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Map rotate crash (party_maxplayers)

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  • MirkoD2undefined Offline
    MirkoD2undefined Offline
    MirkoD2
    wrote on last edited by
    #1

    Hello everyone, I was wondering how I can use the "party_maxplayers" variable without crashing the server on every map rotate in multiplayer and zombie.

    The bug is known in other threads, but I don't know how other servers don't crash even with that parameter enabled.

    Thank you
    Mirko

    1 Reply Last reply
    0
    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #2

      MirkoD2 on Zombies you can have max 8 players, but some maps like origins crash, and you need to make a GSC mods to fix it.
      Somone already realsed the code to fix the crash on origin.
      To set players number write on server.cfg

      party_maxplayers value
      

      exemple

      party_maxplayers 8
      
      MirkoD2undefined 1 Reply Last reply
      0
      • Sorexundefined Sorex

        MirkoD2 on Zombies you can have max 8 players, but some maps like origins crash, and you need to make a GSC mods to fix it.
        Somone already realsed the code to fix the crash on origin.
        To set players number write on server.cfg

        party_maxplayers value
        

        exemple

        party_maxplayers 8
        
        MirkoD2undefined Offline
        MirkoD2undefined Offline
        MirkoD2
        wrote on last edited by
        #3

        Sorex I used that code (party_maxplayers) in my multiplayer server like I mentioned, it works, but at every restart something happens.

        In the zombie server I host Town, the map rotates, but the audio goes away.

        In the multiplayer the server just kicks everyone.

        If someone has the script to fix that I would appreciate a lot.

        Thank you
        Mirko

        JezuzLizardundefined 1 Reply Last reply
        0
        • MirkoD2undefined MirkoD2

          Sorex I used that code (party_maxplayers) in my multiplayer server like I mentioned, it works, but at every restart something happens.

          In the zombie server I host Town, the map rotates, but the audio goes away.

          In the multiplayer the server just kicks everyone.

          If someone has the script to fix that I would appreciate a lot.

          Thank you
          Mirko

          JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #4

          MirkoD2 You can use this script to keep sound on any map but won't allow for rotating maps:
          https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

          MirkoD2undefined 2 Replies Last reply
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          • JezuzLizardundefined JezuzLizard

            MirkoD2 You can use this script to keep sound on any map but won't allow for rotating maps:
            https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

            MirkoD2undefined Offline
            MirkoD2undefined Offline
            MirkoD2
            wrote on last edited by
            #5

            JezuzLizard Thank you so much it's great for the zombie server!
            I will tell you if it works

            1 Reply Last reply
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            • JezuzLizardundefined JezuzLizard

              MirkoD2 You can use this script to keep sound on any map but won't allow for rotating maps:
              https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

              MirkoD2undefined Offline
              MirkoD2undefined Offline
              MirkoD2
              wrote on last edited by
              #6

              JezuzLizard Works 100% included with my others scripts thank you again!

              1 Reply Last reply
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