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  3. [Zombies Release] [.GSC] Bunny Hop - Black Ops 2 Zombies (T6ZM)

[Zombies Release] [.GSC] Bunny Hop - Black Ops 2 Zombies (T6ZM)

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  • very_inkyundefined Offline
    very_inkyundefined Offline
    very_inky
    Contributor
    wrote last edited by very_inky
    #1

    Bunny Hop (Bhop) for Plutonium T6 Zombies
    Adds momentum-based bunny hopping to T6 Zombies. Chain jumps to build speed — miss the timing and your momentum goes back to normal. Includes an Origins-specific version that lets you bhop straight through mud.

    How It Works
    Each chained jump increases your movement speed scale (to a cap)
    Miss the chain window and your speed gradually decays back to normal (or instant)
    The Origins version overrides the mud slowdown system — active bhop chains ignore mud entirely, but if you stop hopping in mud you get slowed as usual

    Installation
    Standard Version (All Maps, No Mud Override)
    If you don't play Origins or don't care about the mud bypass, just drop the compiled version here:

    %localappdata%\Plutonium\storage\t6\raw\scripts\zm\bhop.gsc
    This loads on every Zombies map. Done.

    Origins Mud Override Version
    If you want the mud bypass on Origins, you need both compiled files. Place the standard version in each non-Origins map folder:

    %localappdata%\Plutonium\storage\t6\raw\scripts\zm\zm_buried\bhop.gsc
    %localappdata%\Plutonium\storage\t6\raw\scripts\zm\zm_highrise\bhop.gsc
    %localappdata%\Plutonium\storage\t6\raw\scripts\zm\zm_nuked\bhop.gsc
    %localappdata%\Plutonium\storage\t6\raw\scripts\zm\zm_prison\bhop.gsc
    %localappdata%\Plutonium\storage\t6\raw\scripts\zm\zm_transit\bhop.gsc

    And place the Origins version only in the zm_tomb folder:

    %localappdata%\Plutonium\storage\t6\raw\scripts\zm\zm_tomb\bhop.gsc
    ⚠️ Do NOT place the Origins version in the base zm folder or any other map folder. It includes Origins-specific function overrides that will error on other maps.

    Download

    Configuration
    If you want to tweak timing, speed decay, increase or cap, etc you will need to edit these values in the source script and compile it yourself.
    Both versions share the same tuning values at the top of init():

    Variables and Descriptions:
    bhop_boost : Speed scale added per chained hop
    bhop_max_scale : Maximum movement speed scale (cap)
    bhop_base_scale : Normal movement speed (what you decay back to)
    bhop_decay_rate : How fast speed decays per tick when grounded
    bhop_decay_after : Milliseconds on the ground before decay begins. This value ONLY effects decay speed. Not jump timing chain value.

    [BhopOrigins-compiled.gsc](Invalid file type. Allowed types are: .png, .jpg, .bmp, .gif, .iwi, .iwd, .jpeg) [bhop-compiled.gsc](Invalid file type. Allowed types are: .png, .jpg, .bmp, .gif, .iwi, .iwd, .jpeg)
    Debugging
    Standard version: Uncomment the two iPrintLn lines in bhop_core() and bhop_ground_decay() to see chain count and speed scale on screen. Helpful if you want to tweak the values

    Origins version: Set level.bhop_debug = true; in init() to enable debug prints: Has separate outputs for normal bhops and mud bhops.

    [BhopOrigins.gsc](Invalid file type. Allowed types are: .png, .jpg, .bmp, .gif, .iwi, .iwd, .jpeg) [bhop.gsc](Invalid file type. Allowed types are: .png, .jpg, .bmp, .gif, .iwi, .iwd, .jpeg)

    Video

    Virustotal
    Bhop-compiled.gsc
    BhopOrigins-compiled.gsc

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