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  3. [T6] ZM Bots

[T6] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Furox1514 Furox1514

    AbsentGail Yes, I typed it exactly like that: "set zm_bots #".

    RlKk01 Offline
    RlKk01 Offline
    RlKk01
    wrote last edited by RlKk01
    #84

    Furox1514 But you need to type a number, not a character, like: "set zm_bots 3", and without the “”.

    1 Reply Last reply
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    • HyperFireXD HyperFireXD

      Hey is there no way to custom the bots health anymore?

      RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote last edited by RlKk01
      #85

      HyperFireXD You can always grab the uncompiled folder and rename it as "zm_bots"; then, inside of it, create the folders "scripts/zm", move both files inside the "zm" folder. There you can now edit the files as you want.

      1 Reply Last reply
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      • RlKk01 Offline
        RlKk01 Offline
        RlKk01
        wrote last edited by RlKk01
        #86

        New update:

        • Bots will now be able to get a shield if the player has it.

        • The maps "Mob of the Dead" and "Origins" will now behave as if there's only one player. (This means you'll be able to get all the craftable pieces on "Mob of the Dead", or activate the generators on "Origins" without needing assistance).

        Minor tweaks:

        • Removed the condition to input a console command to set the amount of bots (More details on the main post).

        • The PaP functionality has been reworked, allowing bots to travel to the machine and even get their current weapon skin and attachments. (I hope this fix makes the bots' weapons display correctly, without any bugs).

        • Bots will now buy perks within a smaller radius, instead of having a radius covering the entire map to reach them.

        1 Reply Last reply
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        • KaiserFranz Offline
          KaiserFranz Offline
          KaiserFranz
          wrote last edited by
          #87

          this mod keeps getting better and better, thanks mate.

          RlKk01 1 Reply Last reply
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          • KaiserFranz KaiserFranz

            this mod keeps getting better and better, thanks mate.

            RlKk01 Offline
            RlKk01 Offline
            RlKk01
            wrote last edited by
            #88

            KaiserFranz You're welcome 😉

            1 Reply Last reply
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            • Zoxi.- Offline
              Zoxi.- Offline
              Zoxi.-
              wrote last edited by
              #89

              Hey buddy ! great job !
              But...i don't know how it's working btw.

              Like i did this :
              go here : C:\Users\me\AppData\Local\Plutonium\storage\t6\mods\zm_bots
              create a folder zm_bots and i put these 2 files.

              after this, i'm going to a custom game : in the console write : set zm_bots 3 (for ex) and...nothing ? what am i doing wrong ? 🦆

              3740f9d7-adbc-4c7e-9564-bcc0da92701c-image.jpeg

              RlKk01 1 Reply Last reply
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              • Zoxi.- Zoxi.-

                Hey buddy ! great job !
                But...i don't know how it's working btw.

                Like i did this :
                go here : C:\Users\me\AppData\Local\Plutonium\storage\t6\mods\zm_bots
                create a folder zm_bots and i put these 2 files.

                after this, i'm going to a custom game : in the console write : set zm_bots 3 (for ex) and...nothing ? what am i doing wrong ? 🦆

                3740f9d7-adbc-4c7e-9564-bcc0da92701c-image.jpeg

                RlKk01 Offline
                RlKk01 Offline
                RlKk01
                wrote last edited by RlKk01
                #90

                @Zoxi. You're supposed to move the folder "zm_bots" to the "mods" one. Move the mod folder, the "zm_bots" one, here "C:\Users\me\AppData\Local\Plutonium\storage\t6\mods". Also, you don't need to input the command in the console anymore, they will spawn in-game already.

                Zoxi.- 1 Reply Last reply
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                • MetalZeroOne2346 Offline
                  MetalZeroOne2346 Offline
                  MetalZeroOne2346
                  wrote last edited by
                  #91

                  Unfortunately the mod doesn't work for me. Done exactly how it says. Pasted the "zm_bots" folder inside the "mods" folder inside the t6 folder inside the plutonium directory.

                  Loaded up a Transit game and a Survival game, neither loaded any bots

                  RlKk01 1 Reply Last reply
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                  • MetalZeroOne2346 MetalZeroOne2346

                    Unfortunately the mod doesn't work for me. Done exactly how it says. Pasted the "zm_bots" folder inside the "mods" folder inside the t6 folder inside the plutonium directory.

                    Loaded up a Transit game and a Survival game, neither loaded any bots

                    RlKk01 Offline
                    RlKk01 Offline
                    RlKk01
                    wrote last edited by RlKk01
                    #92

                    MetalZeroOne2346 I downloaded the mod and tested to be sure, and it works fine. Are you sure that you went to "custom games" and not to "solo play"? Also check if you have the party closed in the lobby before you start a game.

                    1 Reply Last reply
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                    • MetalZeroOne2346 Offline
                      MetalZeroOne2346 Offline
                      MetalZeroOne2346
                      wrote last edited by
                      #93

                      Yes, I even changed the max party limit to 8 and even then, nothing. Just tried the original mod and it's working normally. But this one is not. Very strange.

