[Release] [ZM] Projet OAKRIDGE Volume II : Custom Zombie Map
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Hello, it's me again....
I hope everyone enjoyed the first volume (+300 download, thank you all !)
Tonight, i'm sharing you the second volume.
Let's go for the Description !
The bus was supposed to take you to safety. It delivered you instead.
Picking up right where Oakridge (Volume 1) ended, you wake up in Nuketown, in the ashes, your head still full of white light. The driver is gone. Somewhere, a radio is crackling... and you know the voice coming out of it.
Nuketown isn't what it seems. There's far more here than cardboard houses and mannequins. Listen. Search. Trust no one.
You're not alone. But not everyone is on your side.What's inside :
- A full story mode that continues the Oakridge saga
- 4 endings, one of them secret, for the most curious
- Subtitles in English and French
- Best played solo (co-op: 2-3 players)
New to the series? You can jump straight in, but playing Volume 1 first makes the story hit harder.
Trailer: https://youtu.be/7Udx66gzsrM
Download: https://www.mediafire.com/file/7pgdyomd3k43v1x/Oakridge_II_Point_Zero.zip/fileMap, story and scripts: Zoxi. Scenery: Nuketown, Buried andTreyarch / Activision. "MP Maps in Zombies" base: Liam McCormack.
Unofficial, free fan project. Call of Duty is a trademark of Activision.[ScreenShots]


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Stop.
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I think something legendary is coming.
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I think something legendary is coming.
BullsEyeX33 exatcly
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I think something legendary is coming.
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Nuketown void edition


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Nuketown void edition


Nuketown void edition


Hey! Hi, I hope you liked the first installment. Yeah, it’s Void—I had to make some technical choices for the atmosphere and collisions!
What you need to know is that I had to export the maps, then reimport them to add a few more… It turned out to be really complicated, so I just did the best I could

Volumes 1 and 2 were made with Blender, so I did the best I could. However, for Volume 3, I realized that technically, I wouldn’t be able to do things the way I wanted… so I found another solution that I’m currently testing, and it’s turning out well. For the previous volumes, I tried my best to combine as many elements as possible without adding extra loading time—something I’ve changed in Volume 3. Based on feedback from the community, I’ll be reworking the first two volumes from scratch to apply this same technique.
I’ll admit that for now, I’m having a hard time figuring out whether people like it or not. Given that the first volume got 400 downloads, I suppose they do....
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