Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Support & Discussion
  3. GSC error whenever I run my zombies server

GSC error whenever I run my zombies server

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
13 Posts 4 Posters 310 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • JezuzLizardundefined JezuzLizard

    VvWANABEEvV Try running parts of your code at a time until you figure out what parts are causing the crash.

    VvWANABEEvVundefined Offline
    VvWANABEEvVundefined Offline
    VvWANABEEvV
    wrote on last edited by
    #3

    JezuzLizard I tried both and it didn't work, this is the code im using , im using simple zombies

    #include common_scripts\utility;
    #include maps\mp\zombies_zm;
    #include maps\mp\zombies_zm_utility;
    #include maps\mp\gametypes_zm_hud_util;
    #include maps\mp\gametypes_zm_hud_message;
    #include maps\mp_utility;
    #include common_scripts\utility;
    /*
    Mod: Zombies Simple MOD
    Author: DoktorSAS
    */
    init(){
    level.clientid = 0;
    level.perk_purchase_limit = 9;
    level thread onplayerconnect();
    drawZombiesCounter(); //Thanks to CabConModding
    }
    onplayerconnect(){
    for (;;){
    level waittill( "connecting", player );
    player.clientid = level.clientid;
    player thread onplayerspawned();
    level.clientid++;
    }
    }
    onplayerspawned(){
    level endon( "game_ended" );
    self endon( "disconnect" );
    self thread AnimatedTextCUSTOMPOS("Welcome to ^1Zombies \n^7Thanks to ^5DoktorSAS", 0,-200); //Welcome Messages
    for(;;){
    self waittill( "spawned_player" );
    }
    }

    AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
    textSubStr = getSubStr(text,0,text.size);
    result = "";
    welcome = self createFontString("hudsmall",1.9);
    welcome setPoint("CENTER","CENTER",x, y);
    welcome setText("");
    for(i=0;i<textSubStr.size;i++){
    color = textSubStr[i]+textSubStr[i+1];
    if(color == "^1" || color == "^2" || color == "^3" || color == "^4" || color == "^5" || color == "^6" || color == "^7" || color == "^8" || color == "^0" || color == "\n"){
    result = result + color;
    i++;
    }else
    result = result + textSubStr[i];
    if(i == textSubStr.size){
    welcome setText(text);
    }else{
    welcome setText(result);
    wait 0.15;
    welcome setText(result + "^7_");
    }
    wait 0.15;
    }
    wait 2;
    welcome setText("");
    self iprintln("Whats Inside: \n # ^1NO ^2Perk ^7Limit \n # ^1Zombies ^7Counter");
    }

    drawZombiesCounter(){ //Thanks to CabConModding
    level.zombiesCountDisplay = createServerFontString("hudsmall" , 1.9);
    level.zombiesCountDisplay setPoint("CENTER", "CENTER", "CENTER", 200);
    thread updateZombiesCounter();
    }
    updateZombiesCounter(){ //Thanks to CabConModding
    level endon("stopUpdatingZombiesCounter");
    while(true){
    zombiesCount = get_current_zombie_count();
    if(zombiesCount >= 0){
    level.zombiesCountDisplay setText("Zombies: ^1" + zombiesCount);
    }else
    level.zombiesCountDisplay setText("Zombies: ^2" + zombiesCount);
    waitForZombieCountChanged("stopUpdatingZombiesCounter");
    }
    }
    recreateZombiesCounter(){ //Thanks to CabConModding
    level notify("stopUpdatingZombiesCounter");
    thread updateZombiesCounter();
    }
    waitForZombieCountChanged(endonNotification){ //Thanks to CabConModding
    level endon(endonNotification);
    oldZombiesCount = get_current_zombie_count();
    while(true){
    newZombiesCount = get_current_zombie_count();
    if(oldZombiesCount != newZombiesCount){
    return;
    }
    wait 0.05;
    }
    }

    1 Reply Last reply
    0
    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #4

      VvWANABEEvV Uhm... Its weird, where you putting he file on? Because i made this and should work correctly.
      Tell me in wich folder you put the mods

      VvWANABEEvVundefined 1 Reply Last reply
      0
      • Sorexundefined Sorex

        VvWANABEEvV Uhm... Its weird, where you putting he file on? Because i made this and should work correctly.
        Tell me in wich folder you put the mods

        VvWANABEEvVundefined Offline
        VvWANABEEvVundefined Offline
        VvWANABEEvV
        wrote on last edited by
        #5

        Sorex I put it in:
        D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm

        1 Reply Last reply
        0
        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by
          #6

          VvWANABEEvV
          Name of the file?
          Because is weird this error

          VvWANABEEvVundefined 1 Reply Last reply
          0
          • Sorexundefined Sorex

            VvWANABEEvV
            Name of the file?
            Because is weird this error

            VvWANABEEvVundefined Offline
            VvWANABEEvVundefined Offline
            VvWANABEEvV
            wrote on last edited by VvWANABEEvV
            #7

            Sorex _clientids.gsc this is also happening with every mod I use

            1 Reply Last reply
            0
            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by
              #8

              VvWANABEEvV
              Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

              VvWANABEEvVundefined afrojanoonundefined 3 Replies Last reply
              0
              • Sorexundefined Sorex

                VvWANABEEvV
                Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

                VvWANABEEvVundefined Offline
                VvWANABEEvVundefined Offline
                VvWANABEEvV
                wrote on last edited by
                #9

                Sorex ok thanks anyway

                1 Reply Last reply
                0
                • Sorexundefined Sorex

                  VvWANABEEvV
                  Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

                  VvWANABEEvVundefined Offline
                  VvWANABEEvVundefined Offline
                  VvWANABEEvV
                  wrote on last edited by VvWANABEEvV
                  #10

                  Sorex I have one more question when I compile my gsc, what do i do with the compiled version

                  1 Reply Last reply
                  0
                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex
                    Contributor
                    wrote on last edited by
                    #11

                    VvWANABEEvV Put the compiled version on D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm
                    and call it _clientids.gsc

                    VvWANABEEvVundefined 1 Reply Last reply
                    0
                    • Sorexundefined Sorex

                      VvWANABEEvV Put the compiled version on D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm
                      and call it _clientids.gsc

                      VvWANABEEvVundefined Offline
                      VvWANABEEvVundefined Offline
                      VvWANABEEvV
                      wrote on last edited by
                      #12

                      Sorex im dumb i was putting the original in, and when i put the compiled i didnt rename it im so stupid

                      1 Reply Last reply
                      0
                      • Sorexundefined Sorex

                        VvWANABEEvV
                        Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

                        afrojanoonundefined Offline
                        afrojanoonundefined Offline
                        afrojanoon
                        wrote on last edited by afrojanoon
                        #13

                        Sorex Sorry to revive this old thread, but.... The issue is with anything > windows 10 1607 (Fall creators update). 1607 is the last version of windows 10 I could get it to work on. Tested till 1909 and the problem still remains. The game launches fine without any mods on the next versions, but as soon as I copy the mod files and scripts, it gives 0xC0000005. Hope it helps pinpointing the issue.

                        Edit: Wrong thread.

                        1 Reply Last reply
                        0
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        • Login

                        • Don't have an account? Register

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Recent
                        • Tags
                        • Popular
                        • Users
                        • Groups
                        • Donate