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Performance Optimization?

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  • ch0ccyra1nundefined Offline
    ch0ccyra1nundefined Offline
    ch0ccyra1n
    wrote last edited by
    #1

    Hi, I'm the system administrator for a t4 server and I've noticed that it has started to become a lagfest. Here's my server specs:

    Digital Ocean Droplet
    1 vCPU
    2GB RAM
    Operating system: Ubuntu Linux (Running the server under Wine)
    Mods: Bot Warfare with some weapon modifications

    Average CPU utilization: ~80-90%
    Average RAM utilization: ~51%

    CPU utilization seems to be the most likely culprit for the current latency issues, so if there are ways any of you reading this know of to reduce CPU load when running such a server, please feel free to reply with such information.

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    • EternalllZMundefined Offline
      EternalllZMundefined Offline
      EternalllZM
      wrote last edited by EternalllZM
      #2

      Our Plutonium gameservers have been a mess in the CPU performance department since the last two updates. Starting with the one that mentions memory improvements (r5304) and now the latest (r5314).

      30 day CPU utilization average
      Screenshot_20260529_113301.png

      3 month CPU utilization average

      Screenshot_20260529_113555.png

      What used to be around ~20% usage with five T4 gameservers (ZM) and four T5 gameservers (ZM), is now averaging almost double with tons of spikes in the graph.

      Windows Server 2025 Datacenter running in a virtual machine, 12GB RAM and 4 vCPUs allocated.
      So no WINE here, but it's not just you nor the compatibility layer "jank".

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