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Strat Tester for Black Ops II

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  • Bone Crusher Offline
    Bone Crusher Offline
    Bone Crusher
    wrote on last edited by Bone Crusher
    #1

    Strat Tester for Black Ops II

    • Ler en galego
    • Leer en español
    • Ler em português

    Downloads:

    • Descargar en español
    • Download in english
    • Descargar en galego
    • Baixar em português, traduzido por NoMoleMan

    How to install

    • Unzip the download in %localappdata%\Plutonium\storage\t6\mods.

    All users need to have the mod installed. Players who do not have the mod installed will be unable to use the in-game menu and, therefore, will be unable to change their perks or HUD.

    The PT version stands for portuguesse, not plutonium.

    Features

    Game settings

    • Change round slider
    • Kill horde button
    • End round button
    • Developer mode (check master spawners and spawn locations)
    • Implemented Notarget
    • Enable/Disable power-ups
    • Enable/Disable fog
    • Teleports

    Perk settings

    Perks can not be obtain via perk machines, they have to be selected inside the strat tester menu.

    HUD settings

    • Game timer
    • Round timer
    • Healthbar
    • Zombie counter
    • SPH meter
    • Zone display
    • Despawners counter by Guy
    • Zombies in sight counter
    • Zombies too far away counter
    • Anchor leaks counter

    Tranzit

    • Bus timer
    • Bus location
    • Denizen counter

    Die Rise

    • Elevator kills counter
    • Sliquifire timer

    Mob of the Dead

    • Trap timer

    Buried

    • Subwoofer kills per shot counter

    Origins

    • Ice and Wind staff timer
    • Tank kills counter
    • Tumble animation counter
    • Stomp counter

    survival maps

    • Box hits (survival maps)

    Map specific settings

    Tranzit

    • Adjust farm and diner bus depart time
    • Disable denizens
    • Show denizen spawners
    • Turn on/off the bus
    • Build the bus at the start
    • Build all of the buildables

    Town

    • Change door setup

    Die Rise

    • Lock elevators

    Mob of the Dead

    • Infinite lives
    • Build the shield at cafeteria (only shows the trigger, not the model)

    Buried

    • Change buildable setup
    • Delete Leroy's barricades

    Origins

    • On solo, chose the staff
    • Stop the walls from moving in the crazy place
    • Build the shield at church (only shows the trigger, not the model)
    • Spawn with War Machine instead of MP40
    • Unlock all generators

    Start settings

    • Start round
    • Start delay
    • Remove all boards from windows
    • Turn on power
    • Open all doors
    • Give weapons

    Loadouts

    You can choose the weapons provided by the mod at the start of the game.
    In the zm_strattester\scriptdata\loadouts folder, you will find the files that the mod reads for each map. To ensure the format is valid, it must follow these rules:

    1. First Line: Enter the code for the weapons you wish to receive (e.g., ray_gun_zm).
    2. Second Line: Enter the weapon you want for the Mule Kick slot (Coz).
    3. Third Line: Enter the equipment you wish to receive (everything that requires the D-pad when playing with a controller).
    4. Fourth Line: Enter the melee weapon you wish to receive (e.g., tazer_knuckles_zm).
    5. No line can be left blank: If you do not want a specific item, you must write undefined.

    Chat Commands

    • !nuke spawns a nuke power up on top of the player.
    • !x2 spawns a double points power up on top of the player.
    • !max spawns a max power up on top of the player.
    • !insta spawns a insta kill power up on top of the player.
    • !sale spawns a fire sale power up on top of the player.
    • !blood spawns a zombie blood power up on top of the player.
    • !perk spawns a random perk power up on top of the player.
    • !tp teleports player to desired location.
    • !tpc teleports player to desired coordinates.
    • !points sets the player's score, can be used with inf to get infinite points.
    • !remaing sets the remaining zombies on the round.
    • !gen x activates generator number x on origins.

    For developers

    This mods sets level.strat_tester to true in init().
    To avoid the "Unknown command" message from strat tester, add your commands in level.chatcommands or level.chatcommandsaliases, for example, use the following code:

    addCommands(commands, alias)
    {
        if(!isdefined(alias))
            alias = false;
    
        if(!alias)
        {
    	    foreach(command in commands)
    		    level.chatcommands[level.chatcommands.size] = "!" + command;
        }
        else
        {
    	    foreach(command in commands)
    		    level.chatcommandsaliases[level.chatcommandsaliases.size] = "!" + command;
        }
    }
    
    f()
    {
        if(!isdefined(level.chatcommands))
    	    level.chatcommands = [];
        if(!isdefined(level.chatcommandsaliases))
    	    level.chatcommandsaliases = [];
    
        addCommands(array("zc", "tzc"), true);
        addCommands(array("zombiecount", "totalzombiecount"), false);
    }
    

    Shout out to:

    • NoMoleMan for beeing the main tester and translating the menus into portuguese.
    • Guy for making the despawner test script.
    • 5and5 for making the original strat tester and helping me 5 years ago when I started modding Black Ops.
    • Hadi77KSA for making the script to power on afterlife doors.
    • MJ for helping me with the perk selection menu.
    • Astrox for the No Power setups.

    a4a04c92-08c6-473b-b3f7-12dc9effd74f-image.jpeg
    beca4cc0-1fda-4e96-980c-14fa22ea897a-image.jpeg

    1 Reply Last reply
    2
    • Volkzzzzz Offline
      Volkzzzzz Offline
      Volkzzzzz
      wrote on last edited by
      #2

      Well done m8 keep it up 💪

      1 Reply Last reply
      0
      • mary jane Offline
        mary jane Offline
        mary jane
        Contributor
        wrote on last edited by
        #3

        🔥🔥🔥

        1 Reply Last reply
        3
        • mr.kennutbuster Online
          mr.kennutbuster Online
          mr.kennutbuster
          wrote on last edited by
          #4

          major W

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