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  3. Bots for Zombies mode for BO2/T6 V0.2

Bots for Zombies mode for BO2/T6 V0.2

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  • Masatanium Masatanium

    Awesome work with this, though do you think you could also upload the decompiled code on the Github page?
    Also, there's a typo on the GitHub. I assume it should be "bots" and not "bos". Just thought I should let you know.
    6e223e36-5b3d-4f0a-b0c3-357827e600cf-image.jpeg

    Xplod_ Offline
    Xplod_ Offline
    Xplod_
    wrote last edited by Xplod_
    #4

    Masatanium README md fixed, and uploaded decompiled files for anyone to work on it, thanks for noticing those errors.

    1 Reply Last reply
    0
    • RlKk01 RlKk01

      I hope you can go further with this mod than I, on my own. I simply can't go any further to implement anything more.

      Xplod_ Offline
      Xplod_ Offline
      Xplod_
      wrote last edited by Xplod_
      #5

      RlKk01 Thank you, and your work is so appreciated.

      I want to go more further with the mod, like I say in the github page, the next objective I have is implementing fully functional AI for bots for specific maps (for example in Origins they have to pick up craftables, craft them, activate generators, pick shovels and dig, take staffs, do the EE, etc., the same for MOTD, Buried, Die Rise, Tranzit. I guess for Nuketown I don't have to do anything but I will see). I advanced a lot with Origins with crafts, dig, pick, generators, but needs a lot of work/testing to get the half of the work done.

      1 Reply Last reply
      1
      • Ms. THOT Offline
        Ms. THOT Offline
        Ms. THOT
        wrote last edited by Ms. THOT
        #6

        I decided to try this mod, playing Mob of the Dead, Origins and Nuketown Zombies. What I already noticed is that their wander behaviour is really unactive, they often stop after their objective is complete, and will only move when there's another one (a door, zombie, etc.)
        Here's Billy standing still after opening the door:
        b33d7639-12cd-449a-8b11-af7bc7611381-image.jpeg
        Yes, I know that they will probably move around the map actively once the hordes appear, but it makes the first rounds rather dead.
        Another problem, and I assume it was the function from the older mod that got somehow broken, is that they notice the zombies in the windows, they shuffle around, point their gun at them yet never shoot them.
        b4958fde-18da-4013-bbf9-e1adc348ce56-image.jpeg
        They also never buy wall weapons and rarely use the box unless you directly lead them to it. But even after getting at least one weapon from the box, they forget about it and almost never use it despite having enough points for it. Most of the game they use M1911 and often get in the situations like these:
        46a33a05-25a7-43c7-864e-7e49bc9ea387-image.jpeg
        The problem with distant PaP is sadly still there, meaning they will get upgraded weapons earlier than they should.
        Here, PaP didn't drop yet:
        2b7258b4-0f37-415a-9a15-c36d7f5ac8df-image.jpeg
        And the upgraded weapons also don't look like ones if we're spectating the bots:
        e216a8c0-8ca4-4e09-8d35-5407ff0f750d-image.jpeg
        The mod itself is good, the ideas are decent but need some work on them.

        Xplod_ 1 Reply Last reply
        1
        • Xplod_ Offline
          Xplod_ Offline
          Xplod_
          wrote last edited by Xplod_
          #7
          This post is deleted!
          1 Reply Last reply
          0
          • Ms. THOT Ms. THOT

            I decided to try this mod, playing Mob of the Dead, Origins and Nuketown Zombies. What I already noticed is that their wander behaviour is really unactive, they often stop after their objective is complete, and will only move when there's another one (a door, zombie, etc.)
            Here's Billy standing still after opening the door:
            b33d7639-12cd-449a-8b11-af7bc7611381-image.jpeg
            Yes, I know that they will probably move around the map actively once the hordes appear, but it makes the first rounds rather dead.
            Another problem, and I assume it was the function from the older mod that got somehow broken, is that they notice the zombies in the windows, they shuffle around, point their gun at them yet never shoot them.
            b4958fde-18da-4013-bbf9-e1adc348ce56-image.jpeg
            They also never buy wall weapons and rarely use the box unless you directly lead them to it. But even after getting at least one weapon from the box, they forget about it and almost never use it despite having enough points for it. Most of the game they use M1911 and often get in the situations like these:
            46a33a05-25a7-43c7-864e-7e49bc9ea387-image.jpeg
            The problem with distant PaP is sadly still there, meaning they will get upgraded weapons earlier than they should.
            Here, PaP didn't drop yet:
            2b7258b4-0f37-415a-9a15-c36d7f5ac8df-image.jpeg
            And the upgraded weapons also don't look like ones if we're spectating the bots:
            e216a8c0-8ca4-4e09-8d35-5407ff0f750d-image.jpeg
            The mod itself is good, the ideas are decent but need some work on them.

