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  3. [Support] Code for distance meter for trickshots?

[Support] Code for distance meter for trickshots?

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  • R1pzie Offline
    R1pzie Offline
    R1pzie
    wrote on last edited by
    #2

    did you find the code yet?

    1 Reply Last reply
    0
    • Sass Offline
      Sass Offline
      Sass
      Plutonium Staff
      wrote on last edited by Sass
      #3

      Step 1 - Add the following in init() :

      level.onkillscore = level.onplayerkilled;
      level.onplayerkilled = ::onplayerkilled;
      

      Step 2 - Copy the following somewhere in your file :

      onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
      {
          thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
          // ^ this is here so you can still score normally
          
          attacker iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)/40) + "m away");
      }
      
      1 Reply Last reply
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      • Cahz Offline
        Cahz Offline
        Cahz
        VIP
        wrote on last edited by
        #4

        I'm not going to give an outright copy paste of the code, but I will give you the biggest piece that you need for it.

        meterdist = floor( Distance( self.origin, eattacker.origin ) / 46 );

        Note that I chose the number 46 to divide by because it seemed the most accurate with testing. It may not be 100% correct but it does the job. Good luck.

        Sass 1 Reply Last reply
        0
        • Cahz Cahz

          I'm not going to give an outright copy paste of the code, but I will give you the biggest piece that you need for it.

          meterdist = floor( Distance( self.origin, eattacker.origin ) / 46 );

          Note that I chose the number 46 to divide by because it seemed the most accurate with testing. It may not be 100% correct but it does the job. Good luck.

          Sass Offline
          Sass Offline
          Sass
          Plutonium Staff
          wrote on last edited by Sass
          #5

          I used 25 instead of 46. I tried 50, but 25 looked alot more accurate to me.

          Edit : nvm, I think somewhere around 40 is indeed better.

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          • Ox_ Offline
            Ox_ Offline
            Ox_
            wrote on last edited by
            #6

            One CoD world unit is 2.54cm.
            And for distance, an easy way is just in compare distance between the attacker and self (player who's about to get killed) in e.g the level.callbackplayerkilled function.

            Cahz 1 Reply Last reply
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            • Ox_ Ox_

              One CoD world unit is 2.54cm.
              And for distance, an easy way is just in compare distance between the attacker and self (player who's about to get killed) in e.g the level.callbackplayerkilled function.

              Cahz Offline
              Cahz Offline
              Cahz
              VIP
              wrote on last edited by
              #7

              Ox_ Okay so if one CoD world unit is 2.54cm, then you would actually divide by 39.37.

              2.54 cm = 1 unit

              100 cm = 39.3700 units = 1 m

              Ox_ 1 Reply Last reply
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              • Cahz Cahz

                Ox_ Okay so if one CoD world unit is 2.54cm, then you would actually divide by 39.37.

                2.54 cm = 1 unit

                100 cm = 39.3700 units = 1 m

                Ox_ Offline
                Ox_ Offline
                Ox_
                wrote on last edited by
                #8

                Cahz said in Code for distance meter for trickshots?:

                Ox_ Okay so if one CoD world unit is 2.54cm, then you would actually divide by 39.37.

                2.54 cm = 1 unit

                100 cm = 39.3700 units = 1 m

                Well actually you'd divide by 5000/127, but maybe just multiply by 0.0254, be easier.

                Cahz 1 Reply Last reply
                0
                • Ox_ Ox_

                  Cahz said in Code for distance meter for trickshots?:

                  Ox_ Okay so if one CoD world unit is 2.54cm, then you would actually divide by 39.37.

                  2.54 cm = 1 unit

                  100 cm = 39.3700 units = 1 m

                  Well actually you'd divide by 5000/127, but maybe just multiply by 0.0254, be easier.

                  Cahz Offline
                  Cahz Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #9

                  Ox_ said in Code for distance meter for trickshots?:

                  Cahz said in Code for distance meter for trickshots?:

                  Ox_ Okay so if one CoD world unit is 2.54cm, then you would actually divide by 39.37.

