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  3. T5 & T4 Clients - Hard freeze to "(Not Responding)" at Direct3D initialization (R_Init) on AMD Strix Halo architecture

T5 & T4 Clients - Hard freeze to "(Not Responding)" at Direct3D initialization (R_Init) on AMD Strix Halo architecture

Scheduled Pinned Locked Moved BO1 Client Support
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  • SHADOWBULLET707 Offline
    SHADOWBULLET707 Offline
    SHADOWBULLET707
    wrote last edited by
    #1

    Game/Client: Plutonium T5 Multiplayer (r5338) & Plutonium T4
    OS: Windows 11 (64-bit)
    CPU: AMD RYZEN AI MAX+ 395
    GPU: AMD Radeon(TM) 8060S Graphics

    The Issue:
    I am experiencing a consistent, identical hard freeze on startup for both Plutonium T5 (Black Ops 1) and Plutonium T4 (World at War). The vanilla Steam versions of both of these games work absolutely flawlessly out of the box on this machine.

    When launching either title through the Plutonium launcher, the bootstrapper console executes successfully up to Creating Direct3D device..., displays the standard engine material warnings, and then the viewport window permanently freezes on a solid gray screen labeled (Not Responding).

    Interestingly, the underlying console thread remains fully interactive (Plutonium r5338 >), but the Direct3D 9 renderer completely fails to draw the user interface or hand off control to the Plutonium overlay.

    What I have already tried to rule out permissions/driver bugs:

    Directory Permissions: Relocated the base game files completely out of protected system folders to a dedicated directory (C:\Games\bo1_game_files\) to ensure zero Windows UAC or Controlled Folder Access write conflicts.
    
    Launcher Permissions: Set both plutonium-bootstrapper-win32.exe and the game EXEs to run as Administrator.
    
    Driver Settings: Reset AMD Adrenalin to factory defaults. Fully disabled the AMD Radeon In-Game Overlay, Radeon Anti-Lag, and any third-party background software (Discord, RivaTuner, etc.).
    
    Configuration Files: Attempted to manually place a default config_mp.cfg in %localappdata%\Plutonium\storage\t5\players to force windowed/borderless parameters (r_fullscreen 0, r_noborder 1), but the client still hangs on the gray screen.
    

    Is there a known structural incompatibility with how Plutonium's injection layer/overlay hooks Direct3D 9 on modern AMD architectures? It seems like a timing or rendering pipeline handoff issue specific to Plutonium.

