T5 & T4 Clients - Hard freeze to "(Not Responding)" at Direct3D initialization (R_Init) on AMD Strix Halo architecture
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Game/Client: Plutonium T5 Multiplayer (r5338) & Plutonium T4
OS: Windows 11 (64-bit)
CPU: AMD RYZEN AI MAX+ 395
GPU: AMD Radeon(TM) 8060S GraphicsThe Issue:
I am experiencing a consistent, identical hard freeze on startup for both Plutonium T5 (Black Ops 1) and Plutonium T4 (World at War). The vanilla Steam versions of both of these games work absolutely flawlessly out of the box on this machine.When launching either title through the Plutonium launcher, the bootstrapper console executes successfully up to Creating Direct3D device..., displays the standard engine material warnings, and then the viewport window permanently freezes on a solid gray screen labeled (Not Responding).
Interestingly, the underlying console thread remains fully interactive (Plutonium r5338 >), but the Direct3D 9 renderer completely fails to draw the user interface or hand off control to the Plutonium overlay.
What I have already tried to rule out permissions/driver bugs:
Directory Permissions: Relocated the base game files completely out of protected system folders to a dedicated directory (C:\Games\bo1_game_files\) to ensure zero Windows UAC or Controlled Folder Access write conflicts. Launcher Permissions: Set both plutonium-bootstrapper-win32.exe and the game EXEs to run as Administrator. Driver Settings: Reset AMD Adrenalin to factory defaults. Fully disabled the AMD Radeon In-Game Overlay, Radeon Anti-Lag, and any third-party background software (Discord, RivaTuner, etc.). Configuration Files: Attempted to manually place a default config_mp.cfg in %localappdata%\Plutonium\storage\t5\players to force windowed/borderless parameters (r_fullscreen 0, r_noborder 1), but the client still hangs on the gray screen.Is there a known structural incompatibility with how Plutonium's injection layer/overlay hooks Direct3D 9 on modern AMD architectures? It seems like a timing or rendering pipeline handoff issue specific to Plutonium.
Console Log Output (T5 boot to freeze):
Plutonium T5 Multiplayer (r5338) built Jul 14 2026
Cmd_AddCommand: vstr already defined
begin $init
Adding fastfile 'en_code_pre_gfx_mp' to queue
Adding fastfile 'code_pre_gfx_mp' to queue
Loading fastfile 'en_code_pre_gfx_mp'
used 0.00 MB memory in DB alloc
Loading fastfile 'code_pre_gfx_mp'
used 0.14 MB memory in DB alloc
----- FS_Startup -----
WARNING: Skip DLC5 SP only iw_36.iwd in \main.
WARNING: Skip DLC5 SP only iw_37.iwd in \main.
WARNING: Skip DLC5 SP only iw_38.iwd in \main.
WARNING: Skip DLC5 SP only iw_39.iwd in \main.
WARNING: Skip DLC5 SP only iw_40.iwd in \main.
WARNING: Skip DLC5 SP only iw_41.iwd in \main.
Searching for files required to download mod: "" map: ""
Build Plutonium T5 Multiplayer (r5338)
logfile opened on Tue Jul 14 16:19:00 2026
no files required for mod download.
Current language: english
Current search path:
C:\Users\SHAD0WBULLET707\AppData\Local\Plutonium\storage\t5/raw
C:\Users\SHAD0WBULLET707\AppData\Local\Plutonium\storage\t5//
C:\Users\SHAD0WBULLET707\AppData\Local\Plutonium\storage\t5/players
C:\Users\SHAD0WBULLET707\AppData\Local\Plutonium\storage\t5/main
C:\Games\bo1_game_files\Call of Duty Black Ops\main\iw_25.iwd (164 files)
...
execing default_mp_gamesettings.cfg from fastfile
execing default_mp_gametypes.cfg from fastfile
Unknown command "resetCustomGametype"
execing server_map.cfg from disk
execing language.cfg from fastfile
execing init_dvars_pc_mp.cfg from fastfile
64-bit OS detected
========= autoconfigure
configure_mp.csv: using CPU configuration 0 GHz 640 MB
execing configure_mp.cfg from disk
configure_mp.csv: using GPU configuration "Radeon"
Cmd_AddCommand: meminfo already defined
CPU vendor is "AuthenticAMD"
CPU name is "AMD RYZEN AI MAX+ 395 w/ Radeon 8060S "
8 logical CPUs reported
8 physical CPUs detected
Measured CPU speed is 0.01 GHz
Total CPU performance is estimated as 0.05 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "AMD Radeon(TM) 8060S Graphics"
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
bound socket to localhost:28960
----- Initializing Renderer ----
execing ragdoll.cfg from fastfile
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
Detected 8 cpus, using 2 worker threads.
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Attempting 1024 x 768 window at (0, 0)
Com_TouchMemory: 0 msec. Using sum: 0
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
...
Error: Could not load image "$g16r16".
Error: Could not load image "$r5g6b5".
Error: Could not load image "$blacktransparent".
Error: Could not load material "$floatz_donotremove".
Error: Could not load material "$processed_floatz_donotremove".
Error: Could not load material "$ps3_aadownsample_donotremove".
Error: Could not load material "particle_blend_donotremove".
Error: Could not load material "particle_zdownsample_donotremove".
Error: Could not load material "redact1".
Error: Could not load material "redact2".
Error: Could not load material "redact3".
Error: Could not load material "bloom_mip3_blur".
Error: Could not load material "$ps3_reload_zcull_donotremove".
Error: Could not load material "water_dynamic_spray".
Plutonium r5338 > -
Try using dxvk. Make sure to use v2.7.1 otherwise it's trigger pluto's anticheat
https://github.com/doitsujin/dxvk/releases/tag/v2.7.1 -
Try using dxvk. Make sure to use v2.7.1 otherwise it's trigger pluto's anticheat
https://github.com/doitsujin/dxvk/releases/tag/v2.7.1DrSkum88 Thanks for the reply, so I downloaded the zip. I don't know where to go from here, do I drop all the dlls in the root of Black Ops 1? When I tried that the game still does the same error and will not start.
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The game uses dx9 so you only need that dll. Just put it in the BO1 directory with the steam dll and the non-pluto exe.
If that's not working then idk.DrSkum88 I tried that and still gave me the error like before it wont open, It feels like that the other games on Pluto run in window state and they work. Just WaW and Black Ops 1 still wouldn't open the game. But its fixed now, all I had to do is edit the config_mp.cfg and add a few things to tell the game to load in full screen mode when opening the game. So that fixed it for both WaW and Black Ops 1. Now the game runs flawless. I still don't know if that dxvk for dx9, but ultimately it open so I can play it. Thanks for your help

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