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GSC error whenever I run my zombies server

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  • VvWANABEEvV VvWANABEEvV

    every time I put my mod in for zombies my server just crashes I get this error code:
    Exception Code: 0xC0000005
    Exception Address: 0x00624570

    JezuzLizard Offline
    JezuzLizard Offline
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #2

    VvWANABEEvV Try running parts of your code at a time until you figure out what parts are causing the crash.

    VvWANABEEvV 1 Reply Last reply
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    • JezuzLizard JezuzLizard

      VvWANABEEvV Try running parts of your code at a time until you figure out what parts are causing the crash.

      VvWANABEEvV Offline
      VvWANABEEvV Offline
      VvWANABEEvV
      wrote on last edited by
      #3

      JezuzLizard I tried both and it didn't work, this is the code im using , im using simple zombies

      #include common_scripts\utility;
      #include maps\mp\zombies_zm;
      #include maps\mp\zombies_zm_utility;
      #include maps\mp\gametypes_zm_hud_util;
      #include maps\mp\gametypes_zm_hud_message;
      #include maps\mp_utility;
      #include common_scripts\utility;
      /*
      Mod: Zombies Simple MOD
      Author: DoktorSAS
      */
      init(){
      level.clientid = 0;
      level.perk_purchase_limit = 9;
      level thread onplayerconnect();
      drawZombiesCounter(); //Thanks to CabConModding
      }
      onplayerconnect(){
      for (;;){
      level waittill( "connecting", player );
      player.clientid = level.clientid;
      player thread onplayerspawned();
      level.clientid++;
      }
      }
      onplayerspawned(){
      level endon( "game_ended" );
      self endon( "disconnect" );
      self thread AnimatedTextCUSTOMPOS("Welcome to ^1Zombies \n^7Thanks to ^5DoktorSAS", 0,-200); //Welcome Messages
      for(;;){
      self waittill( "spawned_player" );
      }
      }

      AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
      textSubStr = getSubStr(text,0,text.size);
      result = "";
      welcome = self createFontString("hudsmall",1.9);
      welcome setPoint("CENTER","CENTER",x, y);
      welcome setText("");
      for(i=0;i<textSubStr.size;i++){
      color = textSubStr[i]+textSubStr[i+1];
      if(color == "^1" || color == "^2" || color == "^3" || color == "^4" || color == "^5" || color == "^6" || color == "^7" || color == "^8" || color == "^0" || color == "\n"){
      result = result + color;
      i++;
      }else
      result = result + textSubStr[i];
      if(i == textSubStr.size){
      welcome setText(text);
      }else{
      welcome setText(result);
      wait 0.15;
      welcome setText(result + "^7_");
      }
      wait 0.15;
      }
      wait 2;
      welcome setText("");
      self iprintln("Whats Inside: \n # ^1NO ^2Perk ^7Limit \n # ^1Zombies ^7Counter");
      }

      drawZombiesCounter(){ //Thanks to CabConModding
      level.zombiesCountDisplay = createServerFontString("hudsmall" , 1.9);
      level.zombiesCountDisplay setPoint("CENTER", "CENTER", "CENTER", 200);
      thread updateZombiesCounter();
      }
      updateZombiesCounter(){ //Thanks to CabConModding
      level endon("stopUpdatingZombiesCounter");
      while(true){
      zombiesCount = get_current_zombie_count();
      if(zombiesCount >= 0){
      level.zombiesCountDisplay setText("Zombies: ^1" + zombiesCount);
      }else
      level.zombiesCountDisplay setText("Zombies: ^2" + zombiesCount);
      waitForZombieCountChanged("stopUpdatingZombiesCounter");
      }
      }
      recreateZombiesCounter(){ //Thanks to CabConModding
      level notify("stopUpdatingZombiesCounter");
      thread updateZombiesCounter();
      }
      waitForZombieCountChanged(endonNotification){ //Thanks to CabConModding
      level endon(endonNotification);
      oldZombiesCount = get_current_zombie_count();
      while(true){
      newZombiesCount = get_current_zombie_count();
      if(oldZombiesCount != newZombiesCount){
      return;
      }
      wait 0.05;
      }
      }

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      • Sorex Offline
        Sorex Offline
        Sorex
        Contributor
        wrote on last edited by
        #4

        VvWANABEEvV Uhm... Its weird, where you putting he file on? Because i made this and should work correctly.
        Tell me in wich folder you put the mods

        VvWANABEEvV 1 Reply Last reply
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        • Sorex Sorex

          VvWANABEEvV Uhm... Its weird, where you putting he file on? Because i made this and should work correctly.
          Tell me in wich folder you put the mods

          VvWANABEEvV Offline
          VvWANABEEvV Offline
          VvWANABEEvV
          wrote on last edited by
          #5

          Sorex I put it in:
          D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm

          1 Reply Last reply
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          • Sorex Offline
            Sorex Offline
            Sorex
            Contributor
            wrote on last edited by
            #6

            VvWANABEEvV
            Name of the file?
            Because is weird this error

            VvWANABEEvV 1 Reply Last reply
            0
            • Sorex Sorex

              VvWANABEEvV
              Name of the file?
              Because is weird this error

              VvWANABEEvV Offline
              VvWANABEEvV Offline
              VvWANABEEvV
              wrote on last edited by VvWANABEEvV
              #7

              Sorex _clientids.gsc this is also happening with every mod I use

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              • Sorex Offline
                Sorex Offline
                Sorex
                Contributor
                wrote on last edited by
                #8

                VvWANABEEvV
                Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

                VvWANABEEvV afrojanoon 3 Replies Last reply
                0
                • Sorex Sorex

                  VvWANABEEvV
                  Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

                  VvWANABEEvV Offline
                  VvWANABEEvV Offline
                  VvWANABEEvV
                  wrote on last edited by
                  #9

                  Sorex ok thanks anyway

                  1 Reply Last reply
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                  • Sorex Sorex

                    VvWANABEEvV
                    Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

                    VvWANABEEvV Offline
                    VvWANABEEvV Offline
                    VvWANABEEvV
                    wrote on last edited by VvWANABEEvV
                    #10

                    Sorex I have one more question when I compile my gsc, what do i do with the compiled version

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                    • Sorex Offline
                      Sorex Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #11

                      VvWANABEEvV Put the compiled version on D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm
                      and call it _clientids.gsc

                      VvWANABEEvV 1 Reply Last reply
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                      • Sorex Sorex

                        VvWANABEEvV Put the compiled version on D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm
                        and call it _clientids.gsc

                        VvWANABEEvV Offline
                        VvWANABEEvV Offline
                        VvWANABEEvV
                        wrote on last edited by
                        #12

                        Sorex im dumb i was putting the original in, and when i put the compiled i didnt rename it im so stupid

                        1 Reply Last reply
                        0
                        • Sorex Sorex

                          VvWANABEEvV
                          Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

                          afrojanoon Offline
                          afrojanoon Offline
                          afrojanoon
                          wrote on last edited by afrojanoon
                          #13

                          Sorex Sorry to revive this old thread, but.... The issue is with anything > windows 10 1607 (Fall creators update). 1607 is the last version of windows 10 I could get it to work on. Tested till 1909 and the problem still remains. The game launches fine without any mods on the next versions, but as soon as I copy the mod files and scripts, it gives 0xC0000005. Hope it helps pinpointing the issue.

                          Edit: Wrong thread.

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