Server Kicks Everyone On Map Change
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My dedicated multiplayer server drops everyone when the map rotates. It used to do this every now and then and although it was a headache it wasn't nearly as bad as it is now. It's started happening more frequently ever since I added more game modes to the map rotation instead of just TDM. At the end of a map, everything goes as normal, and instead of changing the map, it drops everyone then changes it.
Any help would be appreciated
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Show us your map rotation thing at the bottom.
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zaid Okay, heres the map rotation string
sv_mapRotation "exec tdm.cfg map mp_raid exec conf.cfg map mp_uplink exec koth.cfg map mp_nuketown_2020 exec tdm.cfg map mp_studio exec conf.cfg map mp_takeoff exec tdm.cfg map mp_vertigo exec conf.cfg map mp_village exec koth.cfg map mp_hijacked exec tdm.cfg map mp_paintball exec conf.cfg map mp_castaway exec koth.cfg map mp_nuketown_2020 exec tdm.cfg map mp_slums exec koth.cfg map mp_concert exec tdm.cfg map mp_nightclub map mp_express exec dom.cfg mp_nuketown_2020 exec koth.cfg map mp_drone exec tdm.cfg map mp_dockside exec koth.cfg map mp_hijacked exec tdm.cfg map mp_nuketown_2020" -
@imposterdoritos Seems to be those gamemodes i added, but idk why it would cause the server to drop everyone...
also found out i dont have a gamesettings_default.cfg... -
zaid I have a server set up already, its running right now with people playing, to my knowledge i set it up correctly, did i do something wrong?
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@imposterdoritos Ok, it seems to only happen when the next map differs from the current game mode of the current map...
Something I also found... it happens after nuketown, but when changing other games modes it is okay, it says this when the nuketown game is over:
ExitLevel: executed
ShutdownGame: -
Ive tried everything I could think of...
Whats weird is it only does the crash when the map changes automatically, but if i rotate the map manually it changes fine without issue. Instead of rotating the map at the end of the level, it just drops the player back to the multiplayer menu. Is there a way to write a script that will just rotate the map so it doesnt drop the player back to the multiplayer lobby menu?
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bump