    Console Log Output (T5 boot to freeze):
    Plutonium T5 Multiplayer (r5338) built Jul 14 2026
    Cmd_AddCommand: vstr already defined
    begin $init
    Adding fastfile 'en_code_pre_gfx_mp' to queue
    Adding fastfile 'code_pre_gfx_mp' to queue
    Loading fastfile 'en_code_pre_gfx_mp'
    used 0.00 MB memory in DB alloc
    Loading fastfile 'code_pre_gfx_mp'
    used 0.14 MB memory in DB alloc
    ----- FS_Startup -----
    WARNING: Skip DLC5 SP only iw_36.iwd in \main.
    WARNING: Skip DLC5 SP only iw_37.iwd in \main.
    WARNING: Skip DLC5 SP only iw_38.iwd in \main.
    WARNING: Skip DLC5 SP only iw_39.iwd in \main.
    WARNING: Skip DLC5 SP only iw_40.iwd in \main.
    WARNING: Skip DLC5 SP only iw_41.iwd in \main.
    Searching for files required to download mod: "" map: ""
    Build Plutonium T5 Multiplayer (r5338)
    logfile opened on Tue Jul 14 16:19:00 2026
    no files required for mod download.
    Current language: english
    Current search path:
    C:\Users\SHAD0WBULLET707\AppData\Local\Plutonium\storage\t5/raw
    C:\Users\SHAD0WBULLET707\AppData\Local\Plutonium\storage\t5//
    C:\Users\SHAD0WBULLET707\AppData\Local\Plutonium\storage\t5/players
    C:\Users\SHAD0WBULLET707\AppData\Local\Plutonium\storage\t5/main
    C:\Games\bo1_game_files\Call of Duty Black Ops\main\iw_25.iwd (164 files)
    ...
    execing default_mp_gamesettings.cfg from fastfile
    execing default_mp_gametypes.cfg from fastfile
    Unknown command "resetCustomGametype"
    execing server_map.cfg from disk
    execing language.cfg from fastfile
    execing init_dvars_pc_mp.cfg from fastfile
    64-bit OS detected
    ========= autoconfigure
    configure_mp.csv: using CPU configuration 0 GHz 640 MB
    execing configure_mp.cfg from disk
    configure_mp.csv: using GPU configuration "Radeon"
    Cmd_AddCommand: meminfo already defined
    CPU vendor is "AuthenticAMD"
    CPU name is "AMD RYZEN AI MAX+ 395 w/ Radeon 8060S "
    8 logical CPUs reported
    8 physical CPUs detected
    Measured CPU speed is 0.01 GHz
    Total CPU performance is estimated as 0.05 GHz
    System memory is 1024 MB (capped at 1 GB)
    Video card is "AMD Radeon(TM) 8060S Graphics"
    Streaming SIMD Extensions (SSE) supported
    Winsock Initialized
    bound socket to localhost:28960
    ----- Initializing Renderer ----
    execing ragdoll.cfg from fastfile
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    Detected 8 cpus, using 2 worker threads.
    ...succeeded.
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Attempting 1024 x 768 window at (0, 0)
    Com_TouchMemory: 0 msec. Using sum: 0
    Game window successfully created.
    Using 4x anti-aliasing
    Creating Direct3D device...
    ...
    Error: Could not load image "$g16r16".
    Error: Could not load image "$r5g6b5".
    Error: Could not load image "$blacktransparent".
    Error: Could not load material "$floatz_donotremove".
    Error: Could not load material "$processed_floatz_donotremove".
    Error: Could not load material "$ps3_aadownsample_donotremove".
    Error: Could not load material "particle_blend_donotremove".
    Error: Could not load material "particle_zdownsample_donotremove".
    Error: Could not load material "redact1".
    Error: Could not load material "redact2".
    Error: Could not load material "redact3".
    Error: Could not load material "bloom_mip3_blur".
    Error: Could not load material "$ps3_reload_zcull_donotremove".
    Error: Could not load material "water_dynamic_spray".
    Plutonium r5338 >

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    0
    • DrSkum88 Online
      DrSkum88 Online
      DrSkum88
      wrote last edited by
      #2

      Try using dxvk. Make sure to use v2.7.1 otherwise it's trigger pluto's anticheat
      https://github.com/doitsujin/dxvk/releases/tag/v2.7.1

      SHADOWBULLET707 1 Reply Last reply
      0
      • DrSkum88 DrSkum88

        Try using dxvk. Make sure to use v2.7.1 otherwise it's trigger pluto's anticheat
        https://github.com/doitsujin/dxvk/releases/tag/v2.7.1

        SHADOWBULLET707 Offline
        SHADOWBULLET707 Offline
        SHADOWBULLET707
        wrote last edited by
        #3

        DrSkum88 Thanks for the reply, so I downloaded the zip. I don't know where to go from here, do I drop all the dlls in the root of Black Ops 1? When I tried that the game still does the same error and will not start.

        1 Reply Last reply
        0
        • DrSkum88 Online
          DrSkum88 Online
          DrSkum88
          wrote last edited by
          #4

          The game uses dx9 so you only need that dll. Just put it in the BO1 directory with the steam dll and the non-pluto exe.
          If that's not working then idk.

          SHADOWBULLET707 1 Reply Last reply
          0
          • DrSkum88 DrSkum88

            The game uses dx9 so you only need that dll. Just put it in the BO1 directory with the steam dll and the non-pluto exe.
            If that's not working then idk.

            SHADOWBULLET707 Offline
            SHADOWBULLET707 Offline
            SHADOWBULLET707
            wrote last edited by
            #5

            DrSkum88 I tried that and still gave me the error like before it wont open, It feels like that the other games on Pluto run in window state and they work. Just WaW and Black Ops 1 still wouldn't open the game. But its fixed now, all I had to do is edit the config_mp.cfg and add a few things to tell the game to load in full screen mode when opening the game. So that fixed it for both WaW and Black Ops 1. Now the game runs flawless. I still don't know if that dxvk for dx9, but ultimately it open so I can play it. Thanks for your help 🙂

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