                  2.54 cm = 1 unit

                  100 cm = 39.3700 units = 1 m

                  Well actually you'd divide by 5000/127, but maybe just multiply by 0.0254, be easier.

                  5000/127 is literally 39.37... which works totally fine by the way. So no need to multiply

                  Ox_ 1 Reply Last reply
                  0
                  • Cahz Cahz

                    Ox_ said in Code for distance meter for trickshots?:

                    Cahz said in Code for distance meter for trickshots?:

                    Ox_ Okay so if one CoD world unit is 2.54cm, then you would actually divide by 39.37.

                    2.54 cm = 1 unit

                    100 cm = 39.3700 units = 1 m

                    Well actually you'd divide by 5000/127, but maybe just multiply by 0.0254, be easier.

                    5000/127 is literally 39.37... which works totally fine by the way. So no need to multiply

                    Ox_ Offline
                    Ox_ Offline
                    Ox_
                    wrote on last edited by
                    #10

                    Cahz said in Code for distance meter for trickshots?:

                    Ox_ said in Code for distance meter for trickshots?:

                    Cahz said in Code for distance meter for trickshots?:

                    Ox_ Okay so if one CoD world unit is 2.54cm, then you would actually divide by 39.37.

                    2.54 cm = 1 unit

                    100 cm = 39.3700 units = 1 m

                    Well actually you'd divide by 5000/127, but maybe just multiply by 0.0254, be easier.

                    5000/127 is literally 39.37... which works totally fine by the way. So no need to multiply

                    It's not, but sure, it's close enough for most uses.

                    1 Reply Last reply
                    0
                    • Sass Offline
                      Sass Offline
                      Sass
                      Plutonium Staff
                      wrote on last edited by
                      #11

                      I already changed my post to 40 yesterday. That's more than good enough, it doesn't need to be dead-on precise.

                      1 Reply Last reply
                      1
                      • Sass Offline
                        Sass Offline
                        Sass
                        Plutonium Staff
                        wrote on last edited by Sass
                        #12

                        I also feel so fucking dumb for not posting the right thing. I thought OP wanted a function that detects a player you almost hit and the distance between the impact and the player, not the distance from the player you just killed...


                        Edit )
                        Here's what you want to do. I also edited my first reply to include this script instead, sorry for the confusion. While I'm at it I included the "more precise" multiplier too since it seems to cause alot of debate for whatever reason.

                        Step 1 - Add the following in init() :

                        level.onkillscore = level.onplayerkilled;
                        level.onplayerkilled = ::onplayerkilled;
                        

                        Step 2 - Copy the following somewhere in your file :

                        onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
                        {
                            thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
                            // ^ this is here so you can still score normally
                            
                            attacker iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                        }
                        
                        Duui YT 1 Reply Last reply
                        1
                        • Sass Sass

                          I also feel so fucking dumb for not posting the right thing. I thought OP wanted a function that detects a player you almost hit and the distance between the impact and the player, not the distance from the player you just killed...


                          Edit )
                          Here's what you want to do. I also edited my first reply to include this script instead, sorry for the confusion. While I'm at it I included the "more precise" multiplier too since it seems to cause alot of debate for whatever reason.

                          Step 1 - Add the following in init() :

                          level.onkillscore = level.onplayerkilled;
                          level.onplayerkilled = ::onplayerkilled;
                          

                          Step 2 - Copy the following somewhere in your file :

                          onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
                          {
                              thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
                              // ^ this is here so you can still score normally
                              
                              attacker iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                          }
                          
                          Duui YT Offline
                          Duui YT Offline
                          Duui YT
                          wrote on last edited by
                          #13

                          Sass how to make it so every one sees the message

                          Deicide 1 Reply Last reply
                          0
                          • Duui YT Duui YT

                            Sass how to make it so every one sees the message

                            Deicide Offline
                            Deicide Offline
                            Deicide
                            wrote on last edited by
                            #14

                            Duui YT said in [Support] Code for distance meter for trickshots?:

                            Sass how to make it so every one sees the message
                            Change this

                            attacker iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                            
                            iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                            

