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AMERICAS SERVER

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  • Byshyno20undefined Offline
    Byshyno20undefined Offline
    Byshyno20
    wrote last edited by
    #1

    Hello, I'm here to clarify this: why was movement nerfed on the AMERICA SERVER?
    What stood out most about the server was its infinite movement, both when jumping and running, but currently it's not active, especially the infinite sprint, which makes playing uncomfortable for those who are used to it.
    I'd like to know if it was disabled intentionally or not?

    Infinityundefined Opticrexundefined 2 Replies Last reply
    1
    • Byshyno20undefined Byshyno20

      Hello, I'm here to clarify this: why was movement nerfed on the AMERICA SERVER?
      What stood out most about the server was its infinite movement, both when jumping and running, but currently it's not active, especially the infinite sprint, which makes playing uncomfortable for those who are used to it.
      I'd like to know if it was disabled intentionally or not?

      Infinityundefined Offline
      Infinityundefined Offline
      Infinity
      wrote last edited by
      #2

      Byshyno20 word bro i noticed too

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      • Decundefined Offline
        Decundefined Offline
        Dec
        Contributor
        wrote last edited by
        #3

        i dont see an issue, og movement is fine

        Byshyno20undefined 1 Reply Last reply
        0
        • Decundefined Dec

          i dont see an issue, og movement is fine

          Byshyno20undefined Offline
          Byshyno20undefined Offline
          Byshyno20
          wrote last edited by
          #4

          Dec The thing is, this might be BO2, but it's not the original game; it's a PC version that can be modified. Each server should be unique, and what made this one stand out was its movement.

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          • Decundefined Offline
            Decundefined Offline
            Dec
            Contributor
            wrote last edited by
            #5

            You cant please everyone, I'm sure they would've kept it in if more people wanted it, maybe they're working on it and making it better?

            Byshyno20undefined 1 Reply Last reply
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            • Orville Wrightundefined Offline
              Orville Wrightundefined Offline
              Orville Wright
              wrote last edited by
              #6

              i like it

              1 Reply Last reply
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              • Decundefined Dec

                You cant please everyone, I'm sure they would've kept it in if more people wanted it, maybe they're working on it and making it better?

                Byshyno20undefined Offline
                Byshyno20undefined Offline
                Byshyno20
                wrote last edited by
                #7

                Dec could be

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                • Byshyno20undefined Byshyno20

                  Hello, I'm here to clarify this: why was movement nerfed on the AMERICA SERVER?
                  What stood out most about the server was its infinite movement, both when jumping and running, but currently it's not active, especially the infinite sprint, which makes playing uncomfortable for those who are used to it.
                  I'd like to know if it was disabled intentionally or not?

                  Opticrexundefined Offline
                  Opticrexundefined Offline
                  Opticrex
                  wrote last edited by
                  #8

                  Byshyno20 Infinite sprint was disabled intentionally, yes - and likely will not return unless there’s a stronger justification than “it’s uncomfortable.” You're a good player, you'll adjust quicker than you think.

                  I agree that infinite sprint paired with no jump fatigue is superior feeling movement in BO2, but it promotes excessive and unnecessary jump abuse.

                  BO2 was also not really written with bunny hopping in mind that this combination enabled. Consecutive jumps frequently bypass the grounded movement state, which in turn breaks landing animations and causes the player to appear frozen between jumps, effectively looking like they’re floating.

                  It came down to removing either infinite sprint or no jump fatigue. No jump fatigue was kept because it improves immediate, micro-level movement control, while infinite sprint mainly affects long-term movement uptime.

                  But like Dec said, you can't please everyone.

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