Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. Bots for Zombies mode for BO2/T6 V0.2

Bots for Zombies mode for BO2/T6 V0.2

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
21 Posts 10 Posters 3.2k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Ms. THOT Ms. THOT

    I decided to try this mod, playing Mob of the Dead, Origins and Nuketown Zombies. What I already noticed is that their wander behaviour is really unactive, they often stop after their objective is complete, and will only move when there's another one (a door, zombie, etc.)
    Here's Billy standing still after opening the door:
    b33d7639-12cd-449a-8b11-af7bc7611381-image.jpeg
    Yes, I know that they will probably move around the map actively once the hordes appear, but it makes the first rounds rather dead.
    Another problem, and I assume it was the function from the older mod that got somehow broken, is that they notice the zombies in the windows, they shuffle around, point their gun at them yet never shoot them.
    b4958fde-18da-4013-bbf9-e1adc348ce56-image.jpeg
    They also never buy wall weapons and rarely use the box unless you directly lead them to it. But even after getting at least one weapon from the box, they forget about it and almost never use it despite having enough points for it. Most of the game they use M1911 and often get in the situations like these:
    46a33a05-25a7-43c7-864e-7e49bc9ea387-image.jpeg
    The problem with distant PaP is sadly still there, meaning they will get upgraded weapons earlier than they should.
    Here, PaP didn't drop yet:
    2b7258b4-0f37-415a-9a15-c36d7f5ac8df-image.jpeg
    And the upgraded weapons also don't look like ones if we're spectating the bots:
    e216a8c0-8ca4-4e09-8d35-5407ff0f750d-image.jpeg
    The mod itself is good, the ideas are decent but need some work on them.

    Xplod_ Offline
    Xplod_ Offline
    Xplod_
    wrote on last edited by Xplod_
    #8

    @More-Ordovices Hi pal', thanks a lot for the errors/bugs discovering, I fixed all what you said i this message, sorry if I last long in it, but now the V0.1.1 in Github is released now with all the bugs fixed that you discovered.

    1783753956505-48096b6b-f555-4cd9-a5f2-caea61eb3605-image.jpeg

    Ms. THOT 1 Reply Last reply
    0
    • Xplod_ Xplod_

      @More-Ordovices Hi pal', thanks a lot for the errors/bugs discovering, I fixed all what you said i this message, sorry if I last long in it, but now the V0.1.1 in Github is released now with all the bugs fixed that you discovered.

      1783753956505-48096b6b-f555-4cd9-a5f2-caea61eb3605-image.jpeg

      Ms. THOT Offline
      Ms. THOT Offline
      Ms. THOT
      wrote on last edited by
      #9

      Xplod_ Thanks for taking these into account. I decided to take the same 3-map marathon to check on any new errors. Everything worked great, some bots were damaging the zombies with their pistols before knifing them, which is cool.
      I found out that bots often use explosives (such as RPG as shown here) at point blank range. While I understand that they have a large number of HP, I think it would be more realistic to make them switch to less extreme weapon.
      02ddc6c2-9cd0-460d-b33d-4d4b10950e52-image.jpeg
      They often don't take the power into account (Afterlife charged or powered by the generator) and simply stare at the perk machine, trying to buy it.
      36c98a27-5ecc-4dd4-9831-528ff98d5672-image.jpeg
      When I tore them away from QR by using the follow behavior, they still ran to it, now being unable to buy it because they're broke, so Origins is playable only with them following you, in my opinion. Otherwise, most of the problems are fixed and the bots are great to play with on other maps.

      Xplod_ 1 Reply Last reply
      0
      • Ms. THOT Ms. THOT

        Xplod_ Thanks for taking these into account. I decided to take the same 3-map marathon to check on any new errors. Everything worked great, some bots were damaging the zombies with their pistols before knifing them, which is cool.
        I found out that bots often use explosives (such as RPG as shown here) at point blank range. While I understand that they have a large number of HP, I think it would be more realistic to make them switch to less extreme weapon.
        02ddc6c2-9cd0-460d-b33d-4d4b10950e52-image.jpeg
        They often don't take the power into account (Afterlife charged or powered by the generator) and simply stare at the perk machine, trying to buy it.
        36c98a27-5ecc-4dd4-9831-528ff98d5672-image.jpeg
        When I tore them away from QR by using the follow behavior, they still ran to it, now being unable to buy it because they're broke, so Origins is playable only with them following you, in my opinion. Otherwise, most of the problems are fixed and the bots are great to play with on other maps.