                            To this. You should try experimenting and figuring out some things yourself too 🙂

                            Duui YT 1 Reply Last reply
                            0
                            • Deicide Deicide

                              Duui YT said in [Support] Code for distance meter for trickshots?:

                              Sass how to make it so every one sees the message
                              Change this

                              attacker iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                              
                              iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                              

                              To this. You should try experimenting and figuring out some things yourself too 🙂

                              Duui YT Offline
                              Duui YT Offline
                              Duui YT
                              wrote on last edited by Duui YT
                              #15

                              Deicide can i do this or it will not work

                              iPrintLn("+ self.name +  " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                              
                              1 Reply Last reply
                              0
                              • Duui YT Offline
                                Duui YT Offline
                                Duui YT
                                wrote on last edited by Duui YT
                                #16

                                it did not work it says it when someone dies not when they get a kill

                                Sass 1 Reply Last reply
                                0
                                • Duui YT Duui YT

                                  it did not work it says it when someone dies not when they get a kill

                                  Sass Offline
                                  Sass Offline
                                  Sass
                                  Plutonium Staff
                                  wrote on last edited by
                                  #17

                                  It does work, I tested it just now. I'm not sure what the problem is.

                                  1 Reply Last reply
                                  1
                                  • Duui YT Offline
                                    Duui YT Offline
                                    Duui YT
                                    wrote on last edited by Duui YT
                                    #18

                                    Sass this is what i do as Deicide told me but it says it when someone dies not when they get a kill

                                    onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
                                    {
                                        thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
                                        // ^ this is here so you can still score normally
                                        
                                        iPrintLn(int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                                    } 
                                    
                                    Cahz Sass 2 Replies Last reply
                                    0
                                    • Duui YT Duui YT

                                      Sass this is what i do as Deicide told me but it says it when someone dies not when they get a kill

                                      onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
                                      {
                                          thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
                                          // ^ this is here so you can still score normally
                                          
                                          iPrintLn(int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                                      } 
                                      
                                      Cahz Offline
                                      Cahz Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #19

                                      Duui YT
                                      When someone dies, does another player not get a kill?
                                      1 KILL (attacker) = 1 DEATH (self)

                                      You're literally making no sense when it comes to this. Instead of spamming the forums with questions over and over, how about do some research into the game files and ask YOURSELF, "why is this script behaving like this?" Instead of asking a million questions on the forums. (Which could all be solved on your own if you put a little time into learning)

                                      I personally don't like the idea of someone running a server that only knows how to copy and paste other people's scripts, but couldn't tell you how any of them work. This is exactly the type of stuff that leads to servers crashing more frequently due to poorly made/unstable scripts being used by someone who doesn't know that it is poorly made/unstable.

                                      Research GSC there's plenty of information out on the internet.

                                      1 Reply Last reply
                                      3
                                      • Duui YT Duui YT

                                        Sass this is what i do as Deicide told me but it says it when someone dies not when they get a kill

                                        onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
                                        {
                                            thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
                                            // ^ this is here so you can still score normally
                                            
                                            iPrintLn(int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                                        } 
                                        
                                        Sass Offline
                                        Sass Offline
                                        Sass
                                        Plutonium Staff
                                        wrote on last edited by Sass
                                        #20

                                        Backing up on what Cahz , this is basic GSC knowledge. If you're willing to host servers with mods, you should atleast take the time to learn and comprehend how the script works. We could babysit you through the whole process, but that will never play in your favor and you'll be stuck because of the smallest issues such as this one. You can find plenty of resources and even tutorials with enough searching. Please take some time to learn, it will help you alot.

                                        1 Reply Last reply
                                        2
                                        • Duui YT Offline
                                          Duui YT Offline
                                          Duui YT
                                          wrote on last edited by Duui YT
                                          #21

                                          so i did do some research on it but can't get it. so this what happens when i die it says (X m away) and not when i kill someone so when i die it says it so how can i make it not say it when i die and i did try calling it on onplayerdamge but that did not work

                                          Sass 1 Reply Last reply
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