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  3. Bots for Zombies mode for BO2/T6 V0.2

Bots for Zombies mode for BO2/T6 V0.2

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  • Ms. THOT Offline
    Ms. THOT Offline
    Ms. THOT
    wrote last edited by Ms. THOT
    #6

    I decided to try this mod, playing Mob of the Dead, Origins and Nuketown Zombies. What I already noticed is that their wander behaviour is really unactive, they often stop after their objective is complete, and will only move when there's another one (a door, zombie, etc.)
    Here's Billy standing still after opening the door:
    b33d7639-12cd-449a-8b11-af7bc7611381-image.jpeg
    Yes, I know that they will probably move around the map actively once the hordes appear, but it makes the first rounds rather dead.
    Another problem, and I assume it was the function from the older mod that got somehow broken, is that they notice the zombies in the windows, they shuffle around, point their gun at them yet never shoot them.
    b4958fde-18da-4013-bbf9-e1adc348ce56-image.jpeg
    They also never buy wall weapons and rarely use the box unless you directly lead them to it. But even after getting at least one weapon from the box, they forget about it and almost never use it despite having enough points for it. Most of the game they use M1911 and often get in the situations like these:
    46a33a05-25a7-43c7-864e-7e49bc9ea387-image.jpeg
    The problem with distant PaP is sadly still there, meaning they will get upgraded weapons earlier than they should.
    Here, PaP didn't drop yet:
    2b7258b4-0f37-415a-9a15-c36d7f5ac8df-image.jpeg
    And the upgraded weapons also don't look like ones if we're spectating the bots:
    e216a8c0-8ca4-4e09-8d35-5407ff0f750d-image.jpeg
    The mod itself is good, the ideas are decent but need some work on them.

    Xplod_ 1 Reply Last reply
    1
    • Xplod_ Offline
      Xplod_ Offline
      Xplod_
      wrote last edited by Xplod_
      #7
      This post is deleted!
      1 Reply Last reply
      0
      • Ms. THOT Ms. THOT

        I decided to try this mod, playing Mob of the Dead, Origins and Nuketown Zombies. What I already noticed is that their wander behaviour is really unactive, they often stop after their objective is complete, and will only move when there's another one (a door, zombie, etc.)
        Here's Billy standing still after opening the door:
        b33d7639-12cd-449a-8b11-af7bc7611381-image.jpeg
        Yes, I know that they will probably move around the map actively once the hordes appear, but it makes the first rounds rather dead.
        Another problem, and I assume it was the function from the older mod that got somehow broken, is that they notice the zombies in the windows, they shuffle around, point their gun at them yet never shoot them.
        b4958fde-18da-4013-bbf9-e1adc348ce56-image.jpeg
        They also never buy wall weapons and rarely use the box unless you directly lead them to it. But even after getting at least one weapon from the box, they forget about it and almost never use it despite having enough points for it. Most of the game they use M1911 and often get in the situations like these:
        46a33a05-25a7-43c7-864e-7e49bc9ea387-image.jpeg
        The problem with distant PaP is sadly still there, meaning they will get upgraded weapons earlier than they should.
        Here, PaP didn't drop yet:
        2b7258b4-0f37-415a-9a15-c36d7f5ac8df-image.jpeg
        And the upgraded weapons also don't look like ones if we're spectating the bots:
        e216a8c0-8ca4-4e09-8d35-5407ff0f750d-image.jpeg
        The mod itself is good, the ideas are decent but need some work on them.

        Xplod_ Offline
        Xplod_ Offline
        Xplod_
        wrote last edited by Xplod_
        #8

        @More-Ordovices Hi pal', thanks a lot for the errors/bugs discovering, I fixed all what you said i this message, sorry if I last long in it, but now the V0.1.1 in Github is released now with all the bugs fixed that you discovered.

        1783753956505-48096b6b-f555-4cd9-a5f2-caea61eb3605-image.jpeg

        Ms. THOT 1 Reply Last reply
        0
        • Xplod_ Xplod_

          @More-Ordovices Hi pal', thanks a lot for the errors/bugs discovering, I fixed all what you said i this message, sorry if I last long in it, but now the V0.1.1 in Github is released now with all the bugs fixed that you discovered.

