[BETA] All 31 BO2 Multiplayer maps ported into zombies.
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BO2 Multiplayer Maps in Zombies (Beta Release)
Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
Download Link
Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-09-22
Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/v1.0.0
Report bugs: https://github.com/Liam-McCormack-Github/bo2-release-builds
Installation
- Install Maps: Copy maps into the
usermapsdirectory (if it doesn't exist create it) into your Plutonium directory, typically located at:
~\\AppData\\Local\\Plutonium\\storage\\t6 - Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
~\\AppData\\Local\\Plutonium\\storage\\t6\\mods
Launching Maps
Console Launch (No Menu Mod Required)
- Plutonium currently requires any mod to be active to launch a custom usermap.
- The launcher mod is not required to play these maps.
- To launch a map via the console, ensure any mod is loaded and run:
g_gametype zstandard;map zm_{{map name}}
(Replace
{{map name}}with the console name listed below).Optional Menu Launcher Mod Features
If you choose to install the included launcher mod:
- Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
- Adds art and localisation for loading screens.
- Ships with
sv_cheats 1enabled and a custom command listener configured viaset zm_cmd [custom command].
Map List & Console Commands
The console names for all ported maps are listed below:
Map Console Name Console Command Aftermath zm_lag_gametype zstandard;map zm_laCargo zm_docksideg_gametype zstandard;map zm_docksideCarrier zm_carrierg_gametype zstandard;map zm_carrierCove zm_castawayg_gametype zstandard;map zm_castawayDetour zm_bridgeg_gametype zstandard;map zm_bridgeDig zm_digg_gametype zstandard;map zm_digDownhill zm_downhillg_gametype zstandard;map zm_downhillDrone zm_droneg_gametype zstandard;map zm_droneEncore zm_concertg_gametype zstandard;map zm_concertExpress zm_expressg_gametype zstandard;map zm_expressFrost zm_frostbiteg_gametype zstandard;map zm_frostbiteGrind zm_skateg_gametype zstandard;map zm_skateHijacked zm_hijackedg_gametype zstandard;map zm_hijackedHydro zm_hydrog_gametype zstandard;map zm_hydroMagma zm_magmag_gametype zstandard;map zm_magmaMeltdown zm_meltdowng_gametype zstandard;map zm_meltdownMirage zm_mirageg_gametype zstandard;map zm_mirageNuketown 2025 zm_nuketown_2020g_gametype zstandard;map zm_nuketown_2020Overflow zm_overflowg_gametype zstandard;map zm_overflowPlaza zm_nightclubg_gametype zstandard;map zm_nightclubPod zm_podg_gametype zstandard;map zm_podRaid zm_raidg_gametype zstandard;map zm_raidRush zm_paintballg_gametype zstandard;map zm_paintballSlums zm_slumsg_gametype zstandard;map zm_slumsStandoff zm_villageg_gametype zstandard;map zm_villageStudio zm_studiog_gametype zstandard;map zm_studioTakeoff zm_takeoffg_gametype zstandard;map zm_takeoffTurbine zm_turbineg_gametype zstandard;map zm_turbineUplink zm_uplinkg_gametype zstandard;map zm_uplinkVertigo zm_vertigog_gametype zstandard;map zm_vertigoYemen zm_socotrag_gametype zstandard;map zm_socotra
Disclaimer
Partially developed with generative AI.
- Install Maps: Copy maps into the
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We got custom maps, weapon ports as mods, custom made scripts and now we have mp's actual entire map catalogue, in zombies. How was this even possible? This is amazing
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i´ve been waiting for this
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Oh
My
Goodness! What kind of dedication is this?! Holy brotha -
You should totally add a red sky or something to add to the old school custom map feeling!
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