cymbal_monkey_zm" );
          self thread maps\mp\zombies\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey();
      }
      
      player_give_emp()
      {
          self giveweapon( "emp_grenade_zm" );
          self set_player_tactical_grenade( "emp_grenade_zm" );
      }
      
      xenocrafterundefined 1 Reply Last reply
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      • xenocrafterundefined Offline
        xenocrafterundefined Offline
        xenocrafter
        wrote last edited by
        #3

        ty bro

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        • codywp92undefined codywp92

          Here is a script that gives you the raygun mk2 and monkeys when you spawn in, you can also have it do emps if you edit it, paste this into a text file and name it "spawnitems.gsc" or whatever you want just make sure it has the .gsc extension and place it in AppData\Local\Plutonium\storage\t6\scripts\zm.

          #include maps\mp\zombies\_zm_utility;
          
          init()
          {
              level thread onplayerconnect();
          }
          
          onplayerconnect()
          {
              for(;;)
              {
                  level waittill("connected", player);
                  player thread onplayerspawned();
              }
          }
          
          onplayerspawned()
          {
              self endon("disconnect");
              for(;;)
              {
                  self waittill("spawned_player");
          	self thread player_give_raygun_mark2();
          	self thread player_give_cymbal_monkey();
          	//self thread player_give_emp();
              }
          }
          
          player_give_raygun_mark2()
          {
              self giveweapon( "raygun_mark2_zm" );
          }
          
          player_give_cymbal_monkey()
          {
              self giveweapon( "cymbal_monkey_zm" );
              self set_player_tactical_grenade( "cymbal_monkey_zm" );
              self thread maps\mp\zombies\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey();
          }
          
          player_give_emp()
          {
              self giveweapon( "emp_grenade_zm" );
              self set_player_tactical_grenade( "emp_grenade_zm" );
          }
          
          xenocrafterundefined Offline
          xenocrafterundefined Offline
          xenocrafter
          wrote last edited by
          #4

          codywp92 can u give me one for the normal raygun

          codywp92undefined 1 Reply Last reply
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          • xenocrafterundefined xenocrafter

            codywp92 can u give me one for the normal raygun

            codywp92undefined Offline
            codywp92undefined Offline
            codywp92
            wrote last edited by
            #5

            xenocrafter are you looking to get both rayguns at start of game or do you want to switch the mark2 to the regular raygun?

            xenocrafterundefined 1 Reply Last reply
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            • codywp92undefined codywp92

              xenocrafter are you looking to get both rayguns at start of game or do you want to switch the mark2 to the regular raygun?

              xenocrafterundefined Offline
              xenocrafterundefined Offline
              xenocrafter
              wrote last edited by
              #6

              codywp92 i want a script for the normal ray gun as well so i can practice both guns and practice strats on bus depot

              codywp92undefined 1 Reply Last reply
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              • xenocrafterundefined xenocrafter

                codywp92 i want a script for the normal ray gun as well so i can practice both guns and practice strats on bus depot

                codywp92undefined Offline
                codywp92undefined Offline
                codywp92
                wrote last edited by codywp92
                #7

                xenocrafter ok i made the script start you with both rayguns.

                #include maps\mp\zombies\_zm_utility;
                
                init()
                {
                    level thread onplayerconnect();
                }
                
                onplayerconnect()
                {
                    for(;;)
                    {
                        level waittill("connected", player);
                        player thread onplayerspawned();
                    }
                }
                
                onplayerspawned()
                {
                    self endon("disconnect");
                    for(;;)
                    {
                        self waittill("spawned_player");
                	self takeWeapon("m1911_zm");
                	self thread player_give_raygun();
                	self thread player_give_raygun_mark2();
                	self thread player_give_cymbal_monkey();
                	//self thread player_give_emp();
                    }
                }
                
                player_give_raygun()
                {
                    self giveweapon( "ray_gun_zm" );
                    self SwitchToWeapon("ray_gun_zm");
                }
                
                player_give_raygun_mark2()
                {
                    self giveweapon( "raygun_mark2_zm" );
                }
                
                player_give_cymbal_monkey()
                {
                    self giveweapon( "cymbal_monkey_zm" );
                    self set_player_tactical_grenade( "cymbal_monkey_zm" );
                    self thread maps\mp\zombies\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey();
                }
                
                player_give_emp()
                {
                    self giveweapon( "emp_grenade_zm" );
                    self set_player_tactical_grenade( "emp_grenade_zm" );
                }
                xenocrafterundefined 1 Reply Last reply
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                • codywp92undefined codywp92

                  xenocrafter ok i made the script start you with both rayguns.

                  #include maps\mp\zombies\_zm_utility;
                  
                  init()
                  {
                      level thread onplayerconnect();
                  }
                  
                  onplayerconnect()
                  {
                      for(;;)
                      {
                          level waittill("connected", player);
                          player thread onplayerspawned();
                      }
                  }
                  
                  onplayerspawned()
                  {
                      self endon("disconnect");
                      for(;;)
                      {
                          self waittill("spawned_player");
                  	self takeWeapon("m1911_zm");
                  	self thread player_give_raygun();
                  	self thread player_give_raygun_mark2();
                  	self thread player_give_cymbal_monkey();
                  	//self thread player_give_emp();
                      }
                  }
                  
                  player_give_raygun()
                  {
                      self giveweapon( "ray_gun_zm" );
                      self SwitchToWeapon("ray_gun_zm");
                  }
                  
                  player_give_raygun_mark2()
                  {
                      self giveweapon( "raygun_mark2_zm" );
                  }
                  
                  player_give_cymbal_monkey()
                  {
                      self giveweapon( "cymbal_monkey_zm" );
                      self set_player_tactical_grenade( "cymbal_monkey_zm" );
                      self thread maps\mp\zombies\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey();
                  }
                  
                  player_give_emp()
                  {
                      self giveweapon( "emp_grenade_zm" );
                      self set_player_tactical_grenade( "emp_grenade_zm" );
                  }
                  xenocrafterundefined Offline
                  xenocrafterundefined Offline
                  xenocrafter
                  wrote last edited by
                  #8

                  codywp92 ty brother

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