          1783753956505-48096b6b-f555-4cd9-a5f2-caea61eb3605-image.jpeg

          Ms. THOT Offline
          Ms. THOT Offline
          Ms. THOT
          wrote last edited by
          #9

          Xplod_ Thanks for taking these into account. I decided to take the same 3-map marathon to check on any new errors. Everything worked great, some bots were damaging the zombies with their pistols before knifing them, which is cool.
          I found out that bots often use explosives (such as RPG as shown here) at point blank range. While I understand that they have a large number of HP, I think it would be more realistic to make them switch to less extreme weapon.
          02ddc6c2-9cd0-460d-b33d-4d4b10950e52-image.jpeg
          They often don't take the power into account (Afterlife charged or powered by the generator) and simply stare at the perk machine, trying to buy it.
          36c98a27-5ecc-4dd4-9831-528ff98d5672-image.jpeg
          When I tore them away from QR by using the follow behavior, they still ran to it, now being unable to buy it because they're broke, so Origins is playable only with them following you, in my opinion. Otherwise, most of the problems are fixed and the bots are great to play with on other maps.

          Xplod_ 1 Reply Last reply
          0
          • Ms. THOT Ms. THOT

            Xplod_ Thanks for taking these into account. I decided to take the same 3-map marathon to check on any new errors. Everything worked great, some bots were damaging the zombies with their pistols before knifing them, which is cool.
            I found out that bots often use explosives (such as RPG as shown here) at point blank range. While I understand that they have a large number of HP, I think it would be more realistic to make them switch to less extreme weapon.
            02ddc6c2-9cd0-460d-b33d-4d4b10950e52-image.jpeg
            They often don't take the power into account (Afterlife charged or powered by the generator) and simply stare at the perk machine, trying to buy it.
            36c98a27-5ecc-4dd4-9831-528ff98d5672-image.jpeg
            When I tore them away from QR by using the follow behavior, they still ran to it, now being unable to buy it because they're broke, so Origins is playable only with them following you, in my opinion. Otherwise, most of the problems are fixed and the bots are great to play with on other maps.

            Xplod_ Offline
            Xplod_ Offline
            Xplod_
            wrote last edited by
            #10

            @More-Ordovices Thanks again for the bugs advices, fixed the bugs you listed in the last message, new version v0.1.2 is launched in the github page if you want to give a try, thanks pal'👍 👍

            Ms. THOT 1 Reply Last reply
            0
            • Xplod_ Xplod_

              @More-Ordovices Thanks again for the bugs advices, fixed the bugs you listed in the last message, new version v0.1.2 is launched in the github page if you want to give a try, thanks pal'👍 👍

              Ms. THOT Offline
              Ms. THOT Offline
              Ms. THOT
              wrote last edited by
              #11

              Xplod_ I tried out the version 0.1.3. It's an excellent update and I didn't find any problems. Me and six Russmans appreciate it.
              d11a709f-6347-474a-8a37-c3d4da06503c-image.jpeg

              1 Reply Last reply
              0
              • davered75 Offline
                davered75 Offline
                davered75
                wrote last edited by davered75
                #12

                I can't find where should i write the "set zm_bots #" command. Should it be in the chat in game? I tried but didn't work for me, do I need other mods for it to work? Thanks for the help!

                Resxt 1 Reply Last reply
                0
                • davered75 davered75

                  I can't find where should i write the "set zm_bots #" command. Should it be in the chat in game? I tried but didn't work for me, do I need other mods for it to work? Thanks for the help!

                  Resxt Offline
                  Resxt Offline
                  Resxt
                  Plutonium Staff
                  wrote last edited by
                  #13

                  davered75 in the console

                  1 Reply Last reply
                  1
                  • GhostRider01250 Offline
                    GhostRider01250 Offline
                    GhostRider01250
                    wrote last edited by
                    #14

                    carrying on the flame🔥

                    1 Reply Last reply
                    0
                    • Xplod_ Offline
                      Xplod_ Offline
                      Xplod_
                      wrote last edited by Xplod_
                      #15

                      The Origins bots system update 0.2 launched in the github page, enjoy everyone, and thanks for the support!👍 👍

                      1 Reply Last reply
                      0
                      • Nick_Z Offline
                        Nick_Z Offline
                        Nick_Z
                        wrote last edited by
                        #16

                        plss, make a version of the script, but for zgrief and turned

                        1 Reply Last reply
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