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  3. [Release] [ZM] Projet OAKRIDGE Volume II : Custom Zombie Map

[Release] [ZM] Projet OAKRIDGE Volume II : Custom Zombie Map

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  • Zoxi.- Offline
    Zoxi.- Offline
    Zoxi.-
    wrote last edited by Zoxi.-
    #1

    Hello, it's me again....
    I hope everyone enjoyed the first volume (+300 download, thank you all !)
    Tonight, i'm sharing you the second volume.
    Let's go for the Description !

    loadscreen_oakridge2_apercu.png

    The bus was supposed to take you to safety. It delivered you instead.

    Picking up right where Oakridge (Volume 1) ended, you wake up in Nuketown, in the ashes, your head still full of white light. The driver is gone. Somewhere, a radio is crackling... and you know the voice coming out of it.

    Nuketown isn't what it seems. There's far more here than cardboard houses and mannequins. Listen. Search. Trust no one.
    You're not alone. But not everyone is on your side.

    What's inside :

    • A full story mode that continues the Oakridge saga
    • 4 endings, one of them secret, for the most curious
    • Subtitles in English and French
    • Best played solo (co-op: 2-3 players)

    New to the series? You can jump straight in, but playing Volume 1 first makes the story hit harder.

    ▶ Trailer: https://youtu.be/7Udx66gzsrM
    ▶ Download: https://www.mediafire.com/file/7pgdyomd3k43v1x/Oakridge_II_Point_Zero.zip/file

    Map, story and scripts: Zoxi. Scenery: Nuketown, Buried andTreyarch / Activision. "MP Maps in Zombies" base: Liam McCormack.
    Unofficial, free fan project. Call of Duty is a trademark of Activision.

    [ScreenShots]
    plan01.png
    plan10.png

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    • kujih Offline
      kujih Offline
      kujih
      wrote last edited by
      #2

      Stop.

      Zoxi.- 1 Reply Last reply
      0
      • kujih kujih

        Stop.

        Zoxi.- Offline
        Zoxi.- Offline
        Zoxi.-
        wrote last edited by
        #3

        kujih a dit:

        Stop.
        Stop...? Stop what ?

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        • BullsEyeX33 Offline
          BullsEyeX33 Offline
          BullsEyeX33
          wrote last edited by
          #4

          I think something legendary is coming.

          MarksmanXp Zoxi.- 2 Replies Last reply
          1
          • BullsEyeX33 BullsEyeX33

            I think something legendary is coming.

            MarksmanXp Offline
            MarksmanXp Offline
            MarksmanXp
            wrote last edited by
            #5

            BullsEyeX33 exatcly

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            • BullsEyeX33 BullsEyeX33

              I think something legendary is coming.

              Zoxi.- Offline
              Zoxi.- Offline
              Zoxi.-
              wrote last edited by
              #6

              BullsEyeX33 a dit:

              I think something legendary is coming.

              Hey thanks for the reply !
              You are talking about the history ? Do you like it ?

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              • GhostRider01250 Offline
                GhostRider01250 Offline
                GhostRider01250
                wrote last edited by
                #7

                Nuketown void edition 👀😅

                Zoxi.- 1 Reply Last reply
                0
                • GhostRider01250 GhostRider01250

                  Nuketown void edition 👀😅

                  Zoxi.- Offline
                  Zoxi.- Offline
                  Zoxi.-
                  wrote last edited by
                  #8

                  GhostRider01250 a dit:

                  Nuketown void edition 👀😅

                  Hey! Hi, I hope you liked the first installment. Yeah, it’s Void—I had to make some technical choices for the atmosphere and collisions!

                  What you need to know is that I had to export the maps, then reimport them to add a few more… It turned out to be really complicated, so I just did the best I could 😄

                  Volumes 1 and 2 were made with Blender, so I did the best I could. However, for Volume 3, I realized that technically, I wouldn’t be able to do things the way I wanted… so I found another solution that I’m currently testing, and it’s turning out well. For the previous volumes, I tried my best to combine as many elements as possible without adding extra loading time—something I’ve changed in Volume 3. Based on feedback from the community, I’ll be reworking the first two volumes from scratch to apply this same technique.

                  I’ll admit that for now, I’m having a hard time figuring out whether people like it or not. Given that the first volume got 400 downloads, I suppose they do....

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