            Xplod_ Offline
            Xplod_ Offline
            Xplod_
            wrote last edited by Xplod_
            #8

            @More-Ordovices Hi pal', thanks a lot for the errors/bugs discovering, I fixed all what you said i this message, sorry if I last long in it, but now the V0.1.1 in Github is released now with all the bugs fixed that you discovered.

            1783753956505-48096b6b-f555-4cd9-a5f2-caea61eb3605-image.jpeg

            Ms. THOT 1 Reply Last reply
            0
            • Xplod_ Xplod_

              @More-Ordovices Hi pal', thanks a lot for the errors/bugs discovering, I fixed all what you said i this message, sorry if I last long in it, but now the V0.1.1 in Github is released now with all the bugs fixed that you discovered.

              1783753956505-48096b6b-f555-4cd9-a5f2-caea61eb3605-image.jpeg

              Ms. THOT Offline
              Ms. THOT Offline
              Ms. THOT
              wrote last edited by
              #9

              Xplod_ Thanks for taking these into account. I decided to take the same 3-map marathon to check on any new errors. Everything worked great, some bots were damaging the zombies with their pistols before knifing them, which is cool.
              I found out that bots often use explosives (such as RPG as shown here) at point blank range. While I understand that they have a large number of HP, I think it would be more realistic to make them switch to less extreme weapon.
              02ddc6c2-9cd0-460d-b33d-4d4b10950e52-image.jpeg
              They often don't take the power into account (Afterlife charged or powered by the generator) and simply stare at the perk machine, trying to buy it.
              36c98a27-5ecc-4dd4-9831-528ff98d5672-image.jpeg
              When I tore them away from QR by using the follow behavior, they still ran to it, now being unable to buy it because they're broke, so Origins is playable only with them following you, in my opinion. Otherwise, most of the problems are fixed and the bots are great to play with on other maps.

              Xplod_ 1 Reply Last reply
              0
              • Ms. THOT Ms. THOT

                Xplod_ Thanks for taking these into account. I decided to take the same 3-map marathon to check on any new errors. Everything worked great, some bots were damaging the zombies with their pistols before knifing them, which is cool.
                I found out that bots often use explosives (such as RPG as shown here) at point blank range. While I understand that they have a large number of HP, I think it would be more realistic to make them switch to less extreme weapon.
                02ddc6c2-9cd0-460d-b33d-4d4b10950e52-image.jpeg
                They often don't take the power into account (Afterlife charged or powered by the generator) and simply stare at the perk machine, trying to buy it.
                36c98a27-5ecc-4dd4-9831-528ff98d5672-image.jpeg
                When I tore them away from QR by using the follow behavior, they still ran to it, now being unable to buy it because they're broke, so Origins is playable only with them following you, in my opinion. Otherwise, most of the problems are fixed and the bots are great to play with on other maps.

                Xplod_ Offline
                Xplod_ Offline
                Xplod_
                wrote last edited by
                #10

                @More-Ordovices Thanks again for the bugs advices, fixed the bugs you listed in the last message, new version v0.1.2 is launched in the github page if you want to give a try, thanks pal'👍 👍

                Ms. THOT 1 Reply Last reply
                0
                • Xplod_ Xplod_

                  @More-Ordovices Thanks again for the bugs advices, fixed the bugs you listed in the last message, new version v0.1.2 is launched in the github page if you want to give a try, thanks pal'👍 👍

                  Ms. THOT Offline
                  Ms. THOT Offline
                  Ms. THOT
                  wrote last edited by
                  #11

                  Xplod_ I tried out the version 0.1.3. It's an excellent update and I didn't find any problems. Me and six Russmans appreciate it.
                  d11a709f-6347-474a-8a37-c3d4da06503c-image.jpeg

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                  • davered75 Offline
                    davered75 Offline
                    davered75
                    wrote last edited by davered75
                    #12

                    I can't find where should i write the "set zm_bots #" command. Should it be in the chat in game? I tried but didn't work for me, do I need other mods for it to work? Thanks for the help!

                    Resxt 1 Reply Last reply
                    0
                    • davered75 davered75

                      I can't find where should i write the "set zm_bots #" command. Should it be in the chat in game? I tried but didn't work for me, do I need other mods for it to work? Thanks for the help!

                      Resxt Offline
                      Resxt Offline
                      Resxt
                      Plutonium Staff
                      wrote last edited by
                      #13

                      davered75 in the console

                      1 Reply Last reply
                      1
                      • GhostRider01250 Away
                        GhostRider01250 Away
                        GhostRider01250
                        wrote last edited by
                        #14

                        carrying on the flame🔥

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                        • Xplod_ Offline
                          Xplod_ Offline
                          Xplod_
                          wrote last edited by Xplod_
                          #15

                          The Origins bots system update 0.2 launched in the github page, enjoy everyone, and thanks for the support!👍 👍

                          1 Reply Last reply
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                          • Nick_Z Offline
                            Nick_Z Offline
                            Nick_Z
                            wrote last edited by
                            #16

                            plss, make a version of the script, but for zgrief and turned

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