                      Should the party be open or closed?

                      RlKk01 1 Reply Last reply
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                      • MetalZeroOne2346 MetalZeroOne2346

                        Yes, I even changed the max party limit to 8 and even then, nothing. Just tried the original mod and it's working normally. But this one is not. Very strange.

                        Should the party be open or closed?

                        RlKk01 Offline
                        RlKk01 Offline
                        RlKk01
                        wrote last edited by RlKk01
                        #94

                        MetalZeroOne2346 It should be open; after all, bots are clients.

                        Edit: Okay, i tested it myself even with the party closed and they even spawn that way; i don't know what's going on.

                        1 Reply Last reply
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                        • MetalZeroOne2346 Offline
                          MetalZeroOne2346 Offline
                          MetalZeroOne2346
                          wrote last edited by
                          #95

                          RlKk01 The problem was I didn't literally LOAD the mod on the mod menu.

                          I'm used to play with the old version which was installed on the scripts folder, thus not needing to be activated.

                          Just activated the mod and it worked. Sorry for the confusion and thanks for the quick responses!

                          RlKk01 1 Reply Last reply
                          0
                          • MetalZeroOne2346 MetalZeroOne2346

                            RlKk01 The problem was I didn't literally LOAD the mod on the mod menu.

                            I'm used to play with the old version which was installed on the scripts folder, thus not needing to be activated.

                            Just activated the mod and it worked. Sorry for the confusion and thanks for the quick responses!

                            RlKk01 Offline
                            RlKk01 Offline
                            RlKk01
                            wrote last edited by
                            #96

                            MetalZeroOne2346 Oh thank lord! For a moment there, i thought i'd messed it up somehow.

                            1 Reply Last reply
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                            • RlKk01 RlKk01

                              @Zoxi. You're supposed to move the folder "zm_bots" to the "mods" one. Move the mod folder, the "zm_bots" one, here "C:\Users\me\AppData\Local\Plutonium\storage\t6\mods". Also, you don't need to input the command in the console anymore, they will spawn in-game already.

                              Zoxi.- Offline
                              Zoxi.- Offline
                              Zoxi.-
                              wrote last edited by
                              #97

                              RlKk01 wait...it's already inside ?
                              c894f4eb-bcb5-48b3-9c3e-93f535f6fa13-image.jpeg
                              and nothing 🦆

                              RlKk01 1 Reply Last reply
                              0
                              • Zoxi.- Zoxi.-

                                RlKk01 wait...it's already inside ?
                                c894f4eb-bcb5-48b3-9c3e-93f535f6fa13-image.jpeg
                                and nothing 🦆

                                RlKk01 Offline
                                RlKk01 Offline
                                RlKk01
                                wrote last edited by
                                #98

                                @Zoxi. Make sure you have only these two files inside the "zm_bots" folder "mod.json" and "zmbots.iwd"; then, go to the game and load the mod in the section "mods" menu. That's it.

                                1 Reply Last reply
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                                • RlKk01 Offline
                                  RlKk01 Offline
                                  RlKk01
                                  wrote last edited by
                                  #99

                                  Hotfix:

                                  • Fixed bots getting stuck with the shield equipped when they get the shield back again.
                                  1 Reply Last reply
                                  0
                                  • ZSurbs Offline
                                    ZSurbs Offline
                                    ZSurbs
                                    wrote last edited by
                                    #100

                                    hey i was wondering if the bots stop the spawn elevator in die rise from dropping? thanks.

                                    RlKk01 1 Reply Last reply
                                    0
                                    • RlKk01 RlKk01

                                      I want to give credit to GerardS0406 for being the first to create this mod and for establishing its foundations; to BySc for continuing Gerard’s work and adding some useful functions that I took, tested, and modified myself; and finally to techboy04gaming, whose wander function I borrowed and implemented into the mod.

                                      The link:
                                      https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium

                                      To install this mod, press «Win + R» and paste the following path: «%localappdata%\Plutonium\storage\t6», then press Enter.

                                      Then, move the "zm_bots" folder to the "mods" folder; if you don't have the "mods" folder, just create it.

                                      If you want to play with more than 3 bots, just increase the party size in the custom game lobby; with 7 bots being the maximum allowed.

                                      Also, if you want to play with this mod along with another one, e.g., a mod that adds custom weapons, you just need to drag the file zmbots.iwd inside the "zm_bots" folder and drag it to the other mod folder.

                                      If anyone wants to improve this mod, feel free to try, it’s completely open source.

                                      JUANITOGAMER007 Offline
                                      JUANITOGAMER007 Offline
                                      JUANITOGAMER007
                                      wrote last edited by
                                      #101
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • ZSurbs ZSurbs

                                        hey i was wondering if the bots stop the spawn elevator in die rise from dropping? thanks.

                                        RlKk01 Offline
                                        RlKk01 Offline
                                        RlKk01
                                        wrote last edited by
                                        #102

                                        ZSurbs You can always try to spam the teleportation button to stick them near you and see if it works that way.

                                        1 Reply Last reply
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