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  3. Circuits (BO1) Pack a Punch camo

Circuits (BO1) Pack a Punch camo

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  • CxRise Offline
    CxRise Offline
    CxRise
    wrote on last edited by CxRise
    #1
    This post is deleted!
    AdrX003 1 Reply Last reply
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    • CxRise CxRise

      This post is deleted!

      AdrX003 Offline
      AdrX003 Offline
      AdrX003
      wrote on last edited by
      #2

      CxRise were you got the script to show the mule kick gun?
      or you made it and its testing?
      tnx.

      CxRise 1 Reply Last reply
      0
      • AdrX003 Offline
        AdrX003 Offline
        AdrX003
        wrote on last edited by
        #3

        also, in the ray gun the texture seems too big, wonder what happens if we resize it.

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        • AdrX003 AdrX003

          CxRise were you got the script to show the mule kick gun?
          or you made it and its testing?
          tnx.

          CxRise Offline
          CxRise Offline
          CxRise
          wrote on last edited by CxRise
          #4

          AdrX003 for the mule kick scripts it was taken from jbleezy's bo2 reimagined mod, and for the camo i noticed this on my waw pap camo also so it think it must be the ray guns surface area for camos

          AdrX003 1 Reply Last reply
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          • CxRise CxRise

            AdrX003 for the mule kick scripts it was taken from jbleezy's bo2 reimagined mod, and for the camo i noticed this on my waw pap camo also so it think it must be the ray guns surface area for camos

            AdrX003 Offline
            AdrX003 Offline
            AdrX003
            wrote on last edited by
            #5

            CxRise gotcha, thanks alot!
            this seems to be a good place for me begining to learn more of GSC, for now i can only read it, but making it work seems like a whole different thing.

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