        Xplod_ Offline
        Xplod_ Offline
        Xplod_
        wrote on last edited by
        #10

        @More-Ordovices Thanks again for the bugs advices, fixed the bugs you listed in the last message, new version v0.1.2 is launched in the github page if you want to give a try, thanks pal'👍 👍

        Ms. THOT 1 Reply Last reply
        0
        • Xplod_ Xplod_

          @More-Ordovices Thanks again for the bugs advices, fixed the bugs you listed in the last message, new version v0.1.2 is launched in the github page if you want to give a try, thanks pal'👍 👍

          Ms. THOT Offline
          Ms. THOT Offline
          Ms. THOT
          wrote on last edited by
          #11

          Xplod_ I tried out the version 0.1.3. It's an excellent update and I didn't find any problems. Me and six Russmans appreciate it.
          d11a709f-6347-474a-8a37-c3d4da06503c-image.jpeg

          1 Reply Last reply
          0
          • davered75 Offline
            davered75 Offline
            davered75
            wrote on last edited by davered75
            #12

            I can't find where should i write the "set zm_bots #" command. Should it be in the chat in game? I tried but didn't work for me, do I need other mods for it to work? Thanks for the help!

            Resxt 1 Reply Last reply
            0
            • davered75 davered75

              I can't find where should i write the "set zm_bots #" command. Should it be in the chat in game? I tried but didn't work for me, do I need other mods for it to work? Thanks for the help!

              Resxt Offline
              Resxt Offline
              Resxt
              Plutonium Staff
              wrote on last edited by
              #13

              davered75 in the console

              1 Reply Last reply
              1
              • GhostRider01250 Offline
                GhostRider01250 Offline
                GhostRider01250
                wrote on last edited by
                #14

                carrying on the flame🔥

                1 Reply Last reply
                0
                • Xplod_ Offline
                  Xplod_ Offline
                  Xplod_
                  wrote on last edited by Xplod_
                  #15

                  The Origins bots system update 0.2 launched in the github page, enjoy everyone, and thanks for the support!👍 👍

                  1 Reply Last reply
                  0
                  • Nick_Z Offline
                    Nick_Z Offline
                    Nick_Z
                    wrote last edited by
                    #16

                    plss, make a version of the script, but for zgrief and turned

                    1 Reply Last reply
                    0
                    • Diamond KK Offline
                      Diamond KK Offline
                      Diamond KK
                      wrote last edited by Diamond KK
                      #17

                      Xplod_ Identify problems zm_tomb_capture_zone_bots/zm_tomb_craftable_bots There is an error in the code that causes the game to crash.QQ截图20260719175828.png QQ截图20260719180003.png

                      1 Reply Last reply
                      0
                      • Diamond KK Offline
                        Diamond KK Offline
                        Diamond KK
                        wrote last edited by
                        #18

                        QQ截图20260719231745.png

                        1 Reply Last reply
                        0
                        • Xx_NE0D0S_xX Offline
                          Xx_NE0D0S_xX Offline
                          Xx_NE0D0S_xX
                          wrote last edited by
                          #19
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • Xx_NE0D0S_xX Offline
                            Xx_NE0D0S_xX Offline
                            Xx_NE0D0S_xX
                            wrote last edited by Xx_NE0D0S_xX
                            #20
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Xx_NE0D0S_xX Offline
                              Xx_NE0D0S_xX Offline
                              Xx_NE0D0S_xX
                              wrote last edited by Xx_NE0D0S_xX
                              #21

                              Xplod_ Found a bug with the new update sometimes the bots don't pick up the buildable parts and Instead look up and do whatever this Is. they do this with buildable parts, generators, shovels, and staff discs I'm pretty sure they do It with other things but I haven't checked.
                              20260802180846_1.jpg
                              20260802181330_1.jpg

                              1 Reply Last reply
                              0
                              • GhostRider01250 GhostRider01250 referenced this topic

                              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                              With your input, this post could be even better 💗

                              Register Login
                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • 1
                              • 2
                              • Login

                              • Don't have an account? Register

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Unread 0
                              • Recent
                              • Tags
                              • Popular
                              • Users
                              • Groups
                              • Donate