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  3. [Release] MW3 Skin Creator

[Release] MW3 Skin Creator

Scheduled Pinned Locked Moved MW3 Modding Releases & Resources
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  • salvxtoreundefined salvxtore

    any way you could use this to change the weapons texture without camo?

    andreaaundefined Offline
    andreaaundefined Offline
    andreaa
    wrote on last edited by
    #13

    salvxtore that is how i make most of my other camos. They change the weapon texture itself, not a camo. That's how there is much more detail on those. This can technically be done, but it would be a large amount of effort since every single weapon has it's own texture and they aren't just repeating patterns like the camos in the game.

    salvxtoreundefined 1 Reply Last reply
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    • andreaaundefined andreaa

      salvxtore that is how i make most of my other camos. They change the weapon texture itself, not a camo. That's how there is much more detail on those. This can technically be done, but it would be a large amount of effort since every single weapon has it's own texture and they aren't just repeating patterns like the camos in the game.

      salvxtoreundefined Offline
      salvxtoreundefined Offline
      salvxtore
      wrote on last edited by
      #14

      andreaa yeah, especially since iirc they actually have normal maps already, but it always looks better
      ive been struggling to find a list for the names of the iwi files for weapons though

      andreaaundefined 1 Reply Last reply
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      • salvxtoreundefined salvxtore

        andreaa yeah, especially since iirc they actually have normal maps already, but it always looks better
        ive been struggling to find a list for the names of the iwi files for weapons though

        andreaaundefined Offline
        andreaaundefined Offline
        andreaa
        wrote on last edited by
        #15

        salvxtore they are all just named weapon_. They are found in iw_06 in modern warfare 3/main folder. Each weapon should have a col, main texture, and nml, normal map file in this iwd. iw_10 has the specular maps for each weapon starting usually with ~weapon. Some weapons, like the acr have multiple specular maps.

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        • Beeswaxundefined Offline
          Beeswaxundefined Offline
          Beeswax
          wrote on last edited by
          #16

          im guessing there isnt a way to revert the skins back to normal without saving the original files.

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          • scenegirIundefined Offline
            scenegirIundefined Offline
            scenegirI
            wrote on last edited by
            #17

            I have 2 problems with this tool, 1.) When trying to create a skin for Digital Urban, clicking the Create button seems to do nothing, so I need to make it for a different camo then rename it. Second problem is creating a skin for Digital Urban, all 3 files are named incorrectly, any fixes for these?

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            • burdenundefined Offline
              burdenundefined Offline
              burden
              Contributor
              wrote on last edited by
              #18

              can u add calling cards to this?

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              • TT-TheShadowedundefined Offline
                TT-TheShadowedundefined Offline
                TT-TheShadowed
                wrote on last edited by
                #19

                Anyone else have the problem with it creating PNG files but no camo files? i have opened it in the correct place, selected the folder as the folder with the programme in, ran as administrator, but nothing is working.

                spark my jundefined 1 Reply Last reply
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                • TT-TheShadowedundefined TT-TheShadowed

                  Anyone else have the problem with it creating PNG files but no camo files? i have opened it in the correct place, selected the folder as the folder with the programme in, ran as administrator, but nothing is working.

                  spark my jundefined Offline
                  spark my jundefined Offline
                  spark my j
                  wrote on last edited by
                  #20

                  @TheShadowedOne yea for me it creates the image files then the correct files then everything disappears

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                  • YPCDundefined Offline
                    YPCDundefined Offline
                    YPCD
                    wrote last edited by
                    #21
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                    • YPCDundefined Offline
                      YPCDundefined Offline
                      YPCD
                      wrote last edited by
                      #22

                      Is there a way to somehow see how a camo wraps around the model? I don't mean in the application itself but rather if there is any way at all to do something like that. Because having this tool i really great but I noticed that the images that I have picked kind of wrap around weirdly. Any help is appreciated !!

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