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  3. Circuits (BO1) Pack a Punch camo

Circuits (BO1) Pack a Punch camo

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  • CxRiseundefined Offline
    CxRiseundefined Offline
    CxRise
    wrote on last edited by CxRise
    #1
    This post is deleted!
    AdrX003undefined 1 Reply Last reply
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    • CxRiseundefined CxRise

      This post is deleted!

      AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by
      #2

      CxRise were you got the script to show the mule kick gun?
      or you made it and its testing?
      tnx.

      CxRiseundefined 1 Reply Last reply
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      • AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by
        #3

        also, in the ray gun the texture seems too big, wonder what happens if we resize it.

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        • AdrX003undefined AdrX003

          CxRise were you got the script to show the mule kick gun?
          or you made it and its testing?
          tnx.

          CxRiseundefined Offline
          CxRiseundefined Offline
          CxRise
          wrote on last edited by CxRise
          #4

          AdrX003 for the mule kick scripts it was taken from jbleezy's bo2 reimagined mod, and for the camo i noticed this on my waw pap camo also so it think it must be the ray guns surface area for camos

          AdrX003undefined 1 Reply Last reply
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          • CxRiseundefined CxRise

            AdrX003 for the mule kick scripts it was taken from jbleezy's bo2 reimagined mod, and for the camo i noticed this on my waw pap camo also so it think it must be the ray guns surface area for camos

            AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            wrote on last edited by
            #5

            CxRise gotcha, thanks alot!
            this seems to be a good place for me begining to learn more of GSC, for now i can only read it, but making it work seems like a whole different thing.

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