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  3. BO1 T5 Zombies Mod Menu | Dark Entity

BO1 T5 Zombies Mod Menu | Dark Entity

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  • userdvrkcloud
    userdvrkcloud
    userdvrkcloud
    wrote on last edited by userdvrkcloud
    #1

    Please Report Bugs By Making a Ticket In My Discord Server,GitHub,Here

    Github Link Has Updated Versions

    AppData\Local\Plutonium\storage\t5

    Download

    Discord

    c8cd5aba-9abc-4c44-99cf-fbdc4bfa885a-image.jpeg

    1 Reply Last reply
    1
    • SSCREATIONS01
      SSCREATIONS01
      SSCREATIONS01
      wrote last edited by SSCREATIONS01
      #2
      This post is deleted!
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      • SSCREATIONS01
        SSCREATIONS01
        SSCREATIONS01
        wrote last edited by
        #3

        Hey! I’ve been testing out the menu on Plutonium T5, and while the core concept is awesome, there are a few major usability bugs and quality-of-life improvements that would make this menu 10/10:

        ​Dynamic Map-Based Weapon Filtering: Right now, the menu lists every single weapon in BO1 regardless of the map being played. Selecting weapons that aren't loaded into a specific map's asset pool (like selecting certain Wonder Weapons on maps that don't support them) either gives a default placeholder weapon or breaks inventory slots. It would be amazing if the weapon menu filtered choices dynamically based on the current map's loaded weapon array (e.g., get_current_map() checks).

        ​Drop Weapon / Clear Inventory Utility: Currently, if you give yourself a weapon, there is no quick way to drop it or clear specific slots without manually cycling or clearing everything out. Adding a simple keybind/option (like pressing Down on D-Pad or a menu button) to drop or strip the currently held weapon would fix inventory bloat immediately.

        ​UI Category Rendering Fix: Certain categories in the UI vanish/disappear permanently after selecting specific options, forcing a game restart to get the UI back. could you possibly find out what causes this and possibly fix it?

        ​Cleaning up the weapon lists so they match the active map, fixing the UI and adding a weapon-drop function would make this menu so much smoother to use! Thanks for your hard work on it!

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        • zuko0600
          zuko0600
          zuko0600
          wrote last edited by zuko0600
          #4

          could i get some help? I've done everything right according to google but i still can't figure out how to open this menu that is seen in the picture. The only thing I'm getting is this small text bar at the top of the screen.
          20261017232819_1.jpg

          Here's a gyazo file instead if the image is to small: image.jpeg

          __ryze 1 Reply Last reply
          0
          • zuko0600 zuko0600

            could i get some help? I've done everything right according to google but i still can't figure out how to open this menu that is seen in the picture. The only thing I'm getting is this small text bar at the top of the screen.
            20261017232819_1.jpg

            Here's a gyazo file instead if the image is to small: image.jpeg

            __ryze
            __ryze
            __ryze
            wrote last edited by
            #5

            zuko0600 aim and melee

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            0

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