Spawn with Papped PPSH [WAW Zombies]
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spawn_with_ppsh()
{
level endon("end_game");while(true) { level waittill("connected", player); player thread on_player_spawned_weapon(); }}
on_player_spawned_weapon()
{
self endon("disconnect");while(true) { self waittill("spawned_player"); wait(3); // Wait for the load-in to finish weapon = "ppsh_upgraded_zm"; // Take current starting weapon (usually colt_zm) self takeallweapons(); // Give the Reaper self giveWeapon(weapon); self giveMaxAmmo(weapon); self switchToWeapon(weapon); }}