AMERICAS SERVER
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Hello, I'm here to clarify this: why was movement nerfed on the AMERICA SERVER?
What stood out most about the server was its infinite movement, both when jumping and running, but currently it's not active, especially the infinite sprint, which makes playing uncomfortable for those who are used to it.
I'd like to know if it was disabled intentionally or not? -
Hello, I'm here to clarify this: why was movement nerfed on the AMERICA SERVER?
What stood out most about the server was its infinite movement, both when jumping and running, but currently it's not active, especially the infinite sprint, which makes playing uncomfortable for those who are used to it.
I'd like to know if it was disabled intentionally or not?Byshyno20 word bro i noticed too
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i dont see an issue, og movement is fine
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Dec The thing is, this might be BO2, but it's not the original game; it's a PC version that can be modified. Each server should be unique, and what made this one stand out was its movement.
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You cant please everyone, I'm sure they would've kept it in if more people wanted it, maybe they're working on it and making it better?
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i like it
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You cant please everyone, I'm sure they would've kept it in if more people wanted it, maybe they're working on it and making it better?
Dec could be
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Hello, I'm here to clarify this: why was movement nerfed on the AMERICA SERVER?
What stood out most about the server was its infinite movement, both when jumping and running, but currently it's not active, especially the infinite sprint, which makes playing uncomfortable for those who are used to it.
I'd like to know if it was disabled intentionally or not?Byshyno20 Infinite sprint was disabled intentionally, yes - and likely will not return unless there’s a stronger justification than “it’s uncomfortable.” You're a good player, you'll adjust quicker than you think.
I agree that infinite sprint paired with no jump fatigue is superior feeling movement in BO2, but it promotes excessive and unnecessary jump abuse.
BO2 was also not really written with bunny hopping in mind that this combination enabled. Consecutive jumps frequently bypass the grounded movement state, which in turn breaks landing animations and causes the player to appear frozen between jumps, effectively looking like they’re floating.
It came down to removing either infinite sprint or no jump fatigue. No jump fatigue was kept because it improves immediate, micro-level movement control, while infinite sprint mainly affects long-term movement uptime.
But like Dec said, you can't please everyone.