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  3. [Release] [ZM] Projet OAKRIDGE Volume II : Custom Zombie Map

[Release] [ZM] Projet OAKRIDGE Volume II : Custom Zombie Map

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  • Zoxi.-
    Zoxi.-
    Zoxi.-
    wrote last edited by Zoxi.-
    #1

    Hello, it's me again....
    I hope everyone enjoyed the first volume (+300 download, thank you all !)
    Tonight, i'm sharing you the second volume.
    Let's go for the Description !

    loadscreen_oakridge2_apercu.png

    The bus was supposed to take you to safety. It delivered you instead.

    Picking up right where Oakridge (Volume 1) ended, you wake up in Nuketown, in the ashes, your head still full of white light. The driver is gone. Somewhere, a radio is crackling... and you know the voice coming out of it.

    Nuketown isn't what it seems. There's far more here than cardboard houses and mannequins. Listen. Search. Trust no one.
    You're not alone. But not everyone is on your side.

    What's inside :

    • A full story mode that continues the Oakridge saga
    • 4 endings, one of them secret, for the most curious
    • Subtitles in English and French
    • Best played solo (co-op: 2-3 players)

    New to the series? You can jump straight in, but playing Volume 1 first makes the story hit harder.

    ▶ Trailer: https://youtu.be/7Udx66gzsrM
    ▶ Download: https://www.mediafire.com/file/7pgdyomd3k43v1x/Oakridge_II_Point_Zero.zip/file

    Map, story and scripts: Zoxi. Scenery: Nuketown, Buried andTreyarch / Activision. "MP Maps in Zombies" base: Liam McCormack.
    Unofficial, free fan project. Call of Duty is a trademark of Activision.

    [ScreenShots]
    plan01.png
    plan10.png

    1 Reply Last reply
    1
    • kujih
      kujih
      kujih
      wrote last edited by
      #2

      Stop.

      Zoxi.- 1 Reply Last reply
      0
      • kujih kujih

        Stop.

        Zoxi.-
        Zoxi.-
        Zoxi.-
        wrote last edited by
        #3

        kujih a dit:

        Stop.
        Stop...? Stop what ?

        1 Reply Last reply
        0
        • BullsEyeX33
          BullsEyeX33
          BullsEyeX33
          wrote last edited by
          #4

          I think something legendary is coming.

          MarksmanXp Zoxi.- 2 Replies Last reply
          1
          • BullsEyeX33 BullsEyeX33

            I think something legendary is coming.

            MarksmanXp
            MarksmanXp
            MarksmanXp
            wrote last edited by
            #5

            BullsEyeX33 exatcly

            1 Reply Last reply
            0
            • BullsEyeX33 BullsEyeX33

              I think something legendary is coming.

              Zoxi.-
              Zoxi.-
              Zoxi.-
              wrote last edited by
              #6

              BullsEyeX33 a dit:

              I think something legendary is coming.

              Hey thanks for the reply !
              You are talking about the history ? Do you like it ?

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              • GhostRider01250
                GhostRider01250
                GhostRider01250
                wrote last edited by
                #7

                Nuketown void edition 👀😅

                Zoxi.- 1 Reply Last reply
                0
                • GhostRider01250 GhostRider01250

                  Nuketown void edition 👀😅

                  Zoxi.-
                  Zoxi.-
                  Zoxi.-
                  wrote last edited by
                  #8

                  GhostRider01250 a dit:

                  Nuketown void edition 👀😅

                  Hey! Hi, I hope you liked the first installment. Yeah, it’s Void—I had to make some technical choices for the atmosphere and collisions!

                  What you need to know is that I had to export the maps, then reimport them to add a few more… It turned out to be really complicated, so I just did the best I could 😄

                  Volumes 1 and 2 were made with Blender, so I did the best I could. However, for Volume 3, I realized that technically, I wouldn’t be able to do things the way I wanted… so I found another solution that I’m currently testing, and it’s turning out well. For the previous volumes, I tried my best to combine as many elements as possible without adding extra loading time—something I’ve changed in Volume 3. Based on feedback from the community, I’ll be reworking the first two volumes from scratch to apply this same technique.

                  I’ll admit that for now, I’m having a hard time figuring out whether people like it or not. Given that the first volume got 400 downloads, I suppose they do....

                  1 Reply Last reply
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                  • ISweatAtBO2
                    ISweatAtBO2
                    ISweatAtBO2
                    wrote last edited by
                    #9

                    This map is awful. Full of holes, full of pile up spots, shit story, etc.

                    Zoxi.- 1 Reply Last reply
                    0
                    • ISweatAtBO2 ISweatAtBO2

                      This map is awful. Full of holes, full of pile up spots, shit story, etc.

                      Zoxi.-
                      Zoxi.-
                      Zoxi.-
                      wrote last edited by Zoxi.-
                      #10

                      ISweatAtBO2 a dit:

                      This map is awful. Full of holes, full of pile up spots, shit story, etc.

                      Hey thanks for the reply, i'm sorry that you didn't like it.
                      Can you provide a better resume ?

                      • full of holes ? where exactly ?
                      • shit story ? did you done the volume 1 ? (and thank you man, awesome to talk like this)

                      because my friends and I, when we played it : nobody say this to me. Nobody said :
                      yep, some holes here, collisions here, shit history like you said. Their is 4 volume dude (the 3rd one will convinced you)

                      1 Reply Last reply
                      1

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                      With your input, this post could be even